Quote:
|
Quote:
Thanks for your reply. It's not related to that (I actually wanted to control regen rates as part of a quest). I've actually thought of a workaround this morning. I can hijack another readable npc stat and use that to control the hp_regen value. For example, I can use charisma. I just need to initially set the npc's cha to the same value as the hp_regen value, divided by 1000. Then I can use getCHA() and modify cha (eg -10) and apply that value to modify hp_regen (*1000). It should work in theory. |
All times are GMT -4. The time now is 08:13 PM. |
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.