My first step will probably be to set up a cmake build option. You chose a solid set of cross-platform libraries and it looks good so far.
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Thank you. I have reduced most of the Windows specific functionality and will eliminate the rest when I get around to it. A bit of code is taken from various other projects and the way they handled fragments was a bit all over the place. Consider my work on textures in 0x03.cpp, 0x04.cpp, 0x05.cpp, 0x30.cpp and 0x31.cpp for a sample of what most of fragment handling will look like as I rewrite.
If you see any glaring errors, submit some changes and I will of course get around to reviewing them. Also, if I understand correctly you're looking to make it Linux compatible? Let me know how I go about doing this/helping to do this. Cheers! |
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SOE already uses 3ds max for their animation files afaik. |
As of now, the next time I have time (Friday), I will finish my rewrite of the PFS (S3D) extractor. It works fine for the most part but there are some weird issues and I think it might be related to this. Then, I will begin work on models and light and get them all working properly.
Those are just my 2 main objectives at this point but I don't have time for the next two days due to finals. Cheers. |
I'd love to help out with this client. I'd personally like to do my own revamp of the classic zones by simply change textures, lighting not the graphics themselves.
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Search for textures in the .s3d archive but if high resolution textures exist in an external directory, use them instead. I am interested to know exactly what you mean. |
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Texture animation has been implemented:
http://www.youtube.com/watch?v=4XSFx...vDZfhrSHuAh39k More progress to follow... Cheers! |
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Cheers! |
This rocks, I have wanted this type of thing for years. But I never had the code know how to even grasp a start. Glad to see this taking off and having community backing.
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Don't sell yourself short. I see you have written some programs in C#. Syntactically, it is not that different from C++. When I started writing the client, I couldn't write it either but i slowly learned and have learned an enormous amount. The link to the source is on the last page so take a look if you're interested.
Cheers! |
Thanks for the vote of confidence :-) I grabbed the source and now to get the time to look at it. My knowledge is pretty basic but getting better. Not too bad for no schooling or work environment in coding.
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Do you guys mind if I move this to Dev and perhaps sticky it? (I think it's cool and has actually shown some promise)
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