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-   -   Akka's Diablo Loot Generator Script (https://www.eqemulator.org/forums/showthread.php?t=38291)

Akkadius 10-05-2014 08:03 PM

Corrected another issue where maxlevel was hitting a out of range value, I had this set to 250 on my server but the PEQ DB is 127 IIRC.

Redownload from the paste and you should be good to go.

ionhsmith 10-05-2014 08:19 PM

Ok testing this out right now and im in Qinimi killing lvl 50-60 stuff ... each mob drops atleast two high end 80s+ gear every kill

Akkadius 10-05-2014 08:27 PM

Quote:

Originally Posted by ionhsmith (Post 234503)
Ok testing this out right now and im in Qinimi killing lvl 50-60 stuff ... each mob drops atleast two high end 80s+ gear every kill

All of that is dictated in the definitions table, its there so you can tweak it to your likings.

ionhsmith 10-05-2014 08:38 PM

got it thanks

ionhsmith 10-06-2014 01:41 AM

hmm the changes are not taking effect... i put the loot chance to 0.05 which should be a 5% chance drop and it still droping every kill

Akkadius 10-06-2014 01:48 AM

Quote:

Originally Posted by ionhsmith (Post 234518)
hmm the changes are not taking effect... i put the loot chance to 0.05 which should be a 5% chance drop and it still droping every kill

Did you re-run the script after making the changes? AND restart your server?

ionhsmith 10-06-2014 01:57 AM

Yes serveral times ... it took the HP changes and is now set up decently for my server but wouldnt slow down the drop rate

Akkadius 10-06-2014 01:59 AM

Quote:

Originally Posted by ionhsmith (Post 234520)
Yes serveral times ... it took the HP changes and is now set up decently for my server but wouldnt slow down the drop rate

Did you make sure you set the loottable_multiplier for that specific level and type to 1 before adjusting your drop chance?

ionhsmith 10-06-2014 01:47 PM

No I have the multiplier set at 2 ... isn't that just the number of items it can drop?

ionhsmith 10-08-2014 05:51 PM

Ok I tried what you said and changed the multiplier to 1 but it still drops every time i kill ... nothing changed. any other suggestions?

Akkadius 10-08-2014 06:03 PM

Quote:

Originally Posted by ionhsmith (Post 234584)
Ok I tried what you said and changed the multiplier to 1 but it still drops every time i kill ... nothing changed. any other suggestions?

What is dropping every time you kill? Pics, some detail.

ionhsmith 10-08-2014 07:09 PM

Mortow told me to run the script perl DioabloLoot.pl delete and then run the "all" function again ... that seemed to fix it ... thanks guys

I may have spoke to soon ... just killed 3 things and all 3 of them dropped several items ill post a pic ... at 5% that seems odd that 3 things in a row would drop something really good wouldnt u think?

Akkadius 10-08-2014 07:41 PM

Quote:

Originally Posted by ionhsmith (Post 234587)
Mortow told me to run the script perl DioabloLoot.pl delete and then run the "all" function again ... that seemed to fix it ... thanks guys

I may have spoke to soon ... just killed 3 things and all 3 of them dropped several items ill post a pic ... at 5% that seems odd that 3 things in a row would drop something really good wouldnt u think?

delete is ran when you use "all"

The drop rate should be inherited from the settings in the table so it just seems like you have something not configured right.

ionhsmith 10-08-2014 07:57 PM

well i have the drop rate set to 0.05 and the multiplier to 1 on every level ... not sure what else to change https://dl.dropboxusercontent.com/u/7283822/eqpic.png

here is a pic and i have looted 20 more things since i just took this pic

Pdizzle 04-13-2015 09:53 PM

Is there a way to use this tool to add a chance for ANY item in the game to drop on ANY NPC without taking the NPC's level and item level into consideration?

I've been trying to figure it out, but I suppose I'm hung up on understanding what the following means:

hp_min = the minimum HP the item must be in order to be inserted into a lootdrop entry
hp_max = the maximum HP the item must be in order to be inserted into the lootdrop entry


What is the HP of an item? The amount of HP on an item (doesn't make sense to me) or do all items have a HP amount assigned to them to help designate how powerful they are?


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