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-   -   EQ damage mitigation equation (https://www.eqemulator.org/forums/showthread.php?t=6700)

a_Guest03 04-28-2003 06:57 AM

Good idea, Kath! I'll see who I can sweettalk into doing something like that. I'll come up with my requirements, and see if someone is amicable to that.

a_Guest03 04-28-2003 07:13 AM

http://pub147.ezboard.com/fmonklybus...icID=895.topic

Posting this so I can find it when I get home - more advice for AC calculations.

vetoeq 04-28-2003 07:20 AM

Link that might be interestging:

http://steelwarrior.xwarzone.com/sho...5&pagenumber=1

--
VetoEQ

haloboycs 04-28-2003 08:20 AM

someone on my guild

65 Gnome Enchantress
Str: 60
Sta: 75
Agi: 85
Dex: 85


Dodge 75
Defense 145


HP 980
MANA 1729
AC 439
ATK 354

haloboycs 04-28-2003 08:23 AM

Quote:

Of course I like! Something that may be better for finding results of growth in levels/stats, would be to twink a character through levels 1-50, recording certain stats along the way. Does anyone have the ability to do this?
how would you want recording stats?.. you know i mean.. You have become better at Defense (4)! (take off gears take off buffs, write down, put back on)... You have become better at Defense (5)! (take off, write down) etc...

a_Guest03 04-28-2003 01:23 PM

Maybe not that anally, but take notice of when stat increase affects AC. I want to know if dodge increases affect it every 10, or never, or whatever.

Bigpull 04-28-2003 01:54 PM

Quote:

What's missing there tho, is the Beastlord. They're a leather class as well and with the same H2H table and often related to each other somehow. However, I don't think they're on the same mitigation table as monks, at least not on EQ live. The monk mitigation nerf there kinda proved that. Monks took a huge mitigation loss, while beastlords were basically unaffected by it. And my 2c worth, they shouldn't be on the same mitigation table. Monks should be higher up than BLs. =)
Technicly no class has the same table as any other, but thats a whole different beast. Take equal stat Bst and Mnk and the numbers should come up pretty close, not enough to throw off the ordering =)

a_Guest03 04-28-2003 02:16 PM

I can't figure out how EQLive does it :P I'm still working it out.

Purcevil 05-03-2003 04:57 AM

56 Mage neked
 
Level 56
High Elf
AC 438
AGI 85
Defense 145
Dodge 75

killspree 05-03-2003 05:18 AM

Some data, various levels and classes..
 
Level 30 Dark Elf Warrior
AC: 481
AGI: 100
Defense: 152
Dodge: 140
Parry: 155

Level 17 Wood Elf Ranger
AC: 70
AGI: 105
Defense: 15
Dodge: 53
Parry: N/A

Level 16 Dark Elf Rogue
AC: 80
AGI: 100
Defense: 13
Dodge: 56
Parry: 35

Level 65 Gnome Cleric
AC: 546
AGI: 85
Defense: 200
Dodge: 75
Parry: N/A

Will work on getting more data soon.

Grummet 05-03-2003 05:44 AM

62 human monk
str 90
sta 80
dex 90
agi 90

defense 252
dodge 225

hp 1653
ac 782
atk 1038

Grummet

a_Guest03 05-03-2003 05:55 AM

Thanks a lot guys - Keep them coming. Keep posting skills as well. Parry, dodge, etc. etc. Give me whatever you can get.

Grummet 05-03-2003 11:18 AM

Post subject: Some data, various levels and classes.
 
Add to my previous 62 human monk

Dodge 230
Block 225
Riposte 225

Any other skills you need?

Grummet

killspree 05-03-2003 01:18 PM

Level 48 Half Elf Rogue
AC: 564
AGI: 100
Defense: 200
Dodge: 150
Parry: 200

Level 57 Gnome Warrior
AC: 646
AGI: 90
Defense: 240
Dodge: 175
Parry: 241

Level 58 Iksar Monk
AC: 820
AGI: 100
Defense: 147
Dodge: 125
Parry: N/A

Level 31 Vah Shir Beastlord
AC: 429
AGI: 100
Defense: 147
Dodge: 125
Parry: N/A

Level 19 Half Elf Warrior
AC: 278
AGI: 95
Defense: 100
Dodge: 100
Parry: 100

Thanks to Deftrance for this data.

Armanthuz 05-04-2003 12:42 AM

level 65 iskar beastlord


ac:708 agi:95 Defense: 240

a_Guest03 05-04-2003 12:53 AM

Post every defensive skill, parry, dodge, etc.

a_Guest03 05-04-2003 08:23 AM

I did a series of tests to prove that all races/classes start the same except iksar and monk. Tests at level 1 put all races/classes at the same AGI table except the iksar and monk.

killspree noticed that his rogue gained an AC when his dodge skill hit 20. That's where some of the AC comes from on the standard AC group, and probably with monks as well.

Purcevil 05-04-2003 11:31 AM

very strange data here....

The table not only isn't linear, it skips values entirely...

more to follow

a_Guest03 05-04-2003 03:46 PM

Grumm, good data :) Me likes! Thanks for the extra help, guys. I have logs of my findings for level 1 all races/classes with similar AGI, but all diff stats. AGI seems to be the only factor in AC at level 1 (0 skills). Dex MAY have an effect on skills, like parry. Maybe it "procs" more. We could start collecting DEX as well.

Purcevil 05-04-2003 09:04 PM

did you notice dorfs get 16 ac for 1 lower agi than DE and Barb?

Don't know if it was a fluke or varies from server to server or? But checked it twice on same server. Otherwise, so far its consistent if funky. (doing all races, rogues level 1, agi min-max, boundary checks anyway)

My opinion to this point (after 60 chars) would be that they just made it up and there is no formula. :?

a_Guest03 05-05-2003 01:30 AM

I think there are a series of tables and offsets. Finding every table will be hard :(

a_Guest03 05-05-2003 05:20 PM

Characters
 
Only Defense, and AGI are active skills/stats for these characters if no other skills are listed. To gain more data, I took screenshots of my character stats and skills at times when he was so injured that his AGI (and thus his AC) went down.

The Gnome Rogue and the Troll Warrior are on the same AC/defense schedule. The Mage skips ahead some on its schedule.

Gnome Rogue Level 1 Defense 0 AGI 105 AC 17
Troll Warrior Level 1 Defense 0 AGI 105 AC 17
Troll Warrior Level 2 Defense 1 AGI 105 AC 18
Dark Elf Mage Level 1 Defense 2 AGI 105 AC 22
Troll Warrior Level 2 Defense 2 AGI 105 AC 21
Troll Warrior Level 2 Defense 3 AGI 105 AC 24
Dark Elf Mage Level 2 Defense 3 AGI 105 AC 24
Gnome Rogue Level 3 Defense 3 AGI 105 AC 24
Gnome Rogue Level 3 Defense 4 AGI 105 AC 27
Troll Warrior Level 2 Defense 4 AGI 105 AC 27
Troll Warrior Level 3 Defense 5 AGI 105 AC 28
Dark Elf Mage Level 2 Defense 5 AGI 105 AC 29
Troll Warrior Level 3 Defense 6 AGI 105 AC 31
Troll Warrior Level 3 Defense 7 AGI 105 AC 34
Gnome Rogue Level 3 Defense 8 AGI 105 AC 36
Dark Elf Mage Level 2 Defense 8 AGI 105 AC 38
Troll Warrior Level 3 Defense 9 AGI 105 AC 40
Dark Elf Mage Level 2 Defense 9 AGI 105 AC 41
Troll Warrior Level 3 Defense 10 AGI 105 AC 41
Troll Warrior Level 4 Defense 10 AGI 105 AC 41
Dark Elf Mage Level 3 Defense 10 AGI 105 AC 43
Dark Elf Mage Level 3 Defense 11 AGI 105 AC 46
Troll Warrior Level 4 Defense 11 AGI 105 AC 43
Troll Warrior Level 4 Defense 11 AGI 52 AC 25
Troll Warrior Level 4 Defense 12 AGI 105 AC 47
Gnome Rogue Level 4 Defense 12 AGI 105 AC 47
Gnome Rogue Level 4 Defense 12 AGI 52 AC 29
Dark Elf Mage Level 3 Defense 13 AGI 105 AC 51
Gnome Rogue Level 4 Defense 13 AGI 105 AC 49
Troll Warrior Level 4 Defense 13 AGI 105 AC 49
Gnome Rogue Level 4 Defense 13 AGI 52 AC 31
Gnome Rogue Level 5 Defense 14 AGI 78 AC 44
Gnome Rogue Level 5 Defense 14 AGI 105 AC 50
Troll Warrior Level 4 Defense 14 AGI 105 AC 50
Gnome Rogue Level 5 Defense 15 AGI 105 AC 54
Troll Warrior Level 4 Defense 15 AGI 105 AC 54
Gnome Rogue Level 5 Defense 16 AGI 78 AC 50
Gnome Rogue Level 5 Defense 16 AGI 105 AC 56
Troll Warrior Level 4 Defense 16 AGI 105 AC 56
Troll Warrior Level 4 Defense 17 AGI 105 AC 59
Troll Warrior Level 4 Defense 17 AGI 78 AC 53
Gnome Rogue Level 5 Defense 18 AGI 52 AC 44
Gnome Rogue Level 5 Defense 18 AGI 78 AC 56
Gnome Rogue Level 5 Defense 18 AGI 105 AC 62
Troll Warrior Level 5 Defense 18 AGI 105 AC 62
Gnome Rogue Level 6 Defense 18 AGI 52 AC 44
Gnome Rogue Level 6 Defense 18 AGI 78 AC 56
Gnome Rogue Level 6 Defense 18 AGI 105 AC 62
Gnome Rogue Level 6 Defense 19 AGI 78 AC 57
Gnome Rogue Level 6 Defense 19 AGI 105 AC 63
Gnome Rogue Level 6 Defense 20 AGI 105 AC 66
Gnome Rogue Level 6 Defense 21 AGI 52 AC 51
Gnome Rogue Level 6 Defense 21 AGI 78 AC 63
Gnome Rogue Level 6 Defense 21 AGI 105 AC 69
Troll Warrior Level 5 Defense 22 AGI 78 AC 66
Troll Warrior Level 5 Defense 23 AGI 105 AC 73
Gnome Rogue Level 6 Defense 23 AGI 52 AC 55
Gnome Rogue Level 6 Defense 23 AGI 78 AC 67
Gnome Rogue Level 6 Defense 23 AGI 105 AC 73
Gnome Rogue Level 6 Defense 24 AGI 105 AC 76
Gnome Rogue Level 6 Defense 24 AGI 105 Dodge 23 AC 76
Gnome Rogue Level 6 Defense 24 AGI 105 Dodge 31 AC 76
Troll Warrior Level 5 Defense 26 AGI 105 AC 81
Troll Warrior Level 5 Defense 27 AGI 105 AC 85
Troll Warrior Level 5 Defense 28 AGI 105 AC 86
Troll Warrior Level 6 Defense 29 AGI 105 AC 88
Troll Warrior Level 6 Defense 29 AGI 105 Dodge 6 AC 88
Troll Warrior Level 6 Defense 29 AGI 105 Dodge 19 AC 88
Troll Warrior Level 6 Defense 29 AGI 105 Dodge 20 AC 88
Troll Warrior Level 6 Defense 29 AGI 105 Dodge 21 AC 88
Troll Warrior Level 6 Defense 29 AGI 105 Dodge 30 AC 88
Screenshots exist for this data.

Grummet 05-06-2003 01:32 AM

Was incorrect in my Dodge skill... it is at 230, not 225.

Grummet

Purcevil 05-06-2003 07:50 AM

So, is it your desire to get a bottom and top and then make a reasonable approximation formula with offsets for class/race, rather than a 100% compatible with live?

Just checking.

a_Guest03 05-06-2003 09:18 AM

I'm saying that we may have to break the AC into chunks based on levels, and approximate. I really doubt a duplicate of AC can be made without seeing the source.

Using only 2 variables, with one constant (AGI) and the second incrementing by small values, I really don't see how rate of change can move from 1 to 3 to 2. It almost makes me wonder if EQ uses an approximation of a formula :P

The way I see it is that 99% of eqemu'rs won't be able to tell the difference anyway. Let's get this close by getting a lot of data, and forcing a series of best-fit lines based on the variables we can approximate. We can first approximate one variable's effect, then approximate the next, then build up from there.

killspree is working a dark elf rogue up the ranks with dodge and parry, and I'm doing a gnome rogue without dodge or parry. If we could get data of a third class rogue with dodge but not parry, then we could probably BS an equation for those skills for rogues. If we test it on another parrying class, and we get something close, we keep those skill approximates. We lock them in, incorrect as they are, and keep approximating data effects until we have wrong, albeit close, data produced.

Purcevil 05-06-2003 10:31 AM

works for me, just making sure.

btw, I do agree that it seems VI fudged a lot of this, or there are some pretty whacked equations with bizarre modifiers. :shock:

a_Guest03 05-09-2003 06:40 AM

Work/school/girlfriend are eating away at my free time. Progress is moving very slowly right now. If anyone would like to attempt to process the information posted or would like emailed raw information that I have, just ask here or in PM.

a_Guest03 05-11-2003 04:30 AM

Bump, posted more data in an above post.

Also, this is my 500th post!! Yaaaaay!

Looking at the data between the 2 similar classes at those levels, you see that level really isn't a factor, and that dodge isn't a factor as well. I hear that level 7 creates a new table. I will investigate that claim and post when I level them up.


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