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-   -   EQoffline, bots and more.. (https://www.eqemulator.org/forums/showthread.php?t=22667)

Ikeren 08-10-2008 04:01 PM

Grrr on the 5 minute edit timer, I forgot to mention: Bots worked perfectly and smoothly during that time frame, up to level 10. The only thing I had trouble with was having an ogre in my party - they were big, and my bots stood together, so I had to kill it to give my other bots items. But that's pretty minor an issue; now I just make sure I have 10-12 items ready to transfer when I spawn them all, and spawn up the ogre last.

Angelox 08-10-2008 09:35 PM

Quote:

Originally Posted by Ikeren (Post 154115)
Grrr on the 5 minute edit timer, I forgot to mention: Bots worked perfectly and smoothly during that time frame, up to level 10. The only thing I had trouble with was having an ogre in my party - they were big, and my bots stood together, so I had to kill it to give my other bots items. But that's pretty minor an issue; now I just make sure I have 10-12 items ready to transfer when I spawn them all, and spawn up the ogre last.

You can spread them out with the 'guard' command - if the Ogre is a fighter type, it's even easier ; use 'guard' then send him out to kill (attack) something, when he's done, he'll stand where he finished, away from the group (the casters stay put, when in guard mode).

Ikeren 08-11-2008 11:57 AM

Alright, I've been playing around on The Realm server, got a cleric to 43.

1) Exp wasn't properly coded, so I levelled incredibly fast. Would it make more sense to code the bots to absorb a proper amount of exp, rather than rely on the server?

2) In general, very few things were ever a challenge. Constant pulls of 3-5 blue cons in The Warrens, Crushbone, Unrest, Mistmoore, Lower Guk were all no problem, despite terrible gear.

3) In Unrest, The Hole, and Mistmoore, I got crazy trains. As if a mob had wandered away type of thing - 50 mob agro. Is that a problem with EQ Bots or PEQ's pathing?

4) I get a lot of crash to server (25% of zoning), and lots of times (75%?) char screen boots me to log in screen. Makes it quite unstable.

Looks good otherwise. Going to keep fooling around. It's a lot of fun, and really well done.

Ikeren 08-11-2008 01:34 PM

Figured out the trains thing: Once either I or my Enchanter hit 44, the entire zone aggros on us.

Ikeren 08-11-2008 01:58 PM

It's definitely the enchanter, so there is a spell bug at 44 with enchanters, or something.

Congdar 08-11-2008 02:20 PM

Quote:

Originally Posted by Ikeren (Post 154145)
Alright, I've been playing around on The Realm server, got a cleric to 43.

1) Exp wasn't properly coded, so I levelled incredibly fast. Would it make more sense to code the bots to absorb a proper amount of exp, rather than rely on the server?

Exp isn't split for bots. You would get the same exp solo or with bots, but The Realm does have 1.5X exp anyway.
Quote:

Originally Posted by Ikeren (Post 154145)
2) In general, very few things were ever a challenge. Constant pulls of 3-5 blue cons in The Warrens, Crushbone, Unrest, Mistmoore, Lower Guk were all no problem, despite terrible gear.

Dang, I can't please everyone. I previously beefed up the bots from complaints they were too weak, but I gotta think that blue cons with a group of bots or a group of real people is gonna be fairly easy anyway.
Quote:

Originally Posted by Ikeren (Post 154145)
3) In Unrest, The Hole, and Mistmoore, I got crazy trains. As if a mob had wandered away type of thing - 50 mob agro. Is that a problem with EQ Bots or PEQ's pathing?

Bots don't generate aggro by themselves since they don't have faction, but Mistmoore is a train station on it's own, not sure about the Hole.
Quote:

Originally Posted by Ikeren (Post 154145)
4) I get a lot of crash to server (25% of zoning), and lots of times (75%?) char screen boots me to log in screen. Makes it quite unstable.

I don't have these problems. I've seen in logs that some people keep sending unknown opcodes continuously in a stream and this causes connection issues for them. My friend and I play frequently and our connections do not send this opcode stream I'm seeing with some people.
[08.10. - 09:09:19] Unable to convert EQ opcode 0x6a5f to an Application opcode.
[08.10. - 09:09:19] [CLIENT__NET_ERR] Ikeren: Unhandled incoming opcode: [OpCode OP_Unknown (0x6a5f) Size=8]
[08.10. - 09:09:19] Unable to convert EQ opcode 0x6a5f to an Application opcode.
[08.10. - 09:09:19] [CLIENT__NET_ERR] Ikeren: Unhandled incoming opcode: [OpCode OP_Unknown (0x6a5f) Size=8]
[08.10. - 09:09:20] Unable to convert EQ opcode 0x6a5f to an Application opcode.
[08.10. - 09:09:20] [CLIENT__NET_ERR] Ikeren: Unhandled incoming opcode: [OpCode OP_Unknown (0x6a5f) Size=8]
[08.10. - 09:09:20] Unable to convert EQ opcode 0x6a5f to an Application opcode.
[08.10. - 09:09:20] [CLIENT__NET_ERR] Ikeren: Unhandled incoming opcode: [OpCode OP_Unknown (0x6a5f) Size=8]
[
Quote:

Originally Posted by Ikeren (Post 154145)
Looks good otherwise. Going to keep fooling around. It's a lot of fun, and really well done.

I find it quite fun as well, keep the bug reports coming in.

Ikeren 08-11-2008 03:55 PM

Quote:

Exp isn't split for bots. You would get the same exp solo or with bots, but The Realm does have 1.5X exp anyway.
Heh, I do understand that, I was saying; would it be possible to split the exp for bots? Rather than you getting 100% of the exp, make it like a normal group of players, you get 120% exp/6 (if that was the standard group exp bonus, I think it was).

As for challenge...good point. The bots also are significantly weaker close to 50 when they are all still in cloth, so maybe it was just at low level.

As for bots generating aggro, make yourself a group with a level 43 enchanter on the realm and level to 44. As soon as you do the update on the enchanter, the entire zone will agro. I had it happen in Eastern Wastes, so it isn't dungeon only.

Any idea how to fix the OP code?

A few more bugs:

Blessing of Faith (Cleric Spell Haste buff) gives these errors:
Unknown Spell effect 127 in spell Blessing of Faith (id 3576)
Unknown Spell effect 134 in spell Blessing of Faith (id 3576)
Unknown Spell effect 139 in spell Blessing of Faith (id 3576)
Unknown Spell effect 143 in spell Blessing of Faith (id 3576)
Unknown Spell effect 137 in spell Blessing of Faith (id 3576)
Unknown Spell effect 311 in spell Blessing of Faith (id 3576)

In Lower Guk, Dead Side, A Ghoul Cavalier spawns both in his room, his normal spawn point, and as a wanderer outside the Executioner's Room.
Two copies of the reanimated hand spawn at the same time, in the same place.

Congdar 08-11-2008 04:28 PM

Quote:

Originally Posted by Ikeren (Post 154166)
Heh, I do understand that, I was saying; would it be possible to split the exp for bots? Rather than you getting 100% of the exp, make it like a normal group of players, you get 120% exp/6 (if that was the standard group exp bonus, I think it was).

I didn't realize this isnt already the case. Are you sure?

Quote:

Originally Posted by Ikeren (Post 154166)
As for bots generating aggro, make yourself a group with a level 43 enchanter on the realm and level to 44. As soon as you do the update on the enchanter, the entire zone will agro. I had it happen in Eastern Wastes, so it isn't dungeon only.

I'll have to take a look at this enchanter thing.

Quote:

Originally Posted by Ikeren (Post 154166)
Any idea how to fix the OP code?

no, sorry.

Quote:

Originally Posted by Ikeren (Post 154166)
A few more bugs:

Blessing of Faith (Cleric Spell Haste buff) gives these errors:
Unknown Spell effect 127 in spell Blessing of Faith (id 3576)
Unknown Spell effect 134 in spell Blessing of Faith (id 3576)
Unknown Spell effect 139 in spell Blessing of Faith (id 3576)
Unknown Spell effect 143 in spell Blessing of Faith (id 3576)
Unknown Spell effect 137 in spell Blessing of Faith (id 3576)
Unknown Spell effect 311 in spell Blessing of Faith (id 3576)

This isn't bot related, the spell isn't supported yet in the emu but I hope it gets supported soon.

Quote:

Originally Posted by Ikeren (Post 154166)
In Lower Guk, Dead Side, A Ghoul Cavalier spawns both in his room, his normal spawn point, and as a wanderer outside the Executioner's Room.
Two copies of the reanimated hand spawn at the same time, in the same place.

...also not bot related, probably database related

Ikeren 08-11-2008 06:44 PM

Quote:

I didn't realize this isnt already the case. Are you sure?
Reasonably. I went from 5-50 in about 8 hours, which I don't think is normal, even at 1.5 times exp.

Spell: Okay
Odd Spawns: I figured.

Next one: Upon zoning PoK to Neq forest, I end up in the ground and unable to move. I'm testing EC to Neq now.

hayward6 08-11-2008 06:48 PM

Quote:

Originally Posted by Ikeren (Post 154174)
Next one: Upon zoning PoK to Neq forest, I end up in the ground and unable to move. I'm testing EC to Neq now.

Thats probably a zone file issue... Everquest revamped many zones after Titanium, and we're not using them in the emulator.

Ikeren 08-11-2008 07:01 PM

Yep, you're right, didn't work from EC, either. Any ideas of how to fix?

Ikeren 08-11-2008 11:51 PM

Alright, I tried to do Vox. I sat and built my entire raid for about an hour in the same place (took a while). As soon as I grouped with an enchanter, vox and the rest of the zone came slamming into me.

Nobody else having this happen?

Congdar 08-12-2008 09:24 AM

Quote:

Originally Posted by Ikeren (Post 154176)
Yep, you're right, didn't work from EC, either. Any ideas of how to fix?

The Nektulous Forest used is the old version. Please see: http://projecteq.net/phpBB2/viewtopi...14e3cb02b438b6 for more information

Quote:

Originally Posted by Ikeren (Post 154184)
Alright, I tried to do Vox. I sat and built my entire raid for about an hour in the same place (took a while). As soon as I grouped with an enchanter, vox and the rest of the zone came slamming into me.

Nobody else having this happen?

Yeah, strange it only happens with the Enchanter. I'm still debugging it, can't see anything out of the ordinary except the zone wide aggro.

Ikeren 08-12-2008 01:15 PM

Level 52 beastlord won't summon it's pet; presumably all pet spells got bumped from priority?

Congdar 08-12-2008 01:29 PM

Quote:

Originally Posted by Ikeren (Post 154213)
Level 52 beastlord won't summon it's pet; presumably all pet spells got bumped from priority?

I haven't done the beastlord spell list yet.

1 Warrior - no spell list
2 Cleric - done
3 Paladin - done
4 Ranger - not done
5 Shadow Knight - in progress
6 Druid - done
7 Monk - no spell list
8 Bard - not done
9 Rogue - no spell list
10 Shaman - done
11 Necromancer - done
12 Wizard - done
13 Magician - done
14 Enchanter - done
15 Beastlord - not done
16 Berserker - no spell list


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