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On my server I cranked the bonus exp down due to fast leveling with bots, but it is still higher than Live. I also added more experience loss on death to help balance it out. This code has a different way of mitigating the exp but what you said about ease... maybe a different solution than what either of us did is to make the npc's harder. Looking at the npc entries in the db, except for bosses it looks like theres a pattern to npc level and stats. Maybe Cavedude can tell us how to make it more difficult overall.
Since I spend more time coding bots than actually playing the emulator, do those that play in a full group of equal level players find the emulator reds super easy and do you level so fast that you feel you would reduce exp more to balance the game? Are the regular groupers on TGC 65 and max AA real quick? I use the peq database. I believe that the bots are no different than a group of equal level players. The bots have some advantages, but many disadvantages as well. Experience is calculated by the same code as a group of pc's as it is for a pc with a group of bots. |
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Since switching to Linux on my server, I will never go back to Windows ;)
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Even if we did fix the game to where the exp, leveling were eq-like, then we'd have the problem of server ops upping exp in their servers. If you had a server with legit exp, no one would come, for a few reasons; one is the player base we have does not want this, and they will go to where it's all easy. Another is the player base we could have for this type of game play, have long since gone since they are under the impression 'EqEmu is too easy'. We could promote the 'New EqEmu', but then when they came to the mayhem of servers in public loggin, they would get frustrated again. We'd have to do a lot to get things to where they should be; for example get a few totally legit servers (legit exp too) running and being watched over by a group that will maintain quality. We would need to set up a system in the login server that breaks down the servers into groups, something like 'legit', 'non-legit', custom, etc. But we have no say on the log in server, so scratch that. Many of the servers in public log in, probably shouldn't even be there, not because they have anything wrong, but simply because they are new ops and learning, most of which will be gone in a few days (imagine starting a player and not finding you server a few days later?). The new servers need to be at the bottom of the list in a group of their own. |
Two page starts in a row! do I get a prize?
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You will need to install and learn the 'svn' command, it will get you the source. You also need to update your SQL Database for this source to work with you. The updates are in an SQL directory with the source. |
so ... the release thread is the wrong place to get the latest BOT release? heh we do have a bunch of loose ends don't we? I went there last night, but all I see is binaries listed. Well off to work, i'll have to take a look tomorrow. Thanks for working through this with me.
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It's not really a loose end, just we thought people would be looking not just at the Bot threads, but at all the new posts. The new SVN has been headline-news for me since it started, Don't know how you missed all that. |
Regarding Exp Rates with Bots:
If you are running a full raid (which, 60+, you often are, as you clear your way into a raid zone) you can gain Exp quite fast, to the tune of an AA every 20 minutes or so. If you run a single group, I believe it is about on par with a regular Exp group, except you get all the exp. Bots don't plan offtaking well, don't plan healing well (I play a cleric and the druid always jumps the gun on heals), don't mez, won't back away from rooted mobs, won't position at all. Rather then healing the most injured party member, if more then one person needs a heal, they go down the group list (really noticable when the fighter at 60% gets hit with a heal, and then 4-5 seconds later, the enchanter at 20% gets hit with a heal) That being said, I think the point of playing with bots isn't about leveling, or leveling fast, but instead raids; that's why they exist. Even when I max AA's, I'll keep playing if I haven't managed to destroy the toughest raid-encounters, done the quests I want, collected the clickies I want. |
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There are both source and binaries. You should browse the site a bit and look at all the good stuff that's over there. I love the SVN.
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Ok, I see what the problem is :) I have no idea how to make use of the source on that site, I don't know how to download it, or how to install it.
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The binaries can be downloaded from here. Those work pretty much the same as downloading the ones off the EMU’s front page.
http://code.google.com/p/projecteqemu/downloads/list To download the latest SVN code do the following (Sorry if I left out steps I am writing most of this from memory at work) Download and install TortoiseSVN http://tortoisesvn.net/downloads Create a folder on your hard drive. (This will be the folder you want to download the source files to) Right click on the folder In the menu that pops up click SVN Checkout… URL of Repository: http://projecteqemu.googlecode.com/s...nk/EQEmuServer Click Ok That should download the latest source files into the folder you created. Some good info on the SVN can be found here http://code.google.com/p/projecteqem...mittingwithSVN |
Thanks a lot Rocker, I get the idea now. I'm just poking around for a Linux application and should be good to go. I'm taking the kids to a haunted house, and I'll give it a go when I get back.
Thanks for everything, all of you! I was new to compiling just a few weeks ago, and having new abbreviations tossed at me kinda tripped me up. At some point we'll need to go through the dozens of pages in the wiki that are now becoming sadly outdated. |
Don't give up on my yet ;) I think I found it!
Code:
# apt-get update |
Ok I got it! I'll build it in later on, gotta run! Thanks a lot everyone!
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Im having trouble compiling the 1129bBots source. I know how to compile normal sources without problems. Im assuming the 1129Bot source is the same as the 1129 source, but with the bot code? So it would compile the same way? Sorry, I went thru 800+ post and saw nothin that completely explained how to install bot start to finish, probably cause everyone is expert in Linux/programming and wouldn't need a guide, but I do need some help please.
The file I used: http://www.cerebus.net:8080/files/do...29bBotsSrc.zip The last 3 lines in the compile spam is: make[1]: *** No rule to make target 'task.o', needed by 'zone'. Stop. make[1]: Leaving directory '../1129bBots/zone' make: *** [all] Error 2 I did my usual edits: Quote:
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That code is old -you're not interested in the newest bot code?
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I noticed when making the symbolic links (ln -s ../etcetc...), the output was file exist, compared to before of no output from that command. So I checked the propertys and the modified date was unchanged. The symbolic links were not created/updated. The newer source was not being used. So I learned those litte arrows on the top right of the icons of the files are symbol links, and I moved them to another backup dir, and recreated symbolic links again brand new. Now my #bot commands work. So each time I updated the Linux Source, it always compiled just file, but the symbolic links never updated to it.
You can laugh at me now. Yes, Im new to Linux, but EQEmu is giving me a reason to learn how to use Linux. Off Topic: Maybe some time I'll use a spare PC to install another flavor of Linux. Also, the first two PC's I had to install Debian only worked with a default 1 gig ram kenel (486) and I couldn't get other kernels working. Both PC's were AMD processors. So the 3rd PC I tried was Intel that the default installed the 686 kernel and it works perfect! Sometimes with perfect install meathods, its just the hardware is the problem. I even had to add a NIC instead of using the default off the Motherboard cause it wasn't being recoginized correctly. Thanks for reading. |
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Oh crap, my server went from EZ to Super EZ.Any way I can limit the bot useage? Such as per level, and number of bots that can be summoned? On the bright side, people wont feel the need to 6box. Some rule_values would be nice to put in limits. Well, so far I tested out for one hour, and Im very impressed at the AI, and the bots saving items, buffing, etc. Looks cool. Better than Guild Wars.
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As for the easiness with the bots, you can do a few things, one thing is to slow the level of exp rate. I slowed a lot on reds/yellows(red and yellow cons get real easy when Botting and probably multi-boxing too)_ and posted how I did it here You can also throw this in, and set it to a high number, so the players loose a lot when they die. |
There's definitely a lot of people not familiar with the new SVN link and how to use it. I don't have the time I wish I had to keep on top of everything, and I tend to rely on the download section for updates... Since that's no longer a valid section, we should probably shut it down. The announcement on the front page should be a big help, but I think we're still going to have some people lagging behind.
I was surprised just how different things are with the new code... once I updated to the new BOT code my database was all but useless. I was able to dig my account and character info out, but I've chosen to start over on custom content. |
Another thing you can do and what I've done is raise the HP on all mobs from 2 to 10 times depending on the zone. Also decrease the assist range. This makes it harder to single a larger number of mobs.
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