Disregard.
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For this to be of maximum value in hopes of working out some type of merge, I need a diff of this bot source code against the most recent eqemu build. So the sooner the better before the builds continue past where you are now.
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BOT Versions
I'm sure there are a couple of different versions of the BOT source being maintained by folks. It might be worthwhile to diff the source and pull the best features from each one.
I just finished tweaking BOT spell entries and randomizing BOT pets. Spells - Changed "Order By" for npc_spells_entries. Pet - Class with multiple pet types will now have a random chance for each valid pet.(ie mages) SK's and Druid BOTS will now summon pets. Beastlord Pets are now Warders. Here is my 1090 source and binaries. source - http://rapidshare.com/files/90637737...ource.rar.html binaries - http://rapidshare.com/files/90637738...-1090.rar.html |
the links say file deleted :(
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a_troll_01,
I'm interested in your updates to the bot code, can you repost your source? This goes for anyone else that has made tweaks/improvements to the bot source. |
Bot 1090 source
Here is a link to my 1090 source. I fiddle with the Bot portion of the code continuously, so it will be out of date before I finish this beer. /grin
http://rapidshare.com/files/91061241...ource.rar.html |
Quote:
http://rapidshare.com/files/91079872..._Diff.rar.html |
Hi a_troll_01
I was wondering if you have a copy of the binaries on the latest 1090 eqemu update for bots. Im not a programmer, and have no clue what to do with the source... can you see if you can get a download up and running? thanks, |
I've uploaded new binaries and source for 1090 bots. Fixed 3 or 4 crashing bugs that kept people from logging in. Use the links in my post above.
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Thanks Cor,
I'll try this out. There are a few bugs that have come up. Ill double check your most recent work, and provide any info I can. I appreciate it. |
Hi Guys,
I'm thinking of resurrecting my little server in a few weeks for use by me and a handful of friends (we are all bored with LoTRO now...). I had a little play with the bots stuff last year when it first came out. I was wondering if WildcardX or anyone else was still looking at folding it into the official code base at some point or whether it will always be something that needs to be patched in. No pressure - I know how long things can take, and if it needs some re-structuring to make it "modular", I can imagine that's a very large undertaking. Just curious. Cheers Paul. |
Not sure if anything is being done about a merge into the main base code, although I don't recommend it at this time.
I've made it easier to patch in by surrounding the bot code in blocks of #ifdef EQBOTS and I have been making fixes to things that were causing crashes and added extra helpful text when using #bot commands. I'm still at build 1090 with this code because I have come across an issue with upgrading the database that I'm relying on another person to fix for me since I'm more of a c++ guy than a database guy. What happens is, during an upgrade of the database you generally run drop_system.sql which deletes the npc_types table where all the bots are, so you lose all your bots. It wouldn't be so tough to backup the bots and then source them back in but there's a problem with that part. It is likely that the new database will at some point add new npc's and these new npc's could have the same ID as one or more of the bots. The bot ID is also referenced in the botowners and botinventory tables so in this case, the bot would need to be merged into the npc_types table with a new id and the botowners and botinventory tables updated to reflect this. Not a huge problem and this other guy is working on a vbscript or some tool like that to solve this, so I'll be moving to more recent builds soon. I have been posting updated binaries and source in my link above, the latest version is dated feb 29th. |
Thanks Congdar. I'll grab your source and have a play soon :)
Paul. |
Any chance you could put them up on filebeam ?
RapidShare is being a p.i.t.a. Keeps telling me I need to enable JavaScript, which is enabled, when I click on the free link. Quote:
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