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-   -   Strange Crash (https://www.eqemulator.org/forums/showthread.php?t=30247)

Ansley1 02-14-2010 04:59 AM

Quote:

Originally Posted by trevius (Post 182906)
Could this be due to players being charmed there by chance?

Alot of servers I've played on mobs will assist charmed pets. Just throwing that out there....randomly probably :D

KingMort 03-04-2010 04:49 PM

At this point in time, the crashing has gotten so bad that it's averaging about 30 crashes in a 24 hour period..

So at this point in time, i'm offering $$$ to whoever can fix this shit once and for all !!!

Please contact me for more details and how much $$$ i am willing to offer @ KingMortenson@yahoo.com

Thanks

King

Angelox 04-16-2010 08:41 AM

I take you're using Linux server?
Your problem is probably in your hardware, namely your hard disk.
In Windows, the drive gets fragmented. to a point where I had to buy a second party de-fragmenter ("PerfectDisk") and schedule daily de-frags.
Zones will start to crash with little fragmentation, so de-frag, regardless.
Swap drives get fragmented too.
Not sure what happens to Linux, but a Linux swap drive on the same hard disk will slow you down.
100+ static zones on your server will cause zone crashes if your hard disks are not properly tweaked, or are just too slow.
Maybe your hard disk is getting old and slow. Try adding a second hard disk and move your Linux swap partition there there (in Windows, just move the swap file to the new HD).

I've had these problems under both Windows and Linux and have solved them by tweaking the hard disks. Took me all these years to realize this.

KingMort 04-16-2010 02:51 PM

Yeah the nice thing about Renting is that they will replace stuff for you anytime you want.. Guess it's due time for me to do this..

mmaker 04-16-2010 09:20 PM

Quote:

Originally Posted by OscarGrouch05 (Post 183470)
What's up with the nulls in the characters' names?

That question is a couple of months old now, but in case it helps with future debugging I presume they're defined as char[64] instead of char*, so gdb prints out the full 64 character array. Which could contain any old junk after the first null.


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