I see no readme file in any of the folders nor anywhere for download on his page.
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Ok, I scrolled down on his downloads page, did the regsvr32 thing, still get the error message.
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In case you have not, install my MyODBC drivers then we'll go from there
That fixes 99% of all issues. GeorgeS |
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Here is my db.ini file, is there something wrong in it? host=localhost user=root password=bloody database=ax_classic everquest_folder=c:\Everquest quest_folder=c:\EQEmu\quests //everquest_folder this is for music during runtime. Leaving this to a dummy folder or Not adding this will not load music //for example - everquest_folder=null |
If you get the registration error about a.ocx , then this means the grid control didn't register correctly. What OS are you running and what tool is this. Try to register is manually going to start/run/cmd, set the correct path to the resources folder then type in regsvr32 a.ocx
if it worked, you should get a message indicating so. see this picture http://66.159.225.58/eqemu/register.jpg There are other ocx's to register as well, but first give this a go. I also made this test connection program. If it works then the problem is/was with the a.ocx. Give this a go and report back http://66.159.225.58/eqemu/test_connection.zip GeorgeS |
Ok, I tried that and am now getting the error message:
"The module "a.ocx" was loaded but the call to DllRegisterServer failed with error code 0x80004005. For more information about this problem, search online using the error code as a search term". I tried running a search with the error code and got a bunch of stuff that I dont understand (Alot of this is an alien language to me. lol). Im running Windows Vista, and I get the error messages on any of your programs that im trying to use. Also, your connection tester: MYSQL connection SUCCESS. |
See there's your problem - Vista. It's built it features prevent automatic registration.
>> Start - Programs - Accessories - Right click command prompt and run as administrator then register from the command prompt. This was pulled from a few websites and seems pretty common. When you have this figured out, please document the fix and send it to me so I can post it on my site. BTW Here are the other files you need to register regsvr32 DXAnimatedGIF.ocx regsvr32 a.ocx regsvr32 msdxm.ocx regsvr32 MSCOMCTL.OCX regsvr32 MSINET.OCX GeorgeS |
Ok, now that makes me feel so stupid. That answer was so simple yet eluded me for quite a few days now. The only thing I did was run the register_ocx file in the resources file as administrator and now everything works. Took about a second to fix this problem once you figured it out. lol. Thank you very much : )
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ok so i was also having the component 'DXanimatedGIF.ocx'or one of its dependencies not correctly registered: a file is missing or invalid.
So i followed the above posts and still i cant get it to work still getting the same error now some of your tools work fine just cant get this running . I would appreciate any help you can offer . |
Which tools work and which don't?
Is this using Vista or XP? What error do you see when manually register the file using command.com, pointing to your folder then running regsvr32 DXAnimatedGIF.ocx GeorgeS |
it says it is succesfull but it still givesd me the message when i try run the item editor
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I presume you are all running Vista?
I removed the ocx reference from code so it no longer uses it. Download this newer version without the ocx and see if it helps. GeorgeS |
i instealled the myodbc driver and now it works when i try to open the editor, i get the loading screen with the little rat with the sword and i click Let's Start
and then i get this Run-time error '339': Component 'a.ocx' or one of its dependencies not correctly registered: a file is missing or invalid |
You must use the register bat file in resources folder.
GeorgeS Quote:
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yea i got it working. i'm messing around with the quest editor now and i found a pretty horrendous bug not sure if i should post it here or somewhere else?
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PM me with bug reports
...and all details of course GeorgeS |
ok im getting this error and yes i tryed to register but it disapears everytime i click it
Component 'MSCOMCTL.OCX' or one of its dependencies not correctly registered: a file is missing or invalid please help |
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http://www.majorgeeks.com/files/mscomctl.zip The file should be placed in your C:\WINDOWS\SYSTEM directory. Or, if you are C:\WINDOWS\SYSTEM32 if you are using WinXP. Once it is there click START--> RUN and type "REGSVR32 MSCOMCTL.OCX" (No quotes) in the box. That should fix the problem. |
GeogreS,
is it posible to make it so that item window will also show things like: bane dmg elemental dmg all slots item is legit for (not just first by priority) size type and number of slots for bags thanks =) |
oh please also show item price and icon file used somewher near by =)
would be very usefull |
I'll add these next week.
GeorgeS |
thank you George!
oh also, please consider adding "price" and "lore" to the quick editing choices list =) thank again! =) |
- 13.3.0 - Added Price, Bane and Elem.Dmg in display and added Price in quick edit. You can now also search by price under advanced search Icon# and Lore is now shown when you hover the mouse over the icon Download is ready... GeorgeS |
great work Geogre!
Thanks you much =) |
oh George, I am sorry to tell you that, but I when i said "lore" i ment thing like whenver item is LORE or not =)
if you could add the that LORE to the fast editing list, and display it along the lines of "no drop" "magic" etc - that would be great =) I am sorry for not making myself clear which "lore" I was talking about =) Everything is great othewise , thanks again =) |
I recently created a new server (last week) which I have been thinking of doin for a while. It is still in early development, but I have been learning quickly.
First, I want to say a HUGE thanks to GeorgeS for your tools! They have been a major help in getting up to speed and allowing me to jump right into customizing my server. All of your tools were simple to setup and just as easy to use. You're the MAN! Next, I wanted to mention a couple of minor issues/requests if you get time to look at them. 1. - When using your item editor, and trying to copy an item from the misc category, it crashes the program. I have only tried a few of the items. In particular, I tried editing "tattered note". There are a few versions with that same name out there and if I try to copy it, it crashes every time. If I copy an item from another category, like armor, it seems to work just fine every time. Not a huge deal, but wanted to let you know. 2. - In the item editor, I would like to know if it would be possible to add a search field that lets you type in a word or ID to search on instead of just selecting the type, slot and class. It would help a lot when searching for a particular item you want to copy or edit, and also help if you want to edit an armor set that contains the same word in each armor piece. So, you could look up the whole set with 1 query and not get everything else. Again, this is not major, but I think it would be useful. If there is already some way to do this that I am just missing, then I apologize. 3. - A minor request for the item editor is when you select an item and click on "edit", and the edit window pops up. At the bottom of that window where all of the fields are, there are a ton of columns, and you can move those columns around to organize them. I tried moving them around so that the important fields to me are all near the beginning. I also categorized stuff like stats and clickie info and other stuff. But, when I close that window and open it up again, all of the columns moved back to default. My request is to have a way to save the format of those columns. Again, this is no big deal, but when editing multiple items, I think it would be helpful not to have to scroll through that long list to find the one or 2 fields mixed in there that aren't in the top table thing (such as item lore, icon, etc). Speaking of icons, it might be nice if icon was added to that top table so there would be an easy way to find icons. 4. - On the quest editor, there are template quests at the bottom that you can use, or reference, and edit and save them. There are almost 2 pages of blank template quests there as well. I have found that I can save new quest templates in the blank slots, but I cannot figure out a way to name them, so I can tell what is what. Also, I find that sometimes I am overwriting the wrong template when I am saving updates to it while working on quests. Especially if I am working on more than 1 at a time. Would it be possible to put in a locking feature on the templates so one could lock them and not allow it to be overwritten unless unlocked? I think it would be nice if your templates were all locked by default. I know I overwrote the buff bot template by mistake when I first started using the program. I thought about reinstalling the app to get the default templates back, but I didn't want to lose the ones I had already customized :P Like I said, these aren't a big deal at all. Your tools are already amazing "as is". But if you get bored and feel like working on something, there are a few ideas for ya :P BTW, your spawn and loot table editor is awesome! It seems like it is in a whole different class from your other editors. Thanks in advance! Trevs Trevs Test Server |
Another thing I just noticed is in your item editor, when you are editing an item, there is no slot setting for ammo.
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Thanks for the feedback.
I'll start to fix and add those features you requested. Should'nt be too hard... GeorgeS |
Oh Geogre I just remembered something very important - would you mind adding Deity editing to the item editor? And dislaying under where you display allowed classes and races.
It would be nice to easily make lots of deity specific items here are the deity codes in case you need them AGNOSTIC 1 BERTOX 2 BRELL 4 CAZIC 8 EROLLSI 16 BRISTLE 32 INNY 64 KARANA 128 MITH 256 PREXUS 512 QUELLIOUS 1024 RALLOS 2048 RODCET 4096 SOLUSEK 8192 TRIBUNAL 16384 TUNARE 32768 VEESHAN 65536 |
me again =)
sorry to keep loading you with work George, but I thought of few other things. On the info screen where you show Bane and Elemental dmg- could you also pelae show Bane vs what races/body and Elem dmg of which type (magic, fire etc) |
Update - Item Editor/Character Inventory Editor
ver 13.4.0 - Added ability to Search by custom 'source' field tags - Added diety to custom search and edit item sections - Added "<>" in advanced search criteria - Editing items has been improved. You can now flag items you make with custom tags (these are used in 'source' field). This is good when you create custom items, and want to find them later. Under advanced search, select 'source field tag' with your tag in the input box. Creating multiple items is achieved by first clicking on 'clear main search list' to remove any query results and then click on copy several times. Your custom tag is applied each time. Fixed a few other minor issues. Unless a major problem exists, no updates for several weeks due to time constraints. I spent 8 hours on this today. GeorgeS |
great work as always George =)
few minor coments: the Deities part should work in a manner simular to how you did Classes - you shoudl be adding the deity number rather than seting to it. So if item allreday has deiti 2, clicking "add 1" will turn it into "3" (which is 1 and 2 allowed). Also it will need a plain 0 - aka "all allowed" also would help if deities would then be displayed under where Classes/races are displayed on the item representation on the top of the screen on create multyple items- not sure I got this part. I thought that you will add something like: when clicking COPY a window will appear and ask - "how many copies?" - you type in 76 - and editor makes 76 copies of given item. other things from before: -I noticed you removed the "Wrong" Lore thing from selection list. However we could still use the "right lore"- aka the "loregroup". As well displaying loregroup flag next to "magic and no drop" tags on the item info on the top. and final thing- the notification of which body/elemetal dmg item has in addition to ammount on the item display on the top. everything works otherwise =) Thank you for your dedication to this project! PS - oh Custom Tag idea is BRILLIANT!!! - I can now find all my items with a single click!! |
Ok got some of this added.
Dieties should be ok now. Added them to the top of the list and selections work in a similar way classes do (17 bit binary) Multiple copies work. Just select the number of replicates you want. Make sure you have a tag defined first. It's a bit slow, but works. I'll work on a fast delete in a future revision loregroup added to selection in editing items The loregroup flag next to "magic and no drop" tags on the item info on the top. - this part I'm unsure. You will need to pm me with examples because I do not know this well enough. notification of which body/elemetal dmg item has in addition to amount on the item display on the top Also, unsure here. You'll have to give the actual field name and what they mean. I know very little about this part of eq. GeorgeS |
ok the deities seem to be in full order now =)
on loregroup , you allreday got the field right, what needs to display is liek on this exmaple here - this is a pic of a random item from life http://everquest.allakhazam.com/equi...ensleeves.jpeg as you see on very top it says MAGIC ITEM, followed by LORE ITEM (which means you may only own 1 such item at any given time) the "lore" of the item can have the following setting to my knowlegde in the "loregroup" field: -1 this value means item is NOT a lore item and in this case normaly nothing is displayed (or you can display : LORE: NO) 0 this value means this IS a LORE item (LORE: YES) 1 this is value means that item is an EPIC (i belive this put in after Epics 1.5/2.0 to prevent people from not just having 2 identical epics, but from having any extra epics beyond the one they currently have, so once you trasformed Epic 1 into Epic 1.5 - you cannot go and get the Epic 1 again and this way have 2 diffirent Epics) The elemental part. WHat you currently got displayed on the item info display are the damages which come from: "elemdmgamt" which correspands with another field "elemdmgtype" the "elemdmgtype" can have following values: 0 - no extra dmg effect, valeu of "elemdmgamt" is ignored by the game 1 - Magical - the value of "elemdmgamt" field is extra Magical dmg delt 2 - Fire - 3 - Cold - 4 - Poison - 5 - Disease - so basicly where in item display you show: Elem Dmg: X, I would like to mention which of the "elemdmgtype" its type of The BANE damage. This one a bit trickier. There are 2 DIFFIRENT banes types and 2 diffirent bane ammount values fields (4 fields total) the one you currently have implemented is "banedmgamt" which correspands with "banedmbody" fields, and uses values from npc body types list - like Animal, Undead, Dragon etc. All what is left to be added here is mention of which body is it next to the dmg you displaying on the item info display The 2nd Bane. The 2nd Bane is a RACIAL bane. It comes from 2 fields: "banedmgraceamt" - a value of how much dmg is been delt "banedmgrace" - a specific race this value affects (such as Human, Aviak, Wood Elf, Gnoll etc) hope this clears thigns up =) |
Thnx for the detailed info - this really helped. I added the requested stuff to the recent build
- 13.4.3 - Added Bane dmg vs bodytype and race and elemental dmg vs. too GeorgeS |
A flawless work George =)
eveything works perfectly =) Thanks again =) |
Did you ever figure out how the large 10 digit color # works George? I've been messing around with it trying to make custom colors and I'm not understanding how the number is created.
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oh yeas! the COLORS!
I realy would like someone taking a shot at making color editor - or atleast color convertor. I am so tired of looking at dozens and dozens of eq original armors just to find the color I need. |
Ok, had a bit of time today.
You can now edit COLOR of any item. Click on the little black (or color) box NEXT TO the item icon. Select an item first, then you have access to the color editing tool. When the tool window shows, the current item color is transfered to the editor and you can edit transparency and/or the color. The tool uses a file called "color_space1.jpg" which has some color space defined. You can also simply make any colors you want or often use and overwrite this picture. (don't change size) - The tool just references what's on the .jpg Try it out and report back GeorgeS |
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