Linux.
Tastes Great. Less Filling. |
linux is ok dont get me wrong, but for gaming? Its not quite so hot to trot takes alot more work to get a game running on linux then it does on windows, not to mention this project is os independant so nothing in the official source distro should be os dependant
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I wouldn't consider running (windows) games on the linux platform. I am speaking solely from a server administration standpoint. Things just run better on linux imo.
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Running Linux is superior to Windows in so many ways for running a server that anyone with the technical skills to do so, should without doubt do it.
Advantages of Linux over Windows: 1. No player ghosts caused when players exit the game. On Windows, these plague server performance for RAM, CPU and most importantly upload bandwidth. 2. All networking is done better for database editing changes remotely. Changing the database on the Linux Server from a remote PC (even a windows PC) is just as fast as editing it on the server itself. Remote database changes (especially using tools like GeorgeS' Tools) take 10+ seconds per change if you are making them from a windows to windows connection. 3. System resources are noticeably less when running Linux instead of Windows. I can get 100+ players on and only be using around 1GB of RAM and 25% average CPU load, and not even touch the Virtual memory (and I have 2GBs of RAM). 4. Stability seems to be considerably better with Linux. Zones still crash if they are overloaded when players are AEing a ton of mobs, but it seemed much worse on windows. 5. Webmin tools to remotely manage every aspect of your server. 6. Security is much better on Linux than Windows. The only negative part of Linux that I can think of is that it is considerably more complex to setup than Windows, but the wiki by Andmetal gives a perfect step by step guide to get the server up and running. I also plan to add some more notes that I have learned along the way with the Debian build that I think will help people tune their server and get additional features working for it. |
i am conplitly confused.... did you guys released NEW package of .maps for the server????
cuase I keep seeing "overwright sd3 and egg..." arent those client files???? someone PLEASE enlighten me =) |
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If people are saying 'overwrite s3d and eqg', what they mean is overwrite the .map files generated from the .s3d and .eqg files. |
ah thank you much i was getting so confused, i see a couple links posted for downloads- which one is the latest one?
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thanks Angelox.
I am trying to register at your site but I am getign an error "your email is invalid" =) |
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ChaosSlayer check your PM
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ok i got the files, but when i try to open them with Winzip I get an error - unable to open after reading 0 entries.
thought .tar is supose to work with winzip... (updated it too just now) any sugestions? |
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ah thanks - rar works great!
ok final question. does new maps made for both new/old nektulus/Lava? I been told that new nektulus is somehow broken? or is working now? also new lava seem to be nicer than old one so I am trying to figure which are which one more question- where do water maps go? soem place as other maps? |
Download the eqg map pack and overwrite with the new map you want - the full map pack defaults to whatever zone is currently working with the present databases.
I think if you want the new Lava or Nect, then you have to spawn it and fix zonelines watermaps go in with the /Maps |
so there is no .map for new lava?
by spawn you mean - mobs? mobs i don't realy care for since i will redoing them anyway from scratch and any idea on how to create new zone lines? since new lava has like 2 extra zone outs? thanks =) |
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But the newer eqg converted maps are posted at the Rathe too. You could get whatever map you wanted, and overwrite what you have now. As for zonelines, that's probably hard coded in the client, so unless Titanium client has the provisions for them, it may not work. If I were doing the zone, I wouldn't waste much time on trying to figure it out (I'm a C++ dummy), I'd use invisible "NPC zoners ", they work just as good, and that way I could get on with spawning the zone. |
First, let me "elaborate" on that zone line thing - maybe the new zone lines are coded into the new maps?
All the map are new (s3d or eqg), because Derision has updated Azone with more features, read this thread from the start, and you'll see. Azone also makes/includes more eqg maps (the newer zones don't use s3d, only eqg), and improves what was there too- so all the maps are improved. This was a reply to a post I thought I saw here from you Chaos, but its' gone now. |
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I just tested few things around. the NEW Lava seem to load ok, the zoning from new lava to old zones (SolA, Nektulus) work fine. the zoning into new DoN zones don't work (not realy important however) of course I am most concern for LOS - if there is no LOS map for new Lava it won't be playable among the maps I got of your site- there is only ONE .map for Lava and its NOT in the eqg package so i assume its the OLD Lava LOS .map? (there is no another Lava map in the eqg package) there is also only ONE nektulusa.map - which is assume is NEW nektulos. there is nektulus map in the "newmaps" |
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The .wtr (water map files) do include areas that are marked as zone lines in the S3D files, however this information is currently not used by the server (and is not complete enough to use, i.e. it is just marked in the .wtr file as a zone line, with no information as to which zone it leads to). The client may however use the zone line information from the S3D for deciding when to ask the server to move it to a new zone. It's not an area I've looked at. |
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give me a while, and I'll make/post the new maps for you |
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I am curious thought why did you had new nektulos and not old one- since your server suppose to be classic =) this is of course given i read file names right- may want to check on that. but overall if ist not too much trouble- please generate .map for all 4: old nek new nek old lava new lava thanks again =) |
Seems lava map got made, but Nektulos did not -
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thanks Angelox!
one more thing- does anyone have an in game map for old nektulus? (you know those ingame maps that come out with LOY) cuase Titanium comes with new map which is not any good if will be using old zone =) |
ahh good news I found OLD in game maps followign ancient link from famous EqAtlas
http://sourceforge.net/project/downl...irror=internap this SHOUDL contains in game maps for old nektulus and old lava BTW, apperently on live they changed nektulus once again. Nek 3.0 now looks 99% like original old Nek (layout wise) but done in new graphics |
You can probably also find most ingame maps at www.mapfiend.net
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What I understand from what I've seen is, S3d files remain unchanged. I still have a triology CD, and have compared the s3d files there with titanium s3d's, and what i saw was all the same. You can look into the the s3d files(now and before), and see the same stuff.
What changes the zones and their "look" are in the *.eqgs, <zone>_assets.txt, <zone>_chr.txt. probably, when you go to change your Nektulos zone, you will have to alter some of these client files, and then anyone who plays, will need your altered files. In tutorialb i was able to bring the new style tradskill ovens, forges, etc., also the cave that exists there - but I had to alter the *.txt files mentioned. anyone who wants to see this, has to do the same with their client. |
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Angelox- yeah I see them now thanks =) |
Angelox, there is something I just realised.
the NEW Nektulus file goes under a diffirent name- it goes under "nektulosa" which is a recognized zone name coded into client which means, by logic, you should be able to have BOTH zones enable at the same time without any problems - prety much like tutorial, tutoriala and tutorialb - are 3 diffirent zones - they do not overwright each other. perhaps this information can help you to produce a .map for NEW nektulos? |
nektulosa is Nektulos 3.0, and there is a map for it. nektulos.s3d is nektulos 1.0 and also has a map. The one that is missing is nektulos 2.0 which is nektulos.eqg, but really, we aren't missing much. PEQ isn't ever going to use that zone since both 1.0 and 3.0 are vastly superior. You can use two nektulos at the same time, however you must choose between 1.0 and 2.0, you can't run both.
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ahh, how come no one ever mentioned this before - of course I would love to have 3.0
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I'm not entirely sure if the Titanium client supports nektulosa. Anniversary does, but since that doesn't work too well with EQEmu it doesn't matter much. There's only one way to try, drop the nektulosa files from Anniversary or Live into the Titanium client, and #zone nektulosa. The PEQ database already has the entries for every zone Anniversary supports so server side it should be fine. The client would be the problem in this case...
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So file for 3.0 which comes with Titanium don't work? thats sad
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There's two versions of nektulos.eqg, the one that comes with the titanium client(2.0) and the most recent one that you can get off the live patcher(3.0); titanium client can't render the most recent one though so it's worthless to us (but very well done if you've had a chance to hop on live and see it).
Nektulosa is a small zone, the size of a few rooms in a dungeon at best, it's most notably used in a common group fairy monster mission from nektulos. |
so its actualy the instanced one of nektulus, not nektulus itself
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I'm glad you cleared that nektulos stuff up. There was the original nek from when I was a baby inkie... then there was some crappy nek that looked like a dark, gloomy forest which comes with Titanium and I hate hate hate...
Then, there was the sublime one that was used on the Progression servers the last time I played EQ. If that's 3.0, that's the one I am after. :) |
I guess as others have tried, I replaced my nektulos.* files with what is currently in the Live client, and zoned in. Total blackness, and it "sounded" like every NPC in the game was right on top of me. It was too scarey, I had to zone out! ;)
So I guess Nek v3.0 won't work for now :( plus, you can't really patch that out to your players anyway, I suppose. |
Hi Angelox I am using your Db and downloaded the zones from your site, but I still had problems with Nektulos hole.. I renamed it on the titanium client and now i see the zone but I am having problems the mob are out of LoS when using spells you can see them nd attack them only with weapons.
What is the problem and where/how to fix? thanks |
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