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-   -   EverQuest in Unity Engine project (https://www.eqemulator.org/forums/showthread.php?t=35658)

Tyen05 08-21-2014 05:39 AM

Tossing a link to a "meh" build since I haven't updated in awhile. As you can see, each zone needs to be touched up.

http://eqbrowser.com/play/

Also updated the help page if anyone is interested in getting the network side of things in shape. I'm pretty much worthless when it comes to the initial zone/world network connection. Dying to start grinding on opcodes (implementing gameplay in unity) and really need a pal to help out on this initial network bottleneck.

http://eqbrowser.com/help/

Tyen05 08-27-2014 11:09 PM

http://eqbrowser.com/play/

http://i.imgur.com/nKgoTB3.png

zeldik 08-31-2014 11:45 AM

Cool to see this happening keep up the good work

Shin Noir 08-31-2014 01:45 PM

As a general follow up, I see you're doing networking support for EQ Browser, yet your current web builds don't seem to leverage it at all. Have you managed to connect the web browser with all the networking code you're prepping? Or, not possible? I know Unity Web is pretty limiting about DLL additions

Tyen05 08-31-2014 06:03 PM

Quote:

Originally Posted by Shin Noir (Post 233465)
As a general follow up, I see you're doing networking support for EQ Browser, yet your current web builds don't seem to leverage it at all. Have you managed to connect the web browser with all the networking code you're prepping? Or, not possible? I know Unity Web is pretty limiting about DLL additions

Right now the network framework doesn't connect to a world & zone server so I haven't put it in the Unity build yet.

There are things that are very specific to Unity Webplayer in the framework to make sure it will work in Webplayer; for example: .NET 3.5 only, No pinvokes, No use of Marshalling, and 100% managed eqemuauthcrypto implementation (no eqemuauthcrypto DLL.)

Daerath is hanging out in irc.eqemulator.net #eqemucoders now so he is getting some good help to make the world/zone connection goin.


Us Unity pals are working on C# scripts that makes it available to switch head shapes depending on helmet type. Not a trivial thing in Unity, but got good progress. Also making some basic (low level) C# scripts that make it available to change equipment texture, etc. Character select will be dropping in as well next build, with the same type of camera controls as the Titanium client (also in v1 of eqbrowser build).

Tyen05 08-31-2014 06:04 PM

I also released an Android App up on http://eqbrowser.com, trying to figure out what kind of Touch Character Controller type deal would work the best and not be annoying as hell.

Tyen05 09-18-2014 05:51 PM

http://eqbrowser.com/images/sony.png

Tyen05 11-06-2014 02:10 AM

WebGL

http://i.imgur.com/pjnoQC1.png

jcnv 11-11-2014 08:31 AM

Nearing zone explorer potential?

Tyen05 11-11-2014 06:38 PM

What do you mean by zone explorer potential?

You can run around in the zone and the project source has extracted assets.

Tyen05 11-13-2014 09:07 PM

Going to be moving away from Unity Webplayer and switch to Unity WebGL via Unity 5.

Below are relevant articles about WebGL & .net. The Unity to Eqemu networking framework is in .net.

Visual Studio Tools for Unity (UnityVS)

Microsoft acquires SyntaxTree, creator of UnityVS plugin for Visual Studio

THE FUTURE OF WEB PUBLISHING IN UNITY – AN UPDATE

THE FUTURE OF SCRIPTING IN UNITY

Visual Studio Community 2013 (FREE)

Unity3d to Eqemu networking framework

Microsoft Takes .NET Open Source And Cross-Platform

Tyen05 01-15-2015 11:19 AM

Unity Client is now connected to an Eqemu server.

http://i.imgur.com/Le6KOe4.png

Tyen05 01-22-2015 08:10 AM

Initial Spawn

http://i.imgur.com/x0sem9o.jpg

C# Script
http://pastebin.com/vXUpPU9d

Tyen05 01-26-2015 04:48 AM

Spawning the right models now.

http://i.imgur.com/8xUi0v1.png

Gotta work on recreating this whole "model snapping" thing that the EQ client does though, my XYZ is correct.

http://i.imgur.com/V1UGXg6.png

Tyen05 01-30-2015 08:55 PM

http://i.imgur.com/28OBCdZ.png

Tyen05 01-31-2015 05:02 AM

woof elf flying kick, lol

http://i.imgur.com/nXPIh51.png

Tyen05 02-05-2015 07:36 AM

Texture changing script.

http://wiki.eqemulator.org/i?M=Pastebin&Paste=i6gTTn0D


http://i.imgur.com/0uAdcGW.png

Tyen05 02-05-2015 07:49 AM

Ogre female plate on the wood elf looks badass

http://i.imgur.com/VtEFnWt.png

Tyen05 02-09-2015 05:14 AM

playing with aggrozone

http://i.imgur.com/UgIx9MX.jpg

jsr 02-18-2015 07:53 AM

This is my favourite thread :)

Tyen05 02-19-2015 06:56 AM

Thanks pal.

http://i.imgur.com/r5XlT2z.png

http://i.imgur.com/PL6xg5V.png

Tyen05 02-26-2015 04:08 AM

dickin around

http://i.imgur.com/UgyfQRE.png

Maze_EQ 02-26-2015 05:22 AM

My jimmies are tingling at this project.

Good work buddy!

vsab 03-17-2015 12:44 PM

https://github.com/eqbrowser/unity-e...ient-framework is 404'ing now?

Tyen05 03-17-2015 09:53 PM

Ya, that stuff isn't used.

Serverside implementation is:
https://github.com/EQBrowserServer/S.../web_interface

Client package is:
http://eqbrowser.com/build/v4.unitypackage

vsab 03-18-2015 05:44 AM

Yeah- it's just that I wanted a sneaky look at that code as it was since I have another thing I'm working on which would benefit from it.

Tyen05 03-18-2015 07:48 PM

Here ya go.

http://eqbrowser.com/misc/EQClient.rar

Daerath made it, he hangs out in #eqemucoders if you have any questions about it.

Tyen05 05-01-2015 07:33 PM

WebGL build live @ http://eqbrowser.com/play

Source avail on request.

Tyen05 05-18-2015 02:06 AM

http://i.imgur.com/sIw5Osv.png

Tyen05 05-20-2015 04:17 AM

Secrets did some shit for me around march, posting here so I have everything in same place.

https://github.com/EQBrowserServer/S.../web_interface

TBD
-the world login stuff isnt in
-zone isn't set up to accept connections
-needs the requests parameterized into raw data instead of Json

http://i.imgur.com/dgrtpMF.png

Tyen05 05-31-2015 07:54 AM

Building the char select UI

http://wiki.eqemulator.org/i?M=Pastebin&Paste=BBdXIt6b

WebGL build Live @ http://eqbrowser.com/play

Tyen05 05-31-2015 01:37 PM

http://i.imgur.com/0xnDdQF.png

rhyotte 05-31-2015 04:01 PM

Very cool. I really enjoy updates to this project.

Keep a strain on it!
Gary

Wisteso 06-02-2015 07:14 AM

Will you be putting the client on GitHub? I was able to find https://github.com/eqbrowser and https://github.com/EQBrowserServer but no project for the client.

I'd really like to check this out and maybe contribute some code. I'm pretty proficient with Unity and C#.

Tyen05 06-02-2015 05:02 PM

http://eqbrowser.com/build/v6.unitypackage

That is the most recent build, i update it often.

v1, v2, v3 and v4 are other versions that are pretty different if you want to check those out too.

Tyen05 06-02-2015 05:03 PM

Double post

Tyen05 06-03-2015 03:27 AM

UI stuff

http://i.imgur.com/xqRRRix.png

http://i.imgur.com/GUaYzb5.png

http://i.imgur.com/sEnhgQR.jpg

Tyen05 06-04-2015 08:25 AM

http://i.imgur.com/IzndnwS.jpg

N0ctrnl 06-04-2015 01:18 PM

Man, that's looking awesome. :)

Shendare 06-04-2015 01:37 PM

Very awesome!

Are you reading window and sprite configurations from the EQ/ui/default xml files, or is this all hard-coded? (Just curious!)


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