How are you using the command?
https://github.com/EQEmu/Server/blob...mand.cpp#L2948 Code:
^follow reset spawned Code:
^follow byname x Code:
^follow ownergroup I should note that any <target> or (<target>) preceding a command indicates a selected target. (Parenthesis indicate optional and usually return the owner as the target, if one is not selected.) |
I was just typing ^follow and clicking on my self to see f it worked. Didn't know u have to type in other things. Where can I find that information as the old system it was built into the #bot help
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Code:
^help Code:
^? At the bottom of that list is a help statement: https://github.com/EQEmu/Server/blob...mand.cpp#L3116 So, typing: Code:
^follow help Code:
^follow usage Some commands are just subcommand lists..such as: Code:
^appearance You can also use help to find partial command names: Code:
^help bot Alias works here too: Code:
^alias appearance Code:
^app I really need to write-up the wiki page for this information. EDIT: There were a lot of 'extra' commands for different situations..like #bot follow and #bot botgroup follow..that I just expanded for a single command. Using the argument system provides a much more robust means of expanding bot control without adding tons of duplicated commands. |
so ^follow works on some and on others it doesn't. I have it working on some of my characters but on other I have ^follow byname Sarche .... and it says you must target a friendly mob to use this command ... I have myself targeted.
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There may be a faction-based issue that I overlooked (missed) in the Client::IsAttackAllowed() function.
Can you post the race/class of both the character and at least one of the affected bots? |
it is drakkin ranger character with iksar shaman bot
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Looks to be a more localized issue.
Clearing your target selection should work as a temporary fix (for following you) until I can get it sorted out. Thanks for posting this :) |
Anytime ... ill keep testing. Looking good though
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Ok, that issue is fixed.
I'll have to review the code to see where else that may be an issue, though. |
Huppy, if you're still reading the forums..
Look at the function 'bot_subcommand_pet_remove' to see what can be changed to eliminate casters from summoning pets. https://github.com/EQEmu/Server/blob...mand.cpp#L6975 Setting Bot::SetBotCharmer(true) disables the ai process of casting a summoned pet. This could be modified in the bot constructor/load to eliminate summoned bot pets. |
OK found another issue ... guard doesn't work properly. If u have a bot on passive and guard when you attack something it still comes running. It did not use to do that.
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I'll take a look at what I changed surrounding that code..pretty sure it was a straight interpretation - thanks :)
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I've been lurking around this thread and want to say that my wife and I use bots exclusively and THANK YOU for doing this extra work with them. Without the bots we couldn't run and play our own server. Your work is being noticed.
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^attack does not work either
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Do you have any more information on the case of not working?
All of these commands passed alpha testing..but, there may be cases of 'special' circumstances, which may not have been accounted for. EDIT: I should ask, specifically, what message do you receive after using ^attack? |
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