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give me a while, and I'll make/post the new maps for you |
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I am curious thought why did you had new nektulos and not old one- since your server suppose to be classic =) this is of course given i read file names right- may want to check on that. but overall if ist not too much trouble- please generate .map for all 4: old nek new nek old lava new lava thanks again =) |
Seems lava map got made, but Nektulos did not -
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thanks Angelox!
one more thing- does anyone have an in game map for old nektulus? (you know those ingame maps that come out with LOY) cuase Titanium comes with new map which is not any good if will be using old zone =) |
ahh good news I found OLD in game maps followign ancient link from famous EqAtlas
http://sourceforge.net/project/downl...irror=internap this SHOUDL contains in game maps for old nektulus and old lava BTW, apperently on live they changed nektulus once again. Nek 3.0 now looks 99% like original old Nek (layout wise) but done in new graphics |
You can probably also find most ingame maps at www.mapfiend.net
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What I understand from what I've seen is, S3d files remain unchanged. I still have a triology CD, and have compared the s3d files there with titanium s3d's, and what i saw was all the same. You can look into the the s3d files(now and before), and see the same stuff.
What changes the zones and their "look" are in the *.eqgs, <zone>_assets.txt, <zone>_chr.txt. probably, when you go to change your Nektulos zone, you will have to alter some of these client files, and then anyone who plays, will need your altered files. In tutorialb i was able to bring the new style tradskill ovens, forges, etc., also the cave that exists there - but I had to alter the *.txt files mentioned. anyone who wants to see this, has to do the same with their client. |
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Angelox- yeah I see them now thanks =) |
Angelox, there is something I just realised.
the NEW Nektulus file goes under a diffirent name- it goes under "nektulosa" which is a recognized zone name coded into client which means, by logic, you should be able to have BOTH zones enable at the same time without any problems - prety much like tutorial, tutoriala and tutorialb - are 3 diffirent zones - they do not overwright each other. perhaps this information can help you to produce a .map for NEW nektulos? |
nektulosa is Nektulos 3.0, and there is a map for it. nektulos.s3d is nektulos 1.0 and also has a map. The one that is missing is nektulos 2.0 which is nektulos.eqg, but really, we aren't missing much. PEQ isn't ever going to use that zone since both 1.0 and 3.0 are vastly superior. You can use two nektulos at the same time, however you must choose between 1.0 and 2.0, you can't run both.
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ahh, how come no one ever mentioned this before - of course I would love to have 3.0
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I'm not entirely sure if the Titanium client supports nektulosa. Anniversary does, but since that doesn't work too well with EQEmu it doesn't matter much. There's only one way to try, drop the nektulosa files from Anniversary or Live into the Titanium client, and #zone nektulosa. The PEQ database already has the entries for every zone Anniversary supports so server side it should be fine. The client would be the problem in this case...
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So file for 3.0 which comes with Titanium don't work? thats sad
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There's two versions of nektulos.eqg, the one that comes with the titanium client(2.0) and the most recent one that you can get off the live patcher(3.0); titanium client can't render the most recent one though so it's worthless to us (but very well done if you've had a chance to hop on live and see it).
Nektulosa is a small zone, the size of a few rooms in a dungeon at best, it's most notably used in a common group fairy monster mission from nektulos. |
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