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-   -   NAT problem understood (https://www.eqemulator.org/forums/showthread.php?t=1031)

btuch 11-04-2002 01:10 PM

Hmmm...I'll have to look at that. What I posted fixed the NAT problem I was having. I'll look at the code and see if I can modify it, unless you would like to; which might be better since you would be able to tell if it fixed your problem ;)

I'll look at it anyways.

Trumpcard 11-04-2002 01:26 PM

Originally, the only place it would bind the interface was in the 2 seperate net.cpp files. After version 0.3.0, these binds were yanked out of net.cpp and moved to console, EQNetwork, and TCPConnection. This looks like some merging that Quagmire did but not sure. I would think that both the zone and worldservers would need to bind to the interface, console seems to be where world does, but where is zone getting its connection?

Its not quite as easy to move the logic into EQNetwork and TCPConnection as it was console, so I need to check what additional includes are needed to get it in. (If this is really even the problem).

The behavior Im seeing is that once you login, and try to pick the worldserver in the server list, I'll get 10-15 Logged in: LS#106 Trumpcard messages, this is happening in client.cpp. The login in wrapped in a big while with a switch.. The log on is never completing so it never gets to sending the list of guilds..


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