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-   -   Working on 0.8.0 compatibility (https://www.eqemulator.org/forums/showthread.php?t=31315)

Windcatcher 08-08-2010 01:26 AM

Did some more work on it today...

- Fixed the bad-Z showstopper, I needed to have OpenZone swap the X and Y coordinates when making .MAP files. While I was at it I added an option to just export the .MAP file without having to export the whole zone. There's also a similar option for just exporting sound info.

- Fixed the texture animation rate bug, this was also an Openzone bug.

- Fixed another OpenZone bug when exporting colors.

- Found a bug when destroying items ingame, I still need to fix it.

- Took a quick look at controlling ambient lighting. What I want to do is specify how much outdoor lighting affects individual objects so I can have outdoor areas respond to sunlight but not indoor areas. I'm not yet sure how best to handle it, but I'll think about it a little more tomorrow.

- The zoning bug is really annoying. Before I release this I want to take a couple of days looking at it to see if it's something easy to fix.

- Skill updates might be broken. I'm not sure yet, but I'm not seeing any notifications about skills improving when I do playtesting. I need to look at it, but hopefully it's something really simple like getting an opcode wrong or something. It was working when I was connecting to my 0.5.5 server, so it can't be all that hard to find.

Windcatcher 08-08-2010 11:45 PM

Getting there:

- Fixed the bug when destroying items, also fixed a bug with stackable items. It turned out that 0.8.0 looks at DB fields that 0.5.5 doesn't.

- I think for the lighting I'm going to allow a "sunresponse" number or something similar to be assigned to each object. Polygon-level control would be ideal, but that would be a real nightmare for the engine to handle. I might start taking a stab at it tomorrow.

Lothrian 09-08-2010 11:12 AM

Any new updates Windcatcher?

Lothrian 10-24-2010 05:18 PM

hey windcatcher are you still working on this at all? can we get a status update?

DrWIggly 11-16-2010 04:10 AM

I'd like to know to. How hard would it be to port to Lazerus?


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