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-   -   Some problems with the combat code: (https://www.eqemulator.org/forums/showthread.php?t=35992)

moofta 02-25-2014 01:52 AM

Quote:

Originally Posted by KLS (Post 221670)
-> I don't think there's a way to really address this without redoing the existing formula which might be disruptive to servers that have balanced around the old (whacky as it may be) formula.


Perhaps it could be set up as a define that you could enable/disable using cmake? So in effect you could choose between the two systems when compiling, opting out if you've already done the tweaking.

wtbmacestun 02-25-2014 02:20 AM

kegz used the code i posted in the forums and defined acdiv in the sql table so you could adjust it until it was right. I think, i cant remember, but i think he had it set at 20. just play around with it and it will work. you dont have to revamp anything unless youve completely reedited the stats of mobs so they seemed normal. in which case you fucked up your server instead of fixing the problem to begin with.... which i would guess is every server including p99. One of the reasons why kegz and i wanted to fix this on his server before messing with mob stats and other settings.


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