Yea, first unpack the eqg converted maps, then unpack the new (s3d) map pack on top , over write anything there. This will give you all the old zones with the updated maps.
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This is a pretty damn long alpha, 0.7.0 for 2 years now? :) |
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But in reality, there are so few of the people that own the source, really care about anything at all, it's not worth the effort. Best thing to do, is probably what we're dong now; post diffs and updates and we'll swap what we have. This is how my AX databases got started; I wasn't willing to wait for someone to make changes when they felt like it. |
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Getting back on topic - sort of - has anyone done a windows version of azone, or am I looking at an old version?
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When I download new source, I don't expect it to be perfect, I understand it might have bugs, and the Devs might want feedback on that. Someone just starting here with codefixes, you might want to watch - but you don't need that, what you need is for your code to be tested so you can fix the bugs, just like we did with the water codes and the mob hopping. Really glad to have your help Scorpious2k, very appreciated and needed! |
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It boggles my mind that it was only developed for nix in the first place, seems kind of ass backwards to me considering EQ is a windows app, it requires the eq client zone files, and most people do still use windows to at minimum play the game.
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Linux.
Tastes Great. Less Filling. |
linux is ok dont get me wrong, but for gaming? Its not quite so hot to trot takes alot more work to get a game running on linux then it does on windows, not to mention this project is os independant so nothing in the official source distro should be os dependant
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I wouldn't consider running (windows) games on the linux platform. I am speaking solely from a server administration standpoint. Things just run better on linux imo.
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Running Linux is superior to Windows in so many ways for running a server that anyone with the technical skills to do so, should without doubt do it.
Advantages of Linux over Windows: 1. No player ghosts caused when players exit the game. On Windows, these plague server performance for RAM, CPU and most importantly upload bandwidth. 2. All networking is done better for database editing changes remotely. Changing the database on the Linux Server from a remote PC (even a windows PC) is just as fast as editing it on the server itself. Remote database changes (especially using tools like GeorgeS' Tools) take 10+ seconds per change if you are making them from a windows to windows connection. 3. System resources are noticeably less when running Linux instead of Windows. I can get 100+ players on and only be using around 1GB of RAM and 25% average CPU load, and not even touch the Virtual memory (and I have 2GBs of RAM). 4. Stability seems to be considerably better with Linux. Zones still crash if they are overloaded when players are AEing a ton of mobs, but it seemed much worse on windows. 5. Webmin tools to remotely manage every aspect of your server. 6. Security is much better on Linux than Windows. The only negative part of Linux that I can think of is that it is considerably more complex to setup than Windows, but the wiki by Andmetal gives a perfect step by step guide to get the server up and running. I also plan to add some more notes that I have learned along the way with the Debian build that I think will help people tune their server and get additional features working for it. |
i am conplitly confused.... did you guys released NEW package of .maps for the server????
cuase I keep seeing "overwright sd3 and egg..." arent those client files???? someone PLEASE enlighten me =) |
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