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-   -   Chaotic Nightmare (https://www.eqemulator.org/forums/showthread.php?t=37420)

Pdizzle 11-16-2013 10:33 PM

For starters, I like the concept of this server. I have over 20 hours of play on it (90% or so of leveling), but I think the exp is too slow. I know the server is new, but I've seen quite a few people come and go since the opening. I was fortunate enough to be able to take advantage of using high level spells in the first day to get to almost level 30. Since then, I've only made it to 41. Seeing it slow down in the 40s, knowing that I still have to get to 85 plus a TON of AA's in order to be able to even try the high-end content is a bit overwhelming. All the while knowing that even once I get 85 and full AA's, I might not even be able to handle the high-end content solo.

I (I'm sure we) really appreciate you taking the server, but the fact that there were more people online in it's previous rendition probably means I'm not alone in my opinion. I've personally seen quite a few of the higher level folk log back in after you changed the spell level, to not log back in after trying for a bit. I like your concept of live item stats and AA's better due to the fact that the previous version was too easy once I maxed out one AA, but the commitment to get to the point of just trying high-end content is really high.

Anyway, I thought you might want some feedback from someone who has played a good bit on your server. Thanks!

Secrets 11-17-2013 12:03 PM

Quote:

Originally Posted by Pdizzle (Post 226038)
For starters, I like the concept of this server. I have over 20 hours of play on it (90% or so of leveling), but I think the exp is too slow. I know the server is new, but I've seen quite a few people come and go since the opening. I was fortunate enough to be able to take advantage of using high level spells in the first day to get to almost level 30. Since then, I've only made it to 41. Seeing it slow down in the 40s, knowing that I still have to get to 85 plus a TON of AA's in order to be able to even try the high-end content is a bit overwhelming. All the while knowing that even once I get 85 and full AA's, I might not even be able to handle the high-end content solo.

I (I'm sure we) really appreciate you taking the server, but the fact that there were more people online in it's previous rendition probably means I'm not alone in my opinion. I've personally seen quite a few of the higher level folk log back in after you changed the spell level, to not log back in after trying for a bit. I like your concept of live item stats and AA's better due to the fact that the previous version was too easy once I maxed out one AA, but the commitment to get to the point of just trying high-end content is really high.

Anyway, I thought you might want some feedback from someone who has played a good bit on your server. Thanks!

I agree. I'll be raising the exp to triple the amount it is now.

Pdizzle 11-17-2013 01:33 PM

Quote:

Originally Posted by Secrets (Post 226041)
I agree. I'll be raising the exp to triple the amount it is now.

Thanks, Secrets! I'm looking forward to the change.

xlqyppp 11-18-2013 08:54 AM

cant train my skills from guildmasters now,the guildmasters only offer language skills now? so my 37 ranger missed double attack and riposite,is it bugged?

btw: the exp rate is fine to me ,start as a mag+wiz is much easier.

Secrets 11-18-2013 09:14 AM

Quote:

Originally Posted by xlqyppp (Post 226077)
cant train my skills from guildmasters now,the guildmasters only offer language skills now? so my 37 ranger missed double attack and riposite,is it bugged?

btw: the exp rate is fine to me ,start as a mag+wiz is much easier.

Which client are you on?

xlqyppp 11-18-2013 07:56 PM

Quote:

Originally Posted by Secrets (Post 226078)
Which client are you on?

underfoot,x
i tried with my titanium client ,got the same problem ~

RStefan01 11-18-2013 09:58 PM

Same issue here on UF/HoT hybrid, using files from the motd.

Rez popup also doesn't go away when you respawn at bind.

Kingly_Krab 11-18-2013 10:07 PM

Quote:

Originally Posted by RStefan01 (Post 226108)
Same issue here on UF/HoT hybrid, using files from the motd.

Rez popup also doesn't go away when you respawn at bind.

The resurrection-hover window is broken, this is a known issue. I would recommend disabling this window, if you click 'Respawn' again once you re-spawn your client will be useless; therefore, you won't be able to click on anything.

Pdizzle 11-18-2013 10:59 PM

Quote:

Originally Posted by RStefan01 (Post 226108)
Same issue here on UF/HoT hybrid, using files from the motd.

Rez popup also doesn't go away when you respawn at bind.

Something has definitely happened to the ranger GM. I had no issues using him before yesterday, but now I get the same issue as others have stated.

Also, for the res window...you can just hit ESC and it'll go away.

blurman2000 11-19-2013 11:51 AM

The server is now gone.

Not even on the down list too.

Just when I was planning to determine where to go in my 20s....

*sigh*

Secrets 11-19-2013 11:53 AM

Quote:

Originally Posted by blurman2000 (Post 226119)
The server is now gone.

Not even on the down list too.

Just when I was planning to determine where to go in my 20s....

*sigh*

Looking into why it's down. will be a bit.

blurman2000 11-22-2013 11:24 AM

Any chance of a fix on our abilities?
Duel wield, dodge, parry and the whole lot isn't working
Ranger GM doesn't have any of our abilities to train

RStefan01 11-22-2013 01:07 PM

The problem is most likely that the level cap is set higher than the existing skill caps allow for. Either they'd have to be added or the level cap lowered.

Pdizzle 11-22-2013 10:06 PM

Just to keep you posted since I'm possibly the highest level on the server. I stopped playing once I hit 55 and a few AA's. Personally, I think the exp is still far too low for the difficulty and number of AA's for the server. My current take on the exp rate would be:

1-40: The previous exp rate felt about right

40-55: The current exp rate feels about right

55-??: The current rate might not be bad depending on whether it stays the same through the remaining levels

AA rate: My thought is this needs to be increased a LOT to help offset the difficulty

* The above opinion makes the assumption that people can complete the content once they have all their AA's and reach the level that most high end trash mobs are green con

To give you an example, at level 55 fighting dark blues in POI I get a touch less than 1 blue bubble per kill and each kill takes about 2.5 minutes. This is with the level 54 BL pet and several good buffs (including the 53 pet haste). With resting and constant fighting we're talking between 1 to 2 hours of fighting for 1 level (at 55). Also, one AA will take about the same amount of time at level 55. This technically isn't too bad, except for the fact that the server uses live difficulty. Due to this, the only way for 1 or 2 people to have a chance at completing the content would be for them to spend an insane amount of time getting tons of AA's and as high in level as possible.

Out of respect for you taking the server over, I thought I'd give you my feedback since I spent a lot of time on it. I still really like the concept, but I personally can't invest the amount of time it would take to stand a chance at the high end based on the current exp rate.

Thanks again, Secrets!

blurman2000 11-23-2013 10:43 AM

Would boosting the item stats help some?
Or reducing damage/hps on NPCs make a difference.
Anyway, I'll wait till Secrets explains what he has in mind for the server.

I'm still in my 20's as I was exploring spells and ports and where to go but my DPS is kinda poor at the moment.

Pdizzle 11-23-2013 12:02 PM

Quote:

Originally Posted by blurman2000 (Post 226210)
Would boosting the item stats help some?
Or reducing damage/hps on NPCs make a difference.
Anyway, I'll wait till Secrets explains what he has in mind for the server.

I'm still in my 20's as I was exploring spells and ports and where to go but my DPS is kinda poor at the moment.

I believe his vision is to keep stats and mobs in their "live" state due to difficulty in balancing when you start tweaking those parameters. To offset this, he let us use every AA and raised the level cap to 100. This is all good in theory, but with the current exp rate it will take an enormous amount of time to get all AA's and stretch your char to a very high level since mobs will eventually turn green.

Davood 11-23-2013 12:57 PM

Quote:

Originally Posted by Maze_EQ (Post 226011)
........Dat awkward moment when all my inventory was wiped....fawkkkkkkkkkk

gooby pls
unkl dolan iz hapy


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