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-   -   Hyper food consumption issue (https://www.eqemulator.org/forums/showthread.php?t=41323)

Fridgecritter 09-16-2017 03:25 PM

I guess I should have posted here after I fixed mine. Well, that is to say, I did a work around for it. The kobold skull charm you get from tutorial, I just added a focus effect to it that gets rid of hunger. Then I put the skull charm on a vendor in pok for those who leveled out of tutorial.

Akkadius 09-17-2017 01:48 AM

Quote:

Originally Posted by Indev (Post 255785)
This is happening to my Human and Iksar characters across all kinds of servers here, legit and custom. Emu servers are just unplayable now for me, and started in the recent past.

Using RoF1 and RoF2 clients and standard MQ2 binaries (non cheat)

Emulator servers are unplayable because of food consumption? That is a little dramatic

Indev 09-17-2017 04:31 AM

Hyper food consumption; and the related chat spam, loss of stat food bonuses, ingame replacement costs thereof, and the related character regen oddities...

Listing our clients, affected races, and noting that this is indeed a recent occurrence was my attempt to be helpful to whichever dev is able to look at this. I would write better, more complete bug reports if time allowed. Not supposed to be anything dramatic about it; it is simply a new and extremely annoying 'bug' for me and my family and we've played here on and off for about ten years.

Cheers

Akkadius 09-17-2017 10:48 AM

Here you go, spent a decent amount of time on it for you this morning

https://github.com/EQEmu/Server/comm...6360416a4927e0

Pull the latest binaries down via eqemu_server.pl script

https://cdn.discordapp.com/attachmen...00/unknown.png

Toony 09-17-2017 05:05 PM

Thanks Akka, certainly was playable though, thanks just the same.

jakalecax 09-17-2017 10:57 PM

"Thank You" just seems so disingenuous, even though it is truly heartfelt. We liked fusion's workaround, but of course this is soooo much better for everyone.

Thank You, Akka

demonstar55 09-19-2017 12:54 AM

Okay, I sat down on live and figured out the a few things I couldn't figure out from client analysis.

I still need to look into negative effects, which despite what every one says, still exist on live! Although I think client analysis will tell me these details.


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