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I am using the 1102 version from Congdar along with the 1102 emu and this doesn't happen to me. I am using 3 casters and 2 melee's. |
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I'm working on updates and fixes for bots. You can pm me with any exploits you want fixed (and even ones you don't :) )
I will have a new release soon. Fixes currently in but not fully tested: Bot starting stats and size has been revamped Fixed a crash when creating non-alpahnumeric names Fixed a crash when casting teleports Fixed a bot aggro issue Many changes to groups and raids around bot deaths Fixed a trading issue with bots that allowed a 2h weapon and a secondary weapon at the same time. |
I have sent Congdar a PM concerning this issue...
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I must have missed something somewhere, im quite puzzled by this. GeargeS I tried out a few of your programs, the quest editor and NPC/Loot editor - they are really good. I was wondering though when creating a BOT with the NPC/Loot editor it assigns the first available ID wich is a 4 digit number like 1005, where as creating a bot in game would assign a 7 digit number like 2700012. Could this cause any problems at all with the way the BOT code works? Thank you for all your effort guys this is really good stuff. |
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I don't think the bot code cares what the npcid is, but there is a protocol for npc id's. The first few numbers should be the zone the npc is supposed to spawn in. Cavedude as said he is fine with the bots using the 27000000+
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With the next CVS dump, the max NPCID from PEQ will be 999138. I set the auto increment for npc_types to 999999, so on a fresh db without bots, the first bot will take ID 1000000. If you already have bots, I recommend re-ordering your IDs so they start at 1 million. Then, set your auto-increment to the ID of the last bot like this:
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ALTER TABLE npc_types AUTO_INCREMENT = id; |
I was wondering, if using the EQofflince binaries broke #peqzone ?
I am getting a command unrecognized error now. Command is still listed in the DB. Also, thank you Magoth78 :D:D:D |
#peqzone is NOT in the stock EQEmu builds. I only keep it on Grand Creation because one day I plan to use it as a reward of some sort. You can find an older version of the code on the wiki, though I should update it to use the new zoning format Wildcard created.
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Good to see there is so much work going on, I do have a few questions though for Congdar.
1) Am I the only one who can't access the files, it's still prompts me for a user/pass when I try to download them. 2) Do you plan on merging the changes in to bring the version up to 1103 before you release your next bug fixes? |
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1102 plz?
By chance could someone repost a link to the 1102 binaries for the bots please. Had to do some massive work to my database and accidently lost the binaries. Any help would greatly be appreciated. *peace everyone*
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http://eqoffline.free.fr/ |
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