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-   -   Varlyndria: Ascension - Coming Summer 2013 (https://www.eqemulator.org/forums/showthread.php?t=36754)

Drakiyth 06-06-2013 05:11 PM

Thank you for the compliments and feedback everybody. This is like a second nature to me now
honestly, because I really enjoy creating these unique paths that my players can have fun with.
The goal with Varlyndria has always been to bring the most rich, detailed and themed experience
possible with a vast amount of replay value. When I first launched a year ago, I was a noob at
eqemu, so at that time I wasn't able to bring my players what I truly envisioned even though the
server did quite well and there were a lot of fans. I consider this my 2nd chance to get things right
this time around. This includes paths, itemization, prices, money, loot, mobs, damage and you
name it. Varlyndria: Ascension is going to be the server I REALLY wanted to release a year ago.
I'm getting excited building it, I hope you're all ready as well. :)

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Drakiyth 06-06-2013 08:27 PM

Killer bunnies are in YOUR command.

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Drakiyth 06-07-2013 07:35 AM

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Drakiyth 06-08-2013 04:24 AM

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ak48 06-08-2013 10:38 AM

Looking good! Keep on keepin' on. I can't wait for the release.

Drakiyth 06-08-2013 05:31 PM

@Ak48: Thank you very much, will do! I can't wait to launch this for everybody.


One thing I have been doing lately is going over player's comments of how they feel things should be or what would make the 2nd installment of Varlyndria better than ever. I figure since bots had to be deleted anyway or the server would be broken right now from the bugs they were causing, this would be the best time to implement some new rules. Let's first go over what makes a mmorpg successful.

• SOLO FRIENDLY IN MOST ZONES
• GROUPING/RAIDS/TEAM WORK FOR BEST GEAR
• PLAYER VS PLAYER
• STRONG PLAYER ECONOMY

With that said, Varlyndria Ascension will have the following changes made to it:

• IP will be limited to 1 but players who donate Tier 4+ can have 2. (I want to rid completely of having your own personal army and encourage teaming between players. This seems extremely restrictive and I admit it is for the better good of the server and to support individuality instead of one guy controlling everything. Wouldn't it be nice to know that 200+ players is actually 175 or more real people to interact with?

• Bots will be limited to 1 out at one time. The original model of Varlyndria was to make a server where you could have your own personal party but let's face it, this destroys interaction between players, makes players leave for a more group-oriented server (which most people want in an mmorpg) or just makes the experience far too easy with no challenge.


These changes might be a shock to some players but I hope you can understand that my goal here is to go GOLD, and GOLD servers require a large player base full of people who interact with one another and not a box fest or bot fest. To see players calling out for certain paths will be amazing! Just think about that and think of the combinations you and your guild can put together for raids and pvp alike.

RStefan01 06-08-2013 06:02 PM

Quote:

Originally Posted by Drakiyth (Post 221517)
GOLD servers require a large player base full of people who interact with one another and not a box fest or bot fest

I think Project 1999 is the only gold server that your description actually fits =p

Mariomario 06-08-2013 06:23 PM

Quote:

Originally Posted by Drakiyth (Post 221517)
• IP will be limited to 1 but players who donate Tier 4+ can have 2. (I want to rid completely of having your own personal army and encourage teaming between players.

If you want to limit it I would really, really recommend pushing the limit to 2 and Tier 4+ to 3. Limiting the IP to only 1 connection severely hinders your households with multiple people and forcing them to donate just so they can play together means most will simply say forget this server and move along. Most households have at least 2 that play together, whether its roommates, wife/husband, siblings, or even just friends that come over and play together.

I understand the idea of not wanting to be a box/bot fest, but I would get rid of bots altogether and limit your IP to 2/3 with donations. The removal of bots also means not having to deal with their bugs/glitches or factoring their calculations into scaling content bosses. With the mechanics of your server and 64 classes bots would honestly be almost worthless anyways.

Drakiyth 06-08-2013 06:24 PM

Quote:

Originally Posted by RStefan01 (Post 221518)
I think Project 1999 is the only gold server that your description actually fits =p

Aye, perhaps that's why so many people enjoy it aside from the nostalgia factor of old EQ and it having a solid staff. I want to move things in the right direction with such a large scale project that I am serious as a heart attack about.

EDIT: A poll has been put up. Please vote on what you feel would be the best action to take for making Varlyndria a stronger mmorpg that has solid player interaction and team work.

GO HERE: WWW.VARLYNDRIA.COM

Drakiyth 06-09-2013 04:49 AM

"You dare to attack me here? You will suffer! You will all suffer!" - Jon Irenicus
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Burningsoul 06-09-2013 07:17 AM

I'll cast my vote here - do away with boxing, period. People will pay to box, people won't pay to solo. That's where the divide starts. It's a slippery slope until you end up like EZ Server where unless you 6 box, good luck. You CAN solo, but what is the point when random_box_army steamrolls you.

NatedogEZ 06-09-2013 07:29 AM

Quote:

Originally Posted by Burningsoul (Post 221529)
I'll cast my vote here - do away with boxing, period. People will pay to box, people won't pay to solo. That's where the divide starts. It's a slippery slope until you end up like EZ Server where unless you 6 box, good luck. You CAN solo, but what is the point when random_box_army steamrolls you.


Afraid of players running by you and taking bosses from you? Haven't really ever seen that happen to me while playing on EZ /shrug

boweq 06-09-2013 10:59 AM

no , what a think what he means natedog,

it gets to a point, where people box and never talks or groups,

and then its get to the point, where you cant 8+box , you cant really progress,

EZ + THF are both the same,

NatedogEZ 06-09-2013 12:26 PM

Well he mentioned getting steamrolled .. by multi-boxers (is why I asked that)

I didn't mention anything about the social aspect of the game.. heh

But yes I do agree that multi-boxing can greatly decrease the "MMO" feel..

Jahar_LoA 06-09-2013 02:46 PM

We are doing the same thing in DiabloQuest, we are eliminating boxing. However. I hadn't thought about multiple people playing from the same household. Going to make me think more into this, thanks.

Kavanah 06-09-2013 04:22 PM

Is it really that hard to just have that household submit a small form to have their limit set to 2? I think if players are watching for it, we could easily spot a 2-boxer over 2 people playing.

wolfwalkereci 06-09-2013 06:21 PM

So many aspects to take into consideration.
Here is an example using THF, when I wanted Zithuli rare it was "faster" for me to solo that encounter every day for something silly like 107 days to get it and *not* have to random or pay dkp against another.
People are greedy, most guild loot systems suck. The only truly fair loot system is DKP which no one seems to want to use.
So I always prefer to box and when possible find others that are like minded to guild with.
Nothing sucks more then dealing with a terrible loot policy and lets face it, eq is all about getting the gear.

boweq 06-09-2013 07:26 PM

Ayee,
But when you Look at all the top high players,

Every single 1 of them or the ones ive seen,

All box atleast 8/9toons,

ive seen people box 3 full groups, with EQBC there,

Then again a Enchanter can proberly solo the game if they donate,
Instnat T9/T10 level loot, usuable at level 1,
No warrior will ever be better tank than a SK with their Doner wep..
The latest items they put up for sale, Class Bps, = 195USD..
EZ = Box to win
THF= Box+Pay to win lol

Kingly_Krab 06-09-2013 08:13 PM

I don't believe bashing other servers in a topic that's advertising a server gives it good publicity, if you're going to bash servers, take it to PMs, please, just a friendly request and tip.

Kayen 06-10-2013 12:53 AM

Seems like you put a lot of effort into this sever so let me give you some hard learned advice from my experience struggling with this on Storm Haven for 5 years.

Boxing is a double edged sword in EMU.

At its core for Everquest boxing is essentially cheating the system. You have a game designed around having one character where your personal progression is based on improving that character to a maximum potential. Allowing the use of additional characters by an individual instantly create inequity in the game world in relation to other players.

This inequity is inherently a long term negative on a server by stratifying your players into 'classes' of those who don't box, those who do box and how many they box. Therefore, your definition of an individual player is no longer the same thing, thus as a developer will eventually need to tune and create content to meet the needs of each of class of individual player. In terms of game design this an extremely inefficient way to manage a game. The higher you set your IP limit the more disastrous this problem becomes.

In commercial games this is less of an impact because there is economic disincentive due to costs of additional accounts incurred on the player, if the player does box the negative to the game is off set by the income generated. In contrast to EMU which you can have unlimited accounts at no cost to the player (donation fee to box is not worth it from a developers stand point).

Ultimately what ends up happening on a server is in order to maintain any integrity/challenge you have to tune your content to whatever the upper limit of your boxing is else content will be trivialized. This of course disenfranchises all those who can not box and essentially pushes out all of those players severely weakening your community. The double edge sword part comes in because high box limits will artificially inflate your population and make your server look more alive then it actually is. Long term though you are better off having more individual players then just handful of boxers because your population and literally rise and fall by the actions of just a few people.

All that said.

Here is how you can avoid the pitfalls of boxing. Embrace it and tune for it intentionally.

Decide what you want to define solo,group and raid content in terms of actual individual players (not characters) and then tune your content to that factoring in boxing.

For example lets take a schema considering realistic population for EMU.

1 person for solo, 2 persons for group and 6 person raid.

Whatever your upper limit of boxing is present and multiply each by and then tune your content for that.

Ie 2 boxing. 2 chara = solo, 4 chara = group 12 chara = raid
Ie 3 boxing. 3 chara = solo, 6 chara = group, 18 chara = raid.

This will allow you to maintain balance in content. However, as mentioned earlier it will create inequity, which is only solved in this case by simply being honest with your population that boxing is a part of the server.

In conclusion.

My recommendation is if you can tune well enough and avoid boxing your server will be better positioned for long term meaningful growth by maintaining player equity, opposed to just boxer inflated population growth.

Kayen
GM Storm Haven

Drakiyth 06-10-2013 06:11 PM

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Drakiyth 06-11-2013 01:23 AM

Fixed this to actually bring your enemies to a crawl and extended the fear and snare by 6 more seconds. It is extremely powerful now as it was intended to be.


TWISTED ANIMATOR: SONG OF THE MARIONETTE: 32 SEC CD, MANA COST 3840, LASTS 12 SECONDS
• SPELL SLOT 1: Snare all enemies around you for 12 seconds.
• SPELL SLOT 2: Spell Trigger -> No Escape
• NO ESCAPE: Fears all enemies around you for 12 seconds.
• SPECIAL: Double Mana for Half Duration.
• BARD SPECIAL: -24 CD MANA COST

Drakiyth 06-11-2013 11:44 AM

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NOTE: Visions of Victory is a monstrous buff and newbie Oracles will not have the power to cast it right away. They'll need to get their mana up through gear to be able to use it.

Drakiyth 06-12-2013 04:34 PM

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Drakiyth 06-12-2013 09:30 PM

"Revenge is a dish best served cold." - Stephen King

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Drakiyth 06-13-2013 07:08 PM

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Drakiyth 06-14-2013 04:19 AM

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Drakiyth 06-14-2013 10:57 PM

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Drakiyth 06-15-2013 02:08 AM

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Drakiyth 06-15-2013 10:03 PM

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ChaosSlayerZ 06-17-2013 12:58 AM

Quote:

Originally Posted by Drakiyth (Post 221652)
"Revenge is a dish best served cold." - Stephen King
[/IMG]

actually that phrase predates Stephen King by about 100 years.

http://www.phrases.org.uk/meanings/r...rved-cold.html

Drakiyth 06-17-2013 01:41 AM

Interesting find. I first read that phrase in Stephen King's Nightmares and Dreamscapes.

I also missed a line in Jon Irencus' speech.

"You dare to attack me here!? Do you even know whom you face? You will suffer! You will all suffer!" - Jon Irenicus, Baldur's Gate II

One of the best villains of all time in my opinion.
http://www.youtube.com/watch?v=Hk0sOGVSAP4

Drakiyth 06-18-2013 05:40 AM

NOTE: The haste cap in Varlyndria: Ascension is 300%

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ak48 06-18-2013 09:20 AM

Quote:

Originally Posted by Drakiyth (Post 221811)
NOTE: The haste cap in Varlyndria: Ascension is 300%

Is it the same as before though where certain spells can allow overhaste?

Drakiyth 06-18-2013 03:00 PM

Quote:

Originally Posted by ak48 (Post 221813)
Is it the same as before though where certain spells can allow overhaste?

Haste stacks like this: Item, Haste1, Haste2, Haste3

Drakiyth 06-18-2013 05:12 PM

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Drakiyth 06-18-2013 06:49 PM

This proves that shrooms will only hurt you in the end. Bow to your fungus overlords.
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Drakiyth 06-19-2013 12:04 AM

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NOTE ABOUT GOLDEN FEATHERS (CELESTIAL CHAMPION): The Varlyndrian Statistical Enhancement System uses STA as more HP regen and Health buffs. Players can use these feathers and than click their Varlyndrian Power Source to get a much higher rank of Stamina Enhancement for 3 hours.

Drakiyth 06-19-2013 05:52 AM

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Drakiyth 06-20-2013 05:14 AM

"I kick ass for the Lord!" - Preacher Guy in Dead Alive

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