I just update the sql files, but it has error 1017.
So i look the World.EXe status, i found a problem:Wrong name/pass: name='eqemu' then i open mysql and run this command INSERT INTO account SET name='eqemu', password='eqemu', status=200; Now it's working |
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Scorpious2K, could you please post this program? either here or in 3rd PT? thanks!
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There are a lot of duplicated spawns in the DB, they may be intentional but I wanted to get rid of them. e.g.
SELECT zone, x, y, z, left(npc_types.name,32) AS Name, count(spawn2.id) AS SpawnCount FROM spawn2, spawnentry, npc_types WHERE spawn2.spawngroupID = spawnentry.spawngroupID AND spawnentry.npcID = npc_types.ID AND spawn2.pathgrid = 0 GROUP by zone, x, y, z, npc_types.name HAVING SpawnCount > 1 ORDER BY zone, x, y, z, npc_types.name Here's a query to construct a query to delete the last spawn added for each replicated spawn (i didn |
is this query built to delete anything other than the duplicate spawns? If so, hold off.. the My World team is tackling this problem (and has been for a few days) already.
When we merged data from another worldbuilder's sources, the transition wasn't entirely seemless =P but we're cleaning it up now. The id #s for the duplicate npcs are far too high, and contain strange lootdrop entries. Next DB release should contain a fix to this problem, but don't quote me. Sometimes we release the DBs before they're ready just to satisfy worldbuilders and serverops.. although I'm pretty sure this is the basis of our next release :D Mollymillions -- We (MW DB Team) need you on our team.. check out #npcmovdb (and stay longer than 5 minutes, hehe.). |
I loaded this database up and have a problem:
One thing is that the guards don assist me when i flee to them from a fight. I realized the diconnects after dying too. Second - are the trainers in? Do i have to source a different quest.sql in or are basic quests already in? |
Quests arent part of the db.
dunno about guards assisting.. they dont even attack a mob that is set to spawn 2 inches from them. Disconnect on death is a known issue,and fixed for future releases. |
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I see. How about the trainers...i hail them and they wont reply...is this a prob with my setup or can someone confirm that its not working...
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what happens when you right click on them? and are you running
the newest DB with the NPCID fixxes in it? |
[quote=mollymillions]There are a lot of duplicated spawns in the DB, they may be intentional but I wanted to get rid of them. e.g.
SELECT zone, x, y, z, left(npc_types.name,32) AS Name, count(spawn2.id) AS SpawnCount FROM spawn2, spawnentry, npc_types WHERE spawn2.spawngroupID = spawnentry.spawngroupID AND spawnentry.npcID = npc_types.ID AND spawn2.pathgrid = 0 GROUP by zone, x, y, z, npc_types.name HAVING SpawnCount > 1 ORDER BY zone, x, y, z, npc_types.name Here's a query to construct a query to delete the last spawn added for each replicated spawn (i didn |
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Right clicking opens a merchant window with no items in it. The fix...i am not sure which you mean, but if you meant the classfix.sql...i gonna try it now. |
I "think" thats what you need, with the last SOE patch they changed the class ID #'s, so it through everything off.
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Thanks that fix did it. My only problems now are now:
1. Health bars of the mob never decrease. I copied the fix i found on the board into the mob.cpp, no help. 2. The crash-on-dying bug. I realize it must have to do with the 400 damage some mob do, but i didnt found a fix on the board, except the global change of the max damage via sql commands. |
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