yeah my warrior is lvl 90 2500+ aa's full T4 HoT armor was in best armor at the time without raiding and i couldnt tank shit in T4 zones. you really do need your aa's
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Downloading New Lauchpad 4 Client updating VoA It's not broke yet they fixed it New Client size is 8,311 MB 80) one client for all that will solve alot of problems.
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haha Noport you just have no clue.
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Downlaoded new Voa client plus all missing client files plus all extracted zones plus mapfiend downloaded all maps New full clinet 9.37GB 9,244 Files 57 Folders nope i don't have a clue 80)
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relevant...
http://i42.tinypic.com/5211eu.jpg |
So does that mean the smart thing to do would be to download the new client on F2P launch day and make a backup copy to wait for EQEmu compatibility to catch up to it? It sounds like the plan, if possible, is for EQEmu to base compatibility off whatever the new client is.
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There is 0 point in downloading a live client for anything other than playing on live. I didn't think the above picture was all that hard to get.
Contrary to Noport's posts, there is no such thing as a VoA client available to be downloaded. There is the default Steam client (unpatched), which basically Underfoot with the HoT zones in the download. Or there is the Live client. One is fixed in a specific point of time and can be developed against based on the opcodes etc. One is an ever changing client with opcodes that can change at SOny's whim, which is pointless to develop against. |
I agree with the no reason to download the live thing, but at least Noport seems to want and try and to progress the emulator. IDK if you guys have ever heard the phrase "if you don't have anything nice o say don't say it at all'. Sure some people are doing things that are useless atm but at least is shows his interest
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Giving out inaccurate information is not helping progress and only confuses people who do not know better.
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Sorry, I may have been unclear. I wasn't suggesting to download the live client when it goes free to play. I meant, assuming it is available updated on steam when it goes free to play, the steam download would, presumably, have all of the content in it. So what I'm suggesting is to download the steam client when everything goes free to play as an easy means of accessing the client. Hopefully it would have everything up through HoT, since the F2P setup says it provides access to all those expansions.
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Until the downloads available on Steam change it's really pointless to speculate what they will contain or if the emulator will be changed to update any new available download.
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I known nothing how is pointless and clueless and speachless
believe how you think is correct 80) [02.09. - 01:59:49] Starting Log: logs/eqemu_debug_world_3564.log [02.09. - 01:59:49] [WORLD__INIT] Loading server configuration.. [02.09. - 01:59:49] [WORLD__INIT] Log settings loaded from log.ini [02.09. - 01:59:49] [WORLD__INIT] CURRENT_WORLD_VERSION:EQEmulator 0.9.0 [02.09. - 01:59:49] [WORLD__INIT] Added loginserver localhost:15900 [02.09. - 01:59:49] [WORLD__INIT] Connecting to MySQL... [02.09. - 01:59:49] [WORLD__INIT] HTTP world service disabled. [02.09. - 01:59:49] [WORLD__INIT] Loading variables.. [02.09. - 01:59:49] [WORLD__INIT] Loading zones.. [02.09. - 01:59:49] [WORLD__INIT] Clearing groups.. [02.09. - 01:59:49] [WORLD__INIT] Clearing raids.. [02.09. - 01:59:49] [WORLD__INIT] Loading items.. [02.09. - 02:00:21] [WORLD__INIT] Loading guilds.. [02.09. - 02:00:21] [WORLD__INIT] Loaded default rule set 'default' [02.09. - 02:00:21] [WORLD__INIT] Clearing temporary merchant lists.. [02.09. - 02:00:21] [WORLD__INIT] Loading EQ time of day.. [02.09. - 02:00:21] [WORLD__INIT] Loading launcher list.. [02.09. - 02:00:21] [WORLD__INIT] Reboot zone modes ON [02.09. - 02:00:21] [WORLD__INIT] Deleted 0 stale player corpses from database [02.09. - 02:00:21] [WORLD__INIT] Deleted 0 stale player backups from database [02.09. - 02:00:21] [WORLD__INIT] Loading adventures... [02.09. - 02:00:22] [WORLD__INIT] Purging expired instances [02.09. - 02:00:22] [WORLD__INIT] Loading char create info... [02.09. - 02:00:22] [WORLD__INIT] Zone (TCP) listener started. [02.09. - 02:00:22] [WORLD__INIT] Client (UDP) listener started. [02.09. - 02:00:22] [NET__IDENTIFY] Registered patch 6.2 [02.09. - 02:00:22] [NET__IDENTIFY] Registered patch Titanium [02.09. - 02:00:22] [NET__IDENTIFY] Registered patch SoF [02.09. - 02:00:22] [NET__IDENTIFY] Registered patch SoD [02.09. - 02:00:22] [NET__IDENTIFY] Registered patch Underfoot [02.09. - 02:00:22] [NET__IDENTIFY] Registered patch HoT [02.09. - 02:00:22] [NET__IDENTIFY] Registered patch VoA [02.09. - 02:00:22] [WORLD__LS] Connecting to login server: localhost:15900 [02.09. - 02:00:22] [WORLD__LS] Setting World to MiniLogin Server type [02.09. - 02:00:22] [WORLD__LS] Connected to Loginserver: localhost:15900 [02.09. - 02:00:34] [WORLD__ZONE] New TCP connection from 127.0.0.1:49802 [02.09. - 02:00:34] [WORLD__CONSOLE] New launcher from 127.0.0.1:49802 [02.09. - 02:00:34] [WORLD__LAUNCH] Adding pending launcher 1 [02.09. - 02:00:39] [WORLD__LAUNCH] Launcher Identified itself as 'zone'. Loading zone list. [02.09. - 02:00:39] [WORLD__LAUNCH] Removing pending launcher 1. Adding zone to active list. [02.09. - 02:00:44] [WORLD__LAUNCH] zone: dynamic_01 reported state STARTED (1 starts) [02.09. - 02:01:04] [WORLD__LAUNCH] zone: dynamic_02 reported state STARTED (1 starts) [02.09. - 02:01:06] [WORLD__LAUNCH] zone: dynamic_03 reported state STARTED (1 starts) [02.09. - 02:01:08] [WORLD__LAUNCH] zone: dynamic_04 reported state STARTED (1 starts) [02.09. - 02:01:10] [WORLD__LAUNCH] zone: dynamic_05 reported state STARTED (1 starts) [02.09. - 02:01:24] [WORLD__ZONE] New TCP connection from 127.0.0.1:49808 [02.09. - 02:01:24] [WORLD__CONSOLE] New zoneserver #1 from 127.0.0.1:49808 |
I made changes client.cpp file source under world.
I fixed the opcode order to read the correct way just like live server. this is how my server reads the opcode now [Thu Feb 09 10:01:49 2012]00043:WorldAuthenticate: Initiating Login. [Thu Feb 09 10:01:49 2012]00044:WorldAuthenticate. I got a message of type 0x5b0b (23307).OP_GuildsList= [Thu Feb 09 10:01:49 2012]00045:WorldAuthenticate. I got a message of type 0x1497 (5271).OP_LogServer= [Thu Feb 09 10:01:49 2012]00046:WorldRPServer message: server name xxxxxxxxxxxx [Thu Feb 09 10:01:49 2012]00047:WorldAuthenticate. I got a message of type 0x655c (25948).OP_ApproveWorld= [Thu Feb 09 10:01:50 2012]00048:WorldAuthenticate. I got a message of type 0x710e (28942).OP_EnterWorld= [Thu Feb 09 10:01:50 2012]00049:WorldAuthenticate. I got a message of type 0x631a (25370).OP_ExpansionInfo= [Thu Feb 09 10:01:50 2012]00050:WorldAuthenticate. I got a message of type 0x49b6 (18870).OP_SendCharInfo= [Thu Feb 09 10:01:50 2012]00051:Check 1x. 0x3f4c3235 [Thu Feb 09 10:01:50 2012]00052:Check 1sa. 0x4de1b0f1 [Thu Feb 09 10:01:50 2012]00053:Check 1sa. 0x1fc34415 [Thu Feb 09 10:01:50 2012]00054:WorldAuthenticate. I got a message of type 0x7930 (31024).OP_PostEnterWorld= [Thu Feb 09 10:01:50 2012]00055:WorldAuthenticate. Access granted. |
I'm happy for you Noport, but you realize that what you do on your own private server with your own private source of clients makes no difference to anyone else right? Until there's an updated client that everyone can download easily it means nothing.
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^^ honestly have to agree with him instead on making your own source why not talk to the Emulator team and hop on board make the eqemu better in general have a legit up to live expansion server where everyone is gold status instead of this stupid silver/copper stuff
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