i created a new level 1 paladin and started leveling today, and i'm hitting things for 250+. Did i merge something wrong or can someone else confirm this?
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after more testing my paladin using a 1hs damage 4 delay 29 hit for 250+ until level 23 then started hitting for 10-20 (seems more normal) 2hs damage seemed fine tho.
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i just readded the level check (think you forgot to put it back in after some editing) and eveything works fine again
Code:
if( GetLevel() < 28 || !IsWarriorClass() ) |
Quote:
Please check step #4 in the instructions on how to build these new Damage Bonus changes. The level check is still in there; I just moved it outside of the Damage Bonus function itself (after all, why bother with function calling overhead if you aren't high enough level to receive a damage bonus?) Here are the relevant lines: Code:
if( Hand == 13 && GetLevel() >= 28 && IsWarriorClass() ) Take care! |
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