Race models often have different textures defined that can be set to display different appearances. Chokidai may be one of them. Bears use the same 3d model, but different textures for black, brown, and white (polar) bear NPCs, for example.
Not sure about the change submission. If it's a bug fix that makes EQEmu behave more like EQ Live, then it gets added to the master source. If it's a customization, it does not get added to the master, you simply keep it in your own code, generally as a branch forked from the master. |
As far as being like live currrently the source is set as wolf for the Iksar BST. On live it has always been the Chodakai. Would I submit a change to someone for evaluation or testing?
Celestial |
It's also technically possible that the wolf race has a specific texture for the chokidai.
If that's not the case, though, it sounds like a good candidate for a post in Development::Server Code Submissions or Development::Bug Reports. |
Is there are way to view these different textures outside of just spawning and changing them in game?
Celestial |
I think there are a couple of places that have race graphics in the server dev wikis and threads. There's an old EQEmu Quest Manual pdf that had a bunch of them. Akka's EOC has been incorporating graphics and videos where it can, so it may have race graphics as well.
Really, though, hopping in-game and using the #spawn, #race, #gender, and #texture commands is gonna be the most effective! |
Roger that Shendare! thanks for your help!
Celestial |
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