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-   -   EQ damage mitigation equation (https://www.eqemulator.org/forums/showthread.php?t=6700)

a_Guest03 04-28-2003 01:23 PM

Maybe not that anally, but take notice of when stat increase affects AC. I want to know if dodge increases affect it every 10, or never, or whatever.

Bigpull 04-28-2003 01:54 PM

Quote:

What's missing there tho, is the Beastlord. They're a leather class as well and with the same H2H table and often related to each other somehow. However, I don't think they're on the same mitigation table as monks, at least not on EQ live. The monk mitigation nerf there kinda proved that. Monks took a huge mitigation loss, while beastlords were basically unaffected by it. And my 2c worth, they shouldn't be on the same mitigation table. Monks should be higher up than BLs. =)
Technicly no class has the same table as any other, but thats a whole different beast. Take equal stat Bst and Mnk and the numbers should come up pretty close, not enough to throw off the ordering =)

a_Guest03 04-28-2003 02:16 PM

I can't figure out how EQLive does it :P I'm still working it out.

Purcevil 05-03-2003 04:57 AM

56 Mage neked
 
Level 56
High Elf
AC 438
AGI 85
Defense 145
Dodge 75

killspree 05-03-2003 05:18 AM

Some data, various levels and classes..
 
Level 30 Dark Elf Warrior
AC: 481
AGI: 100
Defense: 152
Dodge: 140
Parry: 155

Level 17 Wood Elf Ranger
AC: 70
AGI: 105
Defense: 15
Dodge: 53
Parry: N/A

Level 16 Dark Elf Rogue
AC: 80
AGI: 100
Defense: 13
Dodge: 56
Parry: 35

Level 65 Gnome Cleric
AC: 546
AGI: 85
Defense: 200
Dodge: 75
Parry: N/A

Will work on getting more data soon.

Grummet 05-03-2003 05:44 AM

62 human monk
str 90
sta 80
dex 90
agi 90

defense 252
dodge 225

hp 1653
ac 782
atk 1038

Grummet

a_Guest03 05-03-2003 05:55 AM

Thanks a lot guys - Keep them coming. Keep posting skills as well. Parry, dodge, etc. etc. Give me whatever you can get.

Grummet 05-03-2003 11:18 AM

Post subject: Some data, various levels and classes.
 
Add to my previous 62 human monk

Dodge 230
Block 225
Riposte 225

Any other skills you need?

Grummet

killspree 05-03-2003 01:18 PM

Level 48 Half Elf Rogue
AC: 564
AGI: 100
Defense: 200
Dodge: 150
Parry: 200

Level 57 Gnome Warrior
AC: 646
AGI: 90
Defense: 240
Dodge: 175
Parry: 241

Level 58 Iksar Monk
AC: 820
AGI: 100
Defense: 147
Dodge: 125
Parry: N/A

Level 31 Vah Shir Beastlord
AC: 429
AGI: 100
Defense: 147
Dodge: 125
Parry: N/A

Level 19 Half Elf Warrior
AC: 278
AGI: 95
Defense: 100
Dodge: 100
Parry: 100

Thanks to Deftrance for this data.

Armanthuz 05-04-2003 12:42 AM

level 65 iskar beastlord


ac:708 agi:95 Defense: 240

a_Guest03 05-04-2003 12:53 AM

Post every defensive skill, parry, dodge, etc.

a_Guest03 05-04-2003 08:23 AM

I did a series of tests to prove that all races/classes start the same except iksar and monk. Tests at level 1 put all races/classes at the same AGI table except the iksar and monk.

killspree noticed that his rogue gained an AC when his dodge skill hit 20. That's where some of the AC comes from on the standard AC group, and probably with monks as well.

Purcevil 05-04-2003 11:31 AM

very strange data here....

The table not only isn't linear, it skips values entirely...

more to follow

a_Guest03 05-04-2003 03:46 PM

Grumm, good data :) Me likes! Thanks for the extra help, guys. I have logs of my findings for level 1 all races/classes with similar AGI, but all diff stats. AGI seems to be the only factor in AC at level 1 (0 skills). Dex MAY have an effect on skills, like parry. Maybe it "procs" more. We could start collecting DEX as well.

Purcevil 05-04-2003 09:04 PM

did you notice dorfs get 16 ac for 1 lower agi than DE and Barb?

Don't know if it was a fluke or varies from server to server or? But checked it twice on same server. Otherwise, so far its consistent if funky. (doing all races, rogues level 1, agi min-max, boundary checks anyway)

My opinion to this point (after 60 chars) would be that they just made it up and there is no formula. :?


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