I'm getting these errors with underfoot
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[09.24. - 18:13:55] [WORLD__CLIENT] azog: LS Account #4 |
Why do you think you need to get rid of them? Are you having a problem connecting and playing on your server? If so, describe that problem and look at your other logs because that one looks perfectly normal.
If you can connect to your server and play then just ignore them. |
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A player on PEQ posted that there were human models in tox and after copying over old file the problem went away. The big difference I notice is the tox_chr.txt. Granted the s3d (i think) was a different size also.
He also mentioned the Hole but i didn't have time to look at those files this morning. Titanium: tox_chr.txt Code:
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15 |
I have noticed human models in several places using Underfoot. I never dug into it though since it didn't bug me enough.
I copied my missing files from a live install and didn't overwrite anything but dbstr_us.txt and spells_us.txt. |
I added this file from Titanium and it fixed the human model problem in Toxx for underfoot:
tox_chr.s3d |
Thank You! Caryatis, If you need another account let me known.
Never mind on the Opcodes Secrets said, he was going to give you all the opcodes. Sorry to trouble you Trevius. |
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ty |
Haha! :) Very nice!
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just a note
for those of you upgrading from Titanium to UF and have copied all the "missing files" please note that you may not be able to see the "blightfire moors" stone in PoK, inorder to correct this you must create a file under the UF's Root directory (along side poknowledge.s3d etc...) called poknowledge_assets.txt
inside the file should read thus: Code:
pokport_gukta.eqg la~ |
If you are following all the instructions for missing files, that one is included in the list of files to get from a SoF+ source instead of Titanium.
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I noticed that with the Underfoot client, my character's health does not regen past a certain point. At level 1 it is 87%. I was wondering if anyone else is experiencing this. I am going to try a few different servers so I can determine if the problem is in my client or in my server.
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update rule_values set rule_value = 'true' where rule_name = 'Character:SoDClientUseSoDHPManaEnd'; |
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As an update, bard buffs are not 100%. I made a group, had a bard start singing Selo's (the one with lev and invis). I set the bard to /follow the warrior. On the Warrior's buff window, the icon was initially there with the timer counting down correctly. but once the timer reached 0 the icon stayed and effects continued working, but the timer never refreshed. This buff is not in the short duration window, but in the main buff window.
Conversely, Chorus of marr in the short buff window seems to always have the updated counttime timer. |
Sorvani, I was going through this thread and you seem to maintain a good list of missing files. I was going to ask if delveb.eqg (Post #52), tox_chr.s3d and tox_chr.txt (Post #124 & #126) from Titanium needed to be added to the list from reading through this thread?
Also it looks like the lavastorm_chr.txt (Post #62) file old or new needs modified to add the extra few lines to make it correct? Both Titanium and Live seem to be missing the lines. The other thing is I don't have SoD only Titanium and UF so I couldn't find globalload.txt (Post #61). Is that file needed? Also does eqstr_us.txt (Post #45) need replaced? It seems to have a lot more information defined in it. One last question, sorry for all the questions I am really new and just trying to figure it out. If you have for example the gunthak_chr.txt (Post #102, #103, #105) (24 defined items vs. the Live file with 21) does it ignore the extra lines? Does it look to load them from some texture or animation file and silently write them to the error log file if they don't exist. Basically I was looking to add the more accurate/precise one and if there's a "sister" file or group of files that needs to be updated with it. Like when the poster said he just copied gunthak*.* and moved all files gunthak files. Ok not sure how to say it but if you move a file from Live do you have to move the grouping or is the one single file all you need to make it work? I am more of a fan of trial and error vs. dumping a bunch of extra files in a subdirectory to get it working. I have been able to match the file size with many of the listed missing files but not the date/time stamp. Thanks. |
This has been reported a number of times on the PEQ forums, and I poked at the source, but I admit to my lack of understanding there.
The enchanter AA Pet Affinity is not being properly applied to a UF client. It works in SoD, but for a player with the UF client it does not. I can purchase the AA fine with either client, but the pet commands are not available with UF. |
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If you meant Animation Empathy, below is the fix for it. Fix for Animation Empathy: This will make Animation Empathy work in UF client as well as enables the actual command box in the pet window on titanium client. Before on Titanium the command boxes would remain greyed even though you could use the / command. And yes you must have the 254 effects in the AA table for these to work properly. If you remove them then you will cause zone crashes. Code:
-- Clear Any Prior Stuff on Animation Empathy -- |
yes I meant Animation empathy.. I'll update my test server with this and check it out.
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this works as described. committing along with a fix for improved familiar
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