Tossing a link to a "meh" build since I haven't updated in awhile. As you can see, each zone needs to be touched up.
http://eqbrowser.com/play/ Also updated the help page if anyone is interested in getting the network side of things in shape. I'm pretty much worthless when it comes to the initial zone/world network connection. Dying to start grinding on opcodes (implementing gameplay in unity) and really need a pal to help out on this initial network bottleneck. http://eqbrowser.com/help/ |
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Cool to see this happening keep up the good work
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As a general follow up, I see you're doing networking support for EQ Browser, yet your current web builds don't seem to leverage it at all. Have you managed to connect the web browser with all the networking code you're prepping? Or, not possible? I know Unity Web is pretty limiting about DLL additions
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There are things that are very specific to Unity Webplayer in the framework to make sure it will work in Webplayer; for example: .NET 3.5 only, No pinvokes, No use of Marshalling, and 100% managed eqemuauthcrypto implementation (no eqemuauthcrypto DLL.) Daerath is hanging out in irc.eqemulator.net #eqemucoders now so he is getting some good help to make the world/zone connection goin. Us Unity pals are working on C# scripts that makes it available to switch head shapes depending on helmet type. Not a trivial thing in Unity, but got good progress. Also making some basic (low level) C# scripts that make it available to change equipment texture, etc. Character select will be dropping in as well next build, with the same type of camera controls as the Titanium client (also in v1 of eqbrowser build). |
I also released an Android App up on http://eqbrowser.com, trying to figure out what kind of Touch Character Controller type deal would work the best and not be annoying as hell.
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Nearing zone explorer potential?
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What do you mean by zone explorer potential?
You can run around in the zone and the project source has extracted assets. |
Going to be moving away from Unity Webplayer and switch to Unity WebGL via Unity 5.
Below are relevant articles about WebGL & .net. The Unity to Eqemu networking framework is in .net. Visual Studio Tools for Unity (UnityVS) Microsoft acquires SyntaxTree, creator of UnityVS plugin for Visual Studio THE FUTURE OF WEB PUBLISHING IN UNITY – AN UPDATE THE FUTURE OF SCRIPTING IN UNITY Visual Studio Community 2013 (FREE) Unity3d to Eqemu networking framework Microsoft Takes .NET Open Source And Cross-Platform |
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Spawning the right models now.
http://i.imgur.com/8xUi0v1.png Gotta work on recreating this whole "model snapping" thing that the EQ client does though, my XYZ is correct. http://i.imgur.com/V1UGXg6.png |
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Texture changing script.
http://wiki.eqemulator.org/i?M=Pastebin&Paste=i6gTTn0D http://i.imgur.com/0uAdcGW.png |
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This is my favourite thread :)
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My jimmies are tingling at this project.
Good work buddy! |
https://github.com/eqbrowser/unity-e...ient-framework is 404'ing now?
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Ya, that stuff isn't used.
Serverside implementation is: https://github.com/EQBrowserServer/S.../web_interface Client package is: http://eqbrowser.com/build/v4.unitypackage |
Yeah- it's just that I wanted a sneaky look at that code as it was since I have another thing I'm working on which would benefit from it.
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Here ya go.
http://eqbrowser.com/misc/EQClient.rar Daerath made it, he hangs out in #eqemucoders if you have any questions about it. |
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Secrets did some shit for me around march, posting here so I have everything in same place.
https://github.com/EQBrowserServer/S.../web_interface TBD -the world login stuff isnt in -zone isn't set up to accept connections -needs the requests parameterized into raw data instead of Json http://i.imgur.com/dgrtpMF.png |
Building the char select UI
http://wiki.eqemulator.org/i?M=Pastebin&Paste=BBdXIt6b WebGL build Live @ http://eqbrowser.com/play |
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Very cool. I really enjoy updates to this project.
Keep a strain on it! Gary |
Will you be putting the client on GitHub? I was able to find https://github.com/eqbrowser and https://github.com/EQBrowserServer but no project for the client.
I'd really like to check this out and maybe contribute some code. I'm pretty proficient with Unity and C#. |
http://eqbrowser.com/build/v6.unitypackage
That is the most recent build, i update it often. v1, v2, v3 and v4 are other versions that are pretty different if you want to check those out too. |
Double post
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Man, that's looking awesome. :)
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Very awesome!
Are you reading window and sprite configurations from the EQ/ui/default xml files, or is this all hard-coded? (Just curious!) |
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