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-   -   Cannot connect to my server (https://www.eqemulator.org/forums/showthread.php?t=25351)

Avarion 06-18-2008 09:39 AM

I'll try it tomorrow. Dont have ebay at work :)
Thank you for your help

Avarion 06-20-2008 01:56 PM

Got one. I hope the post will be carefull

Avarion 07-01-2008 03:23 PM

Bah, still doesnt working.

Cannot connect to my server. Same as at the beginning. BTW now its the original Titanium.

Uploaded all logs and configfiles to my webspace. Please take a look.

Thank you.

www.almandor.de/transfer/logs.rar

Congdar 07-01-2008 09:31 PM

Your LoginServer.ini has:
#account=
#password=

mine has
account=
password=

also I have blank a line after
ServerPort=5999

And you file ends at the end of the 9



Your eqemu_config.xml has
<!-

for the rem statements and it should be two hyphens

<!--

and at the end also you have
->

and it should be

-->

Mine does not contain
<account></account>
<password></password>

Avarion 07-02-2008 11:02 AM

Thanks, I am one step further. I'm now in the charakterselection. But if I choose a charakter I'll get "zone not avaliable". The same old problem :/

Updated: www.almandor.de/transfer/logs.rar

Congdar 07-02-2008 11:46 AM

[07.02. - 16:56:02] [WORLD__CLIENT_ERR] [OpCode OP_Unknown (0x6a5f) Size=8]

There is no op code 0x6a5f for EQEmu. Your install is corrupted or not Titanium or patched Titanium. You can only use authentic unpatched Titanium.

Congdar 07-02-2008 11:52 AM

what does your account entry in the database look like?

Avarion 07-02-2008 12:18 PM

Quote:

Originally Posted by Congdar (Post 151899)
[07.02. - 16:56:02] [WORLD__CLIENT_ERR] [OpCode OP_Unknown (0x6a5f) Size=8]

There is no op code 0x6a5f for EQEmu. Your install is corrupted or not Titanium or patched Titanium. You can only use authentic unpatched Titanium.


I hope its the original titanium. Bought via ebay. Labeled "Everquest Titanium Edition - includes everquest classic & ten expansions"

6 CDs.

Code:

Query describe account, Wed Jul 02 18:17:18 2008
Field  Type  Null  Key  Default  Extra
id  int(11)  NO  PRI    auto_increment
name  varchar(30)  NO  UNI  (null)  (null)
charname  varchar(64)  NO  (null)  (null)  (null)
sharedplat  int(11)  NO  (null)  0  (null)
password  varchar(50)  NO  (null)  (null)  (null)
status  int(5)  NO  (null)  0  (null)
lsaccount_id  int(11) unsigned  YES  UNI    (null)
gmspeed  tinyint(3) unsigned  NO  (null)  0  (null)
revoked  tinyint(3) unsigned  NO  (null)  0  (null)
minilogin_ip  varchar(32)  NO  (null)  (null)  (null)
hideme  tinyint(4)  NO  (null)  0  (null)
rulesflag  tinyint(1) unsigned  NO  (null)  0  (null)

Code:

Query SELECT * FROM account a, Wed Jul 02 18:18:32 2008
id  name  charname  sharedplat  password  status  lsaccount_id  gmspeed  revoked  minilogin_ip  hideme  rulesflag
13  Merlin2050  (null)  0  (null)  250    0  0  192.168.0.102  0  0


Avarion 07-02-2008 12:21 PM

Oh, perhaps I'll help:

my eqgame.exe is from 8. November 2005, 13:19:14

Congdar 07-02-2008 12:30 PM

Quote:

Originally Posted by Avarion (Post 151903)
I hope its the original titanium. Bought via ebay. Labeled "Everquest Titanium Edition - includes everquest classic & ten expansions"

6 CDs.

I have the dvd edition so I'm not sure there...
try this though. Delete your account entry and add it back again using:
INSERT into account (name,status,gmspeed,minilogin_ip) values('Merlin2050',250,1,'192.168.0.102');

Congdar 07-02-2008 12:37 PM

your logs show you logging in before the zones have completed their loading all 6 instances. Maybe a little patience before logging in?

Avarion 07-02-2008 01:01 PM

Ok. Now Ive waited for all zones come online and I inserted your account-table. Still problems.

1st. Sometimes I cannot login.
2nd If I can login I choose the server and go straid back to loginscreen.

Congdar 07-02-2008 03:06 PM

there are also log files in the client directory... see if they might have some information in them.

I also have these errors with the minilogin, but after about the 3rd or 4th try I get in.

Avarion 07-02-2008 03:14 PM

There is only one logfile. It is in the logdir:

Code:


2008-07-02 18:57:13        Starting EverQuest (Build Oct 31 2005 10:33:37)
2008-07-02 18:57:13        Timezone: UTC+1h00m
2008-07-02 18:57:13        Loading graphics DLL.
2008-07-02 18:57:13        Parsing INI file .\eqclient.ini
2008-07-02 18:57:13        INI file .\eqclient.ini loaded.
2008-07-02 18:57:14        Initializing timers.
2008-07-02 18:57:17        Psh (905601).
2008-07-02 18:57:17       
2008-07-02 18:57:17        Checking critical files.
2008-07-02 18:57:17        Initializing WinSock.
2008-07-02 18:57:17        Enumerating 3D devices.
2008-07-02 18:57:17        Found adapter #0 - NVIDIA GeForce 8600 GTS (6.14.11.6921)
2008-07-02 18:57:17        Adapter #0 - NVIDIA GeForce 8600 GTS :
2008-07-02 18:57:17        32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2008-07-02 18:57:17        16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2008-07-02 18:57:17        16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2008-07-02 18:57:17        Initializing keypress handler.
2008-07-02 18:57:17        Parsing INI file .\defaults.ini
2008-07-02 18:57:17        INI file .\defaults.ini loaded.
2008-07-02 18:57:17        Loading keyboard tables.
2008-07-02 18:57:17        Creating window.
2008-07-02 18:57:17        Checking display driver version.
2008-07-02 18:57:18        Activating window.
2008-07-02 18:57:18        Picking a default resolution, desktop is 1024 x 768, 32 bits
2008-07-02 18:57:18        Ratio is 1.33
2008-07-02 18:57:18        Resolution selected 1024 x 768, 32 bits
2008-07-02 18:57:18        CRender::InitDevice: Using 32bit mode.
2008-07-02 18:57:18        CRender::InitDevice: Using vsync 0.
2008-07-02 18:57:18        CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2008-07-02 18:57:18        CRender::InitDevice: HardwareTnL Enabled. 
2008-07-02 18:57:18        Using hardware vertex shaders.
2008-07-02 18:57:18        Initializing render system.
2008-07-02 18:57:18        Trilinear Mipmapping available.
2008-07-02 18:57:18        Vertex Shader Version: 3.0
2008-07-02 18:57:18        Pixel Shader Version: 3.0
2008-07-02 18:57:18        Initializing engine internals.
2008-07-02 18:57:18        CRender::InitDevice completed successfully.
2008-07-02 18:57:18        Parsing INI file ./eqlsUIConfig.ini
2008-07-02 18:57:18        INI file ./eqlsUIConfig.ini loaded.
2008-07-02 18:57:28        Server selected 192.168.0.102 (88).
2008-07-02 18:57:28        Initializing DirectInput.
2008-07-02 18:57:28        Initializing Keyboard.
2008-07-02 18:57:28        Initializing Mouse.
2008-07-02 18:57:28        Creating font list.
2008-07-02 18:57:28        Creating game object.
2008-07-02 18:57:28        Deleting obsolete files.
2008-07-02 18:57:28        Loading string tables.
2008-07-02 18:57:28        Initializing client variables.
2008-07-02 18:57:28        Loading spell effects.
2008-07-02 18:57:28        Initializing display structures.
2008-07-02 18:57:28        Sound Manager loaded 2165 filenames from soundassets.txt.
2008-07-02 18:57:31        Voice Manager loaded 12 macros from VoiceData.txt.
2008-07-02 18:57:31        Networking: using port [2163].
2008-07-02 18:57:31        Networking: Connection Established [1]
2008-07-02 18:57:31        WorldAuthenticate: Initiating Login.
2008-07-02 18:57:32        Networking: Connection Closed [0] with 0 pending bytes.
2008-07-02 18:57:32        *** ERROR: WorldAuthenticate.  My message arrival was NULL, the net has been shutdown.
2008-07-02 18:57:32        *** WorldAuthenticate.  Checkpoint 3.
2008-07-02 18:57:32        Cleanup 4
2008-07-02 18:57:32       
2008-07-02 18:57:32        Cleanup 5
2008-07-02 18:57:32       
2008-07-02 18:57:32        Cleanup 6
2008-07-02 18:57:32       
2008-07-02 18:57:32        Cleanup 7
2008-07-02 18:57:32       
2008-07-02 18:57:32        Cleanup 8
2008-07-02 18:57:32       
2008-07-02 18:57:32        Cleanup 9
2008-07-02 18:57:32       
2008-07-02 18:57:32        Cleanup 10
2008-07-02 18:57:32       
2008-07-02 18:57:32        Cleanup 11
2008-07-02 18:57:32       
2008-07-02 18:57:32        Picking a default resolution, desktop is 1024 x 768, 32 bits
2008-07-02 18:57:32        Ratio is 1.33
2008-07-02 18:57:32        Resolution selected 1024 x 768, 32 bits
2008-07-02 18:57:32        CRender::InitDevice: Using 32bit mode.
2008-07-02 18:57:32        CRender::InitDevice: Using vsync 0.
2008-07-02 18:57:32        CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2008-07-02 18:57:32        CRender::InitDevice: HardwareTnL Enabled. 
2008-07-02 18:57:32        Using hardware vertex shaders.
2008-07-02 18:57:32        Initializing render system.
2008-07-02 18:57:32        Trilinear Mipmapping available.
2008-07-02 18:57:32        Vertex Shader Version: 3.0
2008-07-02 18:57:32        Pixel Shader Version: 3.0
2008-07-02 18:57:32        Initializing engine internals.
2008-07-02 18:57:32        CRender::InitDevice completed successfully.
2008-07-02 18:57:32        Parsing INI file ./eqlsUIConfig.ini
2008-07-02 18:57:32        INI file ./eqlsUIConfig.ini loaded.
2008-07-02 18:57:42        Server selected 192.168.0.102 (22).
2008-07-02 18:57:42        Initializing DirectInput.
2008-07-02 18:57:42        Initializing Keyboard.
2008-07-02 18:57:42        Initializing Mouse.
2008-07-02 18:57:42        Creating font list.
2008-07-02 18:57:42        Creating game object.
2008-07-02 18:57:42        Deleting obsolete files.
2008-07-02 18:57:42        Loading string tables.
2008-07-02 18:57:43        Initializing client variables.
2008-07-02 18:57:43        Loading spell effects.
2008-07-02 18:57:43        Initializing display structures.
2008-07-02 18:57:43        Sound Manager loaded 2165 filenames from soundassets.txt.
2008-07-02 18:57:43        Voice Manager loaded 12 macros from VoiceData.txt.
2008-07-02 18:57:43        Networking: using port [2165].
2008-07-02 18:57:43        Networking: Connection Established [1]
2008-07-02 18:57:43        WorldAuthenticate: Initiating Login.
2008-07-02 18:57:43        Networking: Connection Closed [0] with 0 pending bytes.
2008-07-02 18:57:43        *** ERROR: WorldAuthenticate.  My message arrival was NULL, the net has been shutdown.
2008-07-02 18:57:43        *** WorldAuthenticate.  Checkpoint 3.
2008-07-02 18:57:43        Cleanup 4
2008-07-02 18:57:43       
2008-07-02 18:57:43        Cleanup 5
2008-07-02 18:57:43       
2008-07-02 18:57:43        Cleanup 6
2008-07-02 18:57:43       
2008-07-02 18:57:43        Cleanup 7
2008-07-02 18:57:43       
2008-07-02 18:57:43        Cleanup 8
2008-07-02 18:57:43       
2008-07-02 18:57:43        Cleanup 9
2008-07-02 18:57:43       
2008-07-02 18:57:43        Cleanup 10
2008-07-02 18:57:43       
2008-07-02 18:57:43        Cleanup 11
2008-07-02 18:57:43       
2008-07-02 18:57:43        Picking a default resolution, desktop is 1024 x 768, 32 bits
2008-07-02 18:57:43        Ratio is 1.33
2008-07-02 18:57:43        Resolution selected 1024 x 768, 32 bits
2008-07-02 18:57:43        CRender::InitDevice: Using 32bit mode.
2008-07-02 18:57:43        CRender::InitDevice: Using vsync 0.
2008-07-02 18:57:43        CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2008-07-02 18:57:43        CRender::InitDevice: HardwareTnL Enabled. 
2008-07-02 18:57:43        Using hardware vertex shaders.
2008-07-02 18:57:44        Initializing render system.
2008-07-02 18:57:44        Trilinear Mipmapping available.
2008-07-02 18:57:44        Vertex Shader Version: 3.0
2008-07-02 18:57:44        Pixel Shader Version: 3.0
2008-07-02 18:57:44        Initializing engine internals.
2008-07-02 18:57:44        CRender::InitDevice completed successfully.
2008-07-02 18:57:44        Parsing INI file ./eqlsUIConfig.ini
2008-07-02 18:57:44        INI file ./eqlsUIConfig.ini loaded.


Avarion 07-02-2008 03:26 PM

Ok. Can login now. Had to try about 7 or 8 times. But the "zone not avaliable" persists. Uploaded the newest logs.

Still seem to be the opcode problem. Do you want an MD5-hash of my files?

Updated: www.almandor.de/transfer/logs.rar


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