I like the last idea a lot, too --- it would make equipping a raid significantly easier (having each character go through and equip their own raid is worse than just one doing it).
Quote:
Are group buffs/heals/MGB's working yet, or is that still in the works? Unrelated, but, The Realm still down? |
Quote:
MGB's no The Realm issue may be a router problem. The last I heard there was going to be a router reboot, so I'll check it later. |
Quote:
I guess it wasn't a bad idea, since it is still in use. Still, zones like Najena, where Magicians are many and most use pets, there is ghosting. but what I did there was make the '#zone in' in a hidden corner in the small pond just before you get to Najenas room. Only GMs are supposed to use #zone, and this way, players won't see the ghost pack at zin. You really did a great job on the spells, I was working on some spellsets for bots and other NPCs, and I can understand all the labor you put into it. I also am learning my final part to this emulator which is the code, so I'm able to really see and admire all the work you all are doing, and you did miracles with the Bot code. I had my little 'BS' arrays going with the spells that wouldn't work right, and was proud of it you made me feel like a first grader with your fixes :) - But it was working! Still I wanted to keep the sow out of the dungeon and had it out tell I added your fix, then it got broke. I found a spot where you disabled levitation (botAI.cpp); Code:
// Put the zone levitate check here since bots are able to bypass the client casting check Code:
// Put the zone levitate check here since bots are able to bypass the client casting check I really appreciate your work with the Bots and thank you for posting it! |
i am running Congdar's 1129 version and im having all kinds of problems cpu at 100% world crash with Microsoft debug error.. im not doing anything diff then i did with my old server sept my old server did not have bots.. there working but the problems outweigh the advantage.. any help?
here is the post on the problems im haveing with it and such any help would be apriciated i would like to add the bots really... http://www.eqemulator.net/forums/sho...d=1#post155374 is there a diff file for all the bots code? i would not mind pulling all the code and putting it in my compile myself. if thats doable but im not sure how to find it all.. is there some key word i can search for that would show me all the bod code? like myself for update reasons i say /////added////// and //////////end added//// after everything i add and changed after everything i change. |
well it seems to be looking good in the compile now so maybe we got it working. thanks to Angelox.. anyways will let you know.
|
If you continue to have issues, please collect any log output or code line numbers that would help debug them. For compiling yourself, the sources are available to anyone in the Offline Bot Code Releases ONLY thread right above this thread in the Custom Code forum.
|
in agreement with this:
Quote:
something's definitely wonky with the bot dps |
I have never tried GeorgeS' tool. It may not be compatible with the bot code way of equiping npc's. Try equiping them through the trade window, which is where the bot code handles items and equipment. Maybe they'll do better.
I still went ahead and looked at the damage and attack code, the only glaring thing I noticed is that several classes get triple attack at level 60. The bots didn't, so I added that code for next release. I don't think that one attack is gonna make the difference but the code is available for anyone to look at. Maybe something is more obvious to somebody else, or maybe that tool isn't compatible with the bot code and they are attacking naked. |
Quote:
|
Over all, It seems to all work out fine - I imagine there could be some fine tuning, but since I'm in a group (with the bots), I've been able to play and level nicely.
In a balanced group, what's important is the tanks keep aggro off the casters and that works out pretty well. What would be even nicer is, if the caster gets aggro, the tank would know to move to that mob and get aggro off caster - but that might make the game too easy. |
Quote:
They seem to equip gear ok using GeorgeS' tool - as their gear shows up in game, in their gear list, their stats change and the bots attacks change from 'punch' to 'slash' (or 'crush') after i've equipped a sword. I'll try equipping them in-game and see what happens. I gotta say though, keep up the good work. The addition of the bots is making the game fun again! Well done Magoth78 and thanks Condagar for picking up the project! I still think if Sony is gonna rip off the bots and get paid for them in live - they should at least give something in return (opcodes or spawn info for our incomplete zones!) .... like that'll happen.... /sigh |
IntervalAC is set to true...is that what I want it to be?
All the AC stuff in the values table is also set to default, though according to the description they don't take affect if IntervalAC is true. And just in case, I have been equipping all the bots manually. I'll do more tests across levels (to ensure it's not just triple attack), but the difference is fairly evident just in casual gameplay, leveling from 1 to 60 with bots. Just yesterday in Mistmoore at lvl 40, I found that I could sick an entire well balanced group of bots on one mob, and nuke a different mob dead with my chanter before theirs died. Btw: I agree this is CRAZY fun. Me and my guildies are having a blast with it. |
I'm wondering if the client adds something to the calcs. Specifically, ATK looks wacked in the code. It seems to benefit the defender if the attackers ATK is higher than theirs. Maybe the client does something with the ATK value?
I'm all for making the bots as close to a pc as possible, but nothing is super obvious as far as the code goes. I've tried to copy the attack/damage methods between the pc code and the bot code as closely as possible. Maybe i've missed something somewhere... I'll keep looking. |
Bot aggro
I installed the 1129 update pack and the latest EQOffline binaries/dll the problem i have is even though the warrior bot taunts and attacks a mob, it will attack the closest PC regardless if they damaged the mob. Is there a way to stop this default switch to a PC over an NPC? thanks
-Mac |
Quote:
diff -r -c -N ./1129Bots/zone/hate_list.cpp ./1129Bots-changed/zone/hate_list.cpp *** ./1129Bots/zone/hate_list.cpp 2008-06-19 05:49:00.000000000 +0900 --- ./1129Bots-changed/zone/hate_list.cpp 2008-09-05 14:33:16.000000000 +0900 *************** *** 240,246 **** sint32 currentHate = cur->hate; ! if(cur->ent->IsClient()){ if(cur->ent->CastToClient()->IsSitting()){ aggroMod += RuleI(Aggro, SittingAggroMod); --- 240,246 ---- sint32 currentHate = cur->hate; ! if(cur->ent->IsClient() || cur->ent->IsBot()){ if(cur->ent->CastToClient()->IsSitting()){ aggroMod += RuleI(Aggro, SittingAggroMod); *************** *** 292,298 **** iterator.Advance(); } ! if(topClientInRange != NULL && top != NULL && !top->IsClient()) return topClientInRange; else return top; --- 292,298 ---- iterator.Advance(); } ! if(topClientInRange != NULL && top != NULL && !top->IsClient() && !top->IsBot()) return topClientInRange; else return top; |
All times are GMT -4. The time now is 03:35 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.