Good idea, Kath! I'll see who I can sweettalk into doing something like that. I'll come up with my requirements, and see if someone is amicable to that.
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http://pub147.ezboard.com/fmonklybus...icID=895.topic
Posting this so I can find it when I get home - more advice for AC calculations. |
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someone on my guild
65 Gnome Enchantress Str: 60 Sta: 75 Agi: 85 Dex: 85 Dodge 75 Defense 145 HP 980 MANA 1729 AC 439 ATK 354 |
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Maybe not that anally, but take notice of when stat increase affects AC. I want to know if dodge increases affect it every 10, or never, or whatever.
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I can't figure out how EQLive does it :P I'm still working it out.
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56 Mage neked
Level 56
High Elf AC 438 AGI 85 Defense 145 Dodge 75 |
Some data, various levels and classes..
Level 30 Dark Elf Warrior
AC: 481 AGI: 100 Defense: 152 Dodge: 140 Parry: 155 Level 17 Wood Elf Ranger AC: 70 AGI: 105 Defense: 15 Dodge: 53 Parry: N/A Level 16 Dark Elf Rogue AC: 80 AGI: 100 Defense: 13 Dodge: 56 Parry: 35 Level 65 Gnome Cleric AC: 546 AGI: 85 Defense: 200 Dodge: 75 Parry: N/A Will work on getting more data soon. |
62 human monk
str 90 sta 80 dex 90 agi 90 defense 252 dodge 225 hp 1653 ac 782 atk 1038 Grummet |
Thanks a lot guys - Keep them coming. Keep posting skills as well. Parry, dodge, etc. etc. Give me whatever you can get.
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Post subject: Some data, various levels and classes.
Add to my previous 62 human monk
Dodge 230 Block 225 Riposte 225 Any other skills you need? Grummet |
Level 48 Half Elf Rogue
AC: 564 AGI: 100 Defense: 200 Dodge: 150 Parry: 200 Level 57 Gnome Warrior AC: 646 AGI: 90 Defense: 240 Dodge: 175 Parry: 241 Level 58 Iksar Monk AC: 820 AGI: 100 Defense: 147 Dodge: 125 Parry: N/A Level 31 Vah Shir Beastlord AC: 429 AGI: 100 Defense: 147 Dodge: 125 Parry: N/A Level 19 Half Elf Warrior AC: 278 AGI: 95 Defense: 100 Dodge: 100 Parry: 100 Thanks to Deftrance for this data. |
level 65 iskar beastlord
ac:708 agi:95 Defense: 240 |
Post every defensive skill, parry, dodge, etc.
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I did a series of tests to prove that all races/classes start the same except iksar and monk. Tests at level 1 put all races/classes at the same AGI table except the iksar and monk.
killspree noticed that his rogue gained an AC when his dodge skill hit 20. That's where some of the AC comes from on the standard AC group, and probably with monks as well. |
very strange data here....
The table not only isn't linear, it skips values entirely... more to follow |
Grumm, good data :) Me likes! Thanks for the extra help, guys. I have logs of my findings for level 1 all races/classes with similar AGI, but all diff stats. AGI seems to be the only factor in AC at level 1 (0 skills). Dex MAY have an effect on skills, like parry. Maybe it "procs" more. We could start collecting DEX as well.
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did you notice dorfs get 16 ac for 1 lower agi than DE and Barb?
Don't know if it was a fluke or varies from server to server or? But checked it twice on same server. Otherwise, so far its consistent if funky. (doing all races, rogues level 1, agi min-max, boundary checks anyway) My opinion to this point (after 60 chars) would be that they just made it up and there is no formula. :? |
I think there are a series of tables and offsets. Finding every table will be hard :(
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Characters
Only Defense, and AGI are active skills/stats for these characters if no other skills are listed. To gain more data, I took screenshots of my character stats and skills at times when he was so injured that his AGI (and thus his AC) went down.
The Gnome Rogue and the Troll Warrior are on the same AC/defense schedule. The Mage skips ahead some on its schedule. Gnome Rogue Level 1 Defense 0 AGI 105 AC 17 Troll Warrior Level 1 Defense 0 AGI 105 AC 17 Troll Warrior Level 2 Defense 1 AGI 105 AC 18 Dark Elf Mage Level 1 Defense 2 AGI 105 AC 22 Troll Warrior Level 2 Defense 2 AGI 105 AC 21 Troll Warrior Level 2 Defense 3 AGI 105 AC 24 Dark Elf Mage Level 2 Defense 3 AGI 105 AC 24 Gnome Rogue Level 3 Defense 3 AGI 105 AC 24 Gnome Rogue Level 3 Defense 4 AGI 105 AC 27 Troll Warrior Level 2 Defense 4 AGI 105 AC 27 Troll Warrior Level 3 Defense 5 AGI 105 AC 28 Dark Elf Mage Level 2 Defense 5 AGI 105 AC 29 Troll Warrior Level 3 Defense 6 AGI 105 AC 31 Troll Warrior Level 3 Defense 7 AGI 105 AC 34 Gnome Rogue Level 3 Defense 8 AGI 105 AC 36 Dark Elf Mage Level 2 Defense 8 AGI 105 AC 38 Troll Warrior Level 3 Defense 9 AGI 105 AC 40 Dark Elf Mage Level 2 Defense 9 AGI 105 AC 41 Troll Warrior Level 3 Defense 10 AGI 105 AC 41 Troll Warrior Level 4 Defense 10 AGI 105 AC 41 Dark Elf Mage Level 3 Defense 10 AGI 105 AC 43 Dark Elf Mage Level 3 Defense 11 AGI 105 AC 46 Troll Warrior Level 4 Defense 11 AGI 105 AC 43 Troll Warrior Level 4 Defense 11 AGI 52 AC 25 Troll Warrior Level 4 Defense 12 AGI 105 AC 47 Gnome Rogue Level 4 Defense 12 AGI 105 AC 47 Gnome Rogue Level 4 Defense 12 AGI 52 AC 29 Dark Elf Mage Level 3 Defense 13 AGI 105 AC 51 Gnome Rogue Level 4 Defense 13 AGI 105 AC 49 Troll Warrior Level 4 Defense 13 AGI 105 AC 49 Gnome Rogue Level 4 Defense 13 AGI 52 AC 31 Gnome Rogue Level 5 Defense 14 AGI 78 AC 44 Gnome Rogue Level 5 Defense 14 AGI 105 AC 50 Troll Warrior Level 4 Defense 14 AGI 105 AC 50 Gnome Rogue Level 5 Defense 15 AGI 105 AC 54 Troll Warrior Level 4 Defense 15 AGI 105 AC 54 Gnome Rogue Level 5 Defense 16 AGI 78 AC 50 Gnome Rogue Level 5 Defense 16 AGI 105 AC 56 Troll Warrior Level 4 Defense 16 AGI 105 AC 56 Troll Warrior Level 4 Defense 17 AGI 105 AC 59 Troll Warrior Level 4 Defense 17 AGI 78 AC 53 Gnome Rogue Level 5 Defense 18 AGI 52 AC 44 Gnome Rogue Level 5 Defense 18 AGI 78 AC 56 Gnome Rogue Level 5 Defense 18 AGI 105 AC 62 Troll Warrior Level 5 Defense 18 AGI 105 AC 62 Gnome Rogue Level 6 Defense 18 AGI 52 AC 44 Gnome Rogue Level 6 Defense 18 AGI 78 AC 56 Gnome Rogue Level 6 Defense 18 AGI 105 AC 62 Gnome Rogue Level 6 Defense 19 AGI 78 AC 57 Gnome Rogue Level 6 Defense 19 AGI 105 AC 63 Gnome Rogue Level 6 Defense 20 AGI 105 AC 66 Gnome Rogue Level 6 Defense 21 AGI 52 AC 51 Gnome Rogue Level 6 Defense 21 AGI 78 AC 63 Gnome Rogue Level 6 Defense 21 AGI 105 AC 69 Troll Warrior Level 5 Defense 22 AGI 78 AC 66 Troll Warrior Level 5 Defense 23 AGI 105 AC 73 Gnome Rogue Level 6 Defense 23 AGI 52 AC 55 Gnome Rogue Level 6 Defense 23 AGI 78 AC 67 Gnome Rogue Level 6 Defense 23 AGI 105 AC 73 Gnome Rogue Level 6 Defense 24 AGI 105 AC 76 Gnome Rogue Level 6 Defense 24 AGI 105 Dodge 23 AC 76 Gnome Rogue Level 6 Defense 24 AGI 105 Dodge 31 AC 76 Troll Warrior Level 5 Defense 26 AGI 105 AC 81 Troll Warrior Level 5 Defense 27 AGI 105 AC 85 Troll Warrior Level 5 Defense 28 AGI 105 AC 86 Troll Warrior Level 6 Defense 29 AGI 105 AC 88 Troll Warrior Level 6 Defense 29 AGI 105 Dodge 6 AC 88 Troll Warrior Level 6 Defense 29 AGI 105 Dodge 19 AC 88 Troll Warrior Level 6 Defense 29 AGI 105 Dodge 20 AC 88 Troll Warrior Level 6 Defense 29 AGI 105 Dodge 21 AC 88 Troll Warrior Level 6 Defense 29 AGI 105 Dodge 30 AC 88 Screenshots exist for this data. |
Was incorrect in my Dodge skill... it is at 230, not 225.
Grummet |
So, is it your desire to get a bottom and top and then make a reasonable approximation formula with offsets for class/race, rather than a 100% compatible with live?
Just checking. |
I'm saying that we may have to break the AC into chunks based on levels, and approximate. I really doubt a duplicate of AC can be made without seeing the source.
Using only 2 variables, with one constant (AGI) and the second incrementing by small values, I really don't see how rate of change can move from 1 to 3 to 2. It almost makes me wonder if EQ uses an approximation of a formula :P The way I see it is that 99% of eqemu'rs won't be able to tell the difference anyway. Let's get this close by getting a lot of data, and forcing a series of best-fit lines based on the variables we can approximate. We can first approximate one variable's effect, then approximate the next, then build up from there. killspree is working a dark elf rogue up the ranks with dodge and parry, and I'm doing a gnome rogue without dodge or parry. If we could get data of a third class rogue with dodge but not parry, then we could probably BS an equation for those skills for rogues. If we test it on another parrying class, and we get something close, we keep those skill approximates. We lock them in, incorrect as they are, and keep approximating data effects until we have wrong, albeit close, data produced. |
works for me, just making sure.
btw, I do agree that it seems VI fudged a lot of this, or there are some pretty whacked equations with bizarre modifiers. :shock: |
Work/school/girlfriend are eating away at my free time. Progress is moving very slowly right now. If anyone would like to attempt to process the information posted or would like emailed raw information that I have, just ask here or in PM.
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Bump, posted more data in an above post.
Also, this is my 500th post!! Yaaaaay! Looking at the data between the 2 similar classes at those levels, you see that level really isn't a factor, and that dodge isn't a factor as well. I hear that level 7 creates a new table. I will investigate that claim and post when I level them up. |
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