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-   -   EQEMu Wishlist. (https://www.eqemulator.org/forums/showthread.php?t=4457)

Kyphro 12-28-2002 10:17 AM

Pets and Shuriken
 
Tinkered, clockwork pets would be a nice thing too, so gnomes don't suck... or get punted around. Throwing items, so i don't have to spend 10mins getting 100 Shuriken of the Tranquils for my mnk and not be able to use them :( .

pyrobooze 12-28-2002 01:02 PM

Kyrphro ... You know that you can do #summonitem <number> then put a 20 after the <number> and it will summon 20 of those shurikes making it much simpler to summon them.

Macbeth 12-28-2002 01:54 PM

I wish to have houses and boats working

Slayer02 12-28-2002 05:38 PM

Archery - Soul to rangers ;-)
Cast Interuptions, conc checks, etc
Boats - Fun Fun Fun
AA - Regen and some others dont work
Disciplines - Dont remember if they work or not, dont think so
PoP AA abilities
Tradeskills - Can be edited in db but I think the forges etc still have to be added, would be nice to make a item that goes in backpack that acts as forge/loom/etc
WANDERING MOBS - A must
Random loot would be nice
Factions
Aggro

SupremeBeing 12-28-2002 09:46 PM

wish list
 
faction (mobs aggroing)
resists
accurate damage output by mobs (like in eqlive)
loot

just_add_water 12-29-2002 08:09 AM

Archery - --= Got logs and being worked on

Cast Interuptions, conc checks, etc ---= All done

Boats - ---= This is a bit tricky, it can be done (easily) but some problems will arise if its done

AA - }These need to be collected by packet collector
Disciplines }
PoP AA abilities } http://forums.eqemu.net/viewtopic.php?t=4596

Tradeskills ---= Done, also forge will work in the next release

WANDERING MOBS - ----= Done, will work in next release

Random loot would be nice ---= I think this is done by the DB, so it shouldn't be hard to edit

Factions ---= Done, can be changed by quests,killing etc

Aggro ---= Done, multi mobs will aggro, also stuff like furry will work in next release

----------------------

resists ---= I'm 99% sure, that these work

accurate damage output by mobs ---= Damage is done by a formula, so someone good in math (that has a eqlive account) should work on this ^_^

loot --= loot works 100%

sil 12-29-2002 08:11 AM

challenge
 
You need to make a server that actually challenges us to level and earn money instead of just getting the best armor and being the highest level with all the spells etc. etc. We need challenge.

Drawde 12-29-2002 08:29 AM

Another small thing that would be nice is NPCs equipping weapons and other items if the "equip" flag in the loot table is set to 1 - it's a bit odd seeing guards bashing everything to death with their bare hands (if they're Monks, then why can they wear plate armour!?)

just_add_water 12-29-2002 08:35 AM

sil go make that server then, its up to the serverOP (aka. the person who runs the server) for the type of server they want.

Avila 12-29-2002 05:09 PM

A fully working petition system that wors in NewGUI

Toxified 12-29-2002 07:49 PM

Hey im a newb (lol) i think that it would be nice to have lifts and buttons -- i been playin the past 3 or 4 days and have noticed there arent any doors or lifts in greater faydark -- and id like to be able to spend aa pts aswell

i would help populate zones n stuff but i dont know how to do it all LOL

i suppose if it were easy tho everyone would be doin it LOL

feedgood 12-29-2002 09:23 PM

I've got a few things that I would like to see:

1. Ground spawns for quests, etc.
2. Keyed doors? (could be in?), keyed zones would be really cool too.
3. Some way of getting combine containers for non related tradeskills to work for quests that might not necessarily need a skill check(no fail combines).

Keep up the good work :D

Fluffenn 12-30-2002 02:27 AM

I am a gm over on Lethal Encounters server and we do have petitions working for the most part. I didnt code it myself so you gonna have to ask Lethal himself

just_add_water 12-30-2002 06:54 AM

1. Ground spawns for quests, etc. --= I'm pretty sure this is in

2. Keyed doors? --= Key'd doors can be put in, search the forum. I'm not sure what you mean by key'd zones

Dednome 12-30-2002 02:46 PM

Wishlist
 
Spells: I get this problem with spells where they work perfect for a while then boom when you cast nothing happens and all your spells/commands/hotkeys freeze up and you either have to zone or wait a long time.

Mobs aggro: when you attack one in a came the others come if not mezed etc...

Trainers: ability to train more than common tougue.

GM: Able to actually set which EQEmu commands each member can use. Unless its already in.


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