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I've wiped my PoK slate, #repop and 0 NPC's. When I simply reenter my 35 minute collect with the 170 merchants I get duplicates of NPC's everywhere, NPC's pathing everywhere, NPC's not even close to their remote location way across the zone. I thought it may have been pre-existing grids but that's not it. |
Odd. What I did was shutdown the server completely, executed:
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delete from spawn2 where zone like '%poknowledge%'; If you do #npcstats on each occurrence of the same duped spawns, are they both the same npcid and spawngroup (and in the 202nnn range ?). |
Sorry to keep being a bother, but checking Zones Points and Zone Config outputs the entries commented out. Any chance that can be changed?
Also, how difficult would it be to add an option to UPDATE npc_types instead of INSERT? If checked, the SQL may look like: Code:
UPDATE npc_types set field1 = $field1, field2 = $field2 where name = $name and id >= @StartingNPCTypeID and id <= @StartingNPCTypeID + 999; I can't thank you enough, this seriously is the best parser EQEmu has ever seen! My hope is the next version of the PEQ database will have every zone supported by our client at least spawned with doors, objects, fog, etc. |
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Finally, you are not being a bother at all. Of anyone, you know best as to how a tool like this needs to work from a user's perspective :) |
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UPDATE npc_types set field1 = $field1, field2 = $field2 where name = $name and id >= @StartingNPCTypeID and id <= @StartingNPCTypeID + 999; Do you only want a selected number of fields included in the update, like face, texture, etc ? |
Yes, I know in my case if I choose the UPDATE option, I'll only be looking to update the npc_types, and will leave all other options unchecked.
That's a good thought, about NPCs with the same name and different levels or other critical stats. What I am mainly looking for is the appearance data, so yes if the query could be limited to textures, face, the various color and hair columns, armortints, and melee columns, etc that would be ideal! Also, I noticed the Drakkin specific appearance columns aren't parsed, are they not sent? No big deal if not. The data I am working with now is far more detailed than ever! |
Good catch about the drakkin data. I decode it from the packet, just don't include it in the INSERT. I'll include that in the list of things to add.
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I've only posted TSS and SoD because I felt I had all of the zones. I have quite a few bits and pieces of others
EDIT: Yes Derision I got PoK to work after some trial and error, but there was a dramatic difference which makes no sense but yeah 8 D. |
Will this work for Test Server? If not, is there a way to get it to work?
Was thinking best way might be to testcopy and do some suicide runs. |
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What are you trying to say? |
Answered my own question. Appears to work fine on Test Server.
Anyway, I noticed when running collects in The Void, the spawn of Zebuxoruk is not logged. Verified with Akkadius' collects that he uploaded as well. He's a special merchant that you buy from using Chronobines. |
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He probably has classification of a different merchant type which isn't in Derision's script to filter and capture.
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I'm gathering as much of PoR as I possibly can without the instances. I will have all of the statics tonight. As well as DoN statics. So whoever is doing collects I would work on another expansion.
Although there are some very very dynamic zones such as "The Devastation" where there are several factions of NPC's within a zone and they take each other over, I am collecting it as well as I possibly can. Because sitting in Devastation isn't going to get the zone collected thoroughly because we need working faction ID's to make it all work. And then they have weapons and armory that spawn as a result of a certain faction taking over a zone, such as walls and catapults. Rage is similar. |
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