It's DLL code.. gotta love it =)
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Any luck on getting a Perl enabled zone compile yet? Thanks for what you've done so far !
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I got it to compile.. but it's buggy as hell... I'm going through Inventory at work, so I won't have time to actually debug anything till after Tuesday.
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Ok , thanks for working on it . EQ is kind of useless without quests. Mabey rename it EK for EverKill ? lol well anyway everyones time is appriciated thanks .
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I havent had much time this week to look for into the zoneperl.exe issue, except I have narrowed the cause a little bit. With the source code I have, when I compile my zoneperl.exe, quests work but I can not attack a mob with melee, although I can with spells. The problem is there is an exception being thrown somewhere in the code, but I cant figure out what exception class it is. Unfortunately, catch(exception e) isnt catching it, although (...) is. Its being tossed out of this line in the entity.cpp file under ::MobProcess():
if(!iterator.GetData()->Process()) What looks "weird" to me, is the Process() method is a virtual method of the Entity class, but the object it is suppose to process is Mob class, but Mob class does not have a defined override of the Process method. I wish I could trap this exception, but after spending hours "guessing" at exception classes from std lib, I guess I'm feeling burned out. Maybe someone else here could toss in there 2 cents... |
Has anyone had any success recompiling zoneperl.exe with the client update fix yet? I've been playing more on live lately and have been a bit out of touch with my Emu server for awhile.
J |
Bumpitty =)
Zoneperl gets quests working right? That would be cool |
I have had many problems with zoneperl crashing on me..On the other hand the way Server pack-2 is loading quests works very well without crashing. So if anyone have trouble try Server pack-2..
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Well, here is somthing interesting. I noticed today setting those problem zones that like to crash with zoneperl to static prevents them from crashing.
This is with 6.2 Zoneperl |
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