cavedude |
06-03-2009 01:39 PM |
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Originally Posted by ChaosSlayerZ
(Post 171209)
Anoher thing I wanted to ask about: what about lock out timers?
For exmaple: for LDOn raid you could not request a new raid for atleast 3 days I belive. Also later on (in next expansions) they added regular group size instances also with lock out timers so they cannot be done in a row- you would have to wait atleast 24 hours to get new adventure/mission/raid and in some cases lock out timer was as much as 1 week. Of course regular old 1 group ldons did not have them (on other hand there was somthing about a min 15 min delay...) but may as well include this as an option for ANY type of instance.
And 1 more thing- do poitn rewards identical for ALL adventure types? Cuase on LIVE NO ONE ever wanted to do rescues cuase they were too hard (assasination also weren't very popular). If we can award more points to specific adventure type this should make people to do rescues more
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Most timers are currently hardcoded with Live Like values. I'm sure the ones that can be will eventually be made into rules (currently, we can define the completion timer and the entry timer), however I do believe the client enforces some as well. The client seems to be strict about LDoN stuff.
Yes, the amount of points per adventure can be defined in adventure_template, as well as the two timers I mentioned above.
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What about spending the reward points. That is not working or is it ?
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Yes, buying and selling of items to adventure merchants work perfectly, for all 5 themes and items that accept any theme points.
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I have been working at this for a few days have not gotten anywhere.
I am trying to get my server to be able to run the instance build (SVN/branches/Instance) from SVN so i can play the LDON adventures.
I open the Server.sln in MVS08 go to Build then Build Solution. It runs but I always get errors, my first was perl510.lib, updated perl got past that. Now I am getting plenty more and I have no idea what they mean. If someone could explain what I need installed, and the steps that i take in SVN. I would really appricate it. The files that it creates i just copy those over my old ones?
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If you give KLS some time to finish up LDoN traps I'll compile a new version of the binaries and put it on SVN once that is committed and play tested. I'll also post the current PEQ database which includes a fully working mmc minus raid aventures, and only 3 zones represented. However, all 4 adventure types are in, for all level ranges and both hard and normal difficulty. The adventure merchants for that theme are also fully stocked. So, anybody who is curious on how this all works can just check out the DB at that time. Oh, I should also mention the NPCs are NOT tweaked at all with stats, loot (except the loot adventures), or faction. That will be done last once all mmc zones are built. The zones are also locked, so you'll need to set status to 0, and make sure you summon an adventure stone. That quest will be written a bit later.
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