I noticed that I get the runtime error 9 subscript out of range if I put over 5 items per loot drop. I saw someone else had that problem awhile ago and am wondering if it was fixed
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GeorgeS, great tool and thank you. I played with it over the weekend and it works very well especially the ability to import custom lists. As usual the compliment is followed by a question ... LOL. Is there a way to limit the tool to specific zones? The reason I ask is this would be a quick way of adding new content to unused zones.
Thanks, Wil |
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ver 1.7.2 (Sep-10th-09) - added support for >5 items per lootdrop - to a max of 32 Sorry for the delay in fixing this GeorgeS |
runtime error with last update to source
after the latest update, now i get a runtime error saying that column doesnt match the fields in row 1 or something very similar...any suggestions GeorgeS?
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Holy necro,
What version of DB are you using? GeorgeS |
I'm using the latest db, i think 2133? I am not at home to check :-(
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Ok, I'll take a look when I'm at the PC
GeorgeS |
Also experiencing this with rev2197 - the problem is the tables have been slightly changed, and lootdrop_entries now has two added columns: minlevel and maxlevel.
Edit: Also, this was solved in the thread three below this post. Further reading fail. My bad. |
Getting an error for this D2 loot maker tool, talking about your Connector to Mysql. Runtime error.
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NPC editor is the only one that works with current DB ATM.
I'm working on these now GeorgeS |
Thanks George, I appreciate the work you do. been using your tools for a long time now. Had to rebuild my Database the other day and the only thing I have left to do is run this D2 tool. By the way. Is there an easier way make all mobs have a chance to drop every item? On my server, I've removed the level req. for the items and the no drop is also removed. I would like to make it so anything can drop off of any mob.
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Also George, is there a way to run levels 1-60 (or max) with all the armor/weapons/items in one shot instead of going through each one and executing them?
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No that is not possible, but a tool like this is easy to write.
What I may imagine you want is to import a custom item id list and have that added to all npc's say 10 items at a time per lootdrop and 10 lootdrops per npc? I can whip this up pretty fast if you want GeorgeS |
Well I removed the level requirements on all items, and the no drop / lore flags. what im trying to do is fill ALL mob loot tables with completely randomized drops to make it feel like you could get something different from every kill. I would want the chance of drops to be high. Similar to what your D2 loot tool does, but instead of clicking 1-10, armor execute, 1-10 weapons exectute etc, i could do 1-60 all execute. If you could just add that into the Current D2 Loot (after it works again of course) i think that would be awesome. it would save a lot of time if you wanted to do it all in a batch like myself.
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I really hope this D2Loot tool works again soon. Im finding it very tedious to do this all by hand :( Im terrible with SQL as well.. probably gonna jack something up.
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Any update on this?
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Give George some time dude. Instead of bumping the post every day why not learn some simple sql commands rather than just saying that it's too hard?
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no offense, but i've already gone out of my way to attempt to assist you with an alternate solution in one of your posts on the subject.
http://www.eqemulator.org/forums/showthread.php?t=35923 you didn't indicate you had any interest in tailoring it to better suit your needs, that you had any questions, or even that you read it. |
Hrm, my subscription didnt notify me about your response. I am going to try that now.
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Is this tool working with DB Version 2214 yet?
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No, tool will be finished by this friday. I'll commit time this week.
GeorgeS |
I redownloaded the tool and tried it again with the same issue. Runtime error :(
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When it's done the update will be posted here. RL is been busy
GeorgeS |
as of today we are on 2260 ;)
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Tool is now compatible with current schema. This takes into consideration the loot changes that broke the tool.
GeorgeS |
Just a heads up.. downloaded the new version, server revision at 2243. My fields are set as follows.. 100% NPCs, 100% Chance to drop, 15 items.
In game, the drops are far rarer.. one in 10 mobs MIGHT have one of the new drops. Browsing some droplists with the PHP Editor, I see that all the new loot has a very low chance to drop, and each table's droprate is only 15% or so. Even with a 100 probability I'm still not getting results like I did before the lootdrop revision. Is it the cause of these problems? Also, I notice this program is quite faster than it used to be, but I'm assuming that's because even if you set Chance for NPC to get loot to 100%, it's not really selecting them all - I've never see it working on more than ~5000 npcs each pass now. |
Disregard the last line of my statement. It does modify more than 5k npcs at a time, but drops still are anything but consistent.
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I see.
I looked at the source and added lootdrop_entries chance and loottable_entries probability to the code and main form so you can enter these now. Drops as a result should be vastly better. These are in the newest binary GeorgeS |
George you are the MAN! Thank you very much for the quick response and updates, I'll give the new features a spin tonight!
Update: Works AWESOME George, thanks again! |
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