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-   -   EQExtractor2 (https://www.eqemulator.org/forums/showthread.php?t=31354)

Derision 12-17-2010 02:44 PM

The version on the source code SVN (2.2.9) works fine (I tested it last night). The compiled version in the download area on the SVN hasn't been updated for quite a while, so I have deprecated it.

You need Visual C# 2010 Express (freeware) to compile the source.

provocating 12-17-2010 03:01 PM

Yeah, I used the precompiled version. I will install from source then.

provocating 12-21-2010 11:42 AM

I am curious, on the notes for collecting it says to leave the zone as untouched as possible. Let's say you get aggro and kill a mob or two, what are the consequences ? Should you start over or wait for the mob to spawn again ? Just curious on this.

Derision 12-21-2010 01:57 PM

Aggroing mobs has two consequences.

First, if you source in the collect, the pathing data will include the movement the mob made after it was aggroed.

Second, if you kill the mob and let it respawn, then the collect will include the data for both spawns of the mob and you will have duplicate data.

If it's just one or two mobs, I wouldn't worry about it. As I said in the other thread, the data produced by the collector is just your starting point for building a zone. Given you have to add all the loot, faction, fine-tune pathing etc, manually deleting a duplicate mob or two is not a big deal.

provocating 12-21-2010 01:59 PM

Thanks for answering, I am still learning.

I will try to stay invisible and out of aggro range.

robinreg 02-03-2011 06:03 PM

I know this was designed for everquest on PC due to opcodes. But is it possible to be able to do collects on EQMac? I was just curious since I am tempted to get a cheap mac to play on EQMac.

Secrets 02-03-2011 06:35 PM

Quote:

Originally Posted by robinreg (Post 196680)
I know this was designed for everquest on PC due to opcodes. But is it possible to be able to do collects on EQMac? I was just curious since I am tempted to get a cheap mac to play on EQMac.

Short answer: No.

Long answer: It uses a different packet protocol than 0.6.1 and later EQEmu clients. Even if you got it up and running, you would need a packet collector for the old version of EverQuest rather than the new client packet protocol. There's a few of them out there, but I can't think of any that would compile, let alone work on a mac. You would need a hub running linux to capture traffic.

Funkey Monkey 04-04-2011 10:08 PM

Quote:

Originally Posted by cavedude (Post 188507)
I've brushed off the old PEQ repo for logs and started posting what we have so far at http://www.projecteq.net/logs

You'll need to create a PEQ forum name and log in (http://www.projecteq.net/phpBB2) first, but then anybody is free to upload and download any logs they have, or logs in the repo.

All of the logs currently up are zipped/rarred SQLs using EQExtractor 1.4. However, if you wish feel free to post the pcaps. Please don't post SQLs created with anything less than 1.4, as they aren't very versatile among different databases.

Sorry to rez a dead thread but been while since i used this and was wondering if logs that have been uploaded are hosted somewhere else now? Links are dead. Any help is appreciated, would like to get some of the logs i uploaded before and others as I no longer have them saved on HD. Thanks

sorvani 04-04-2011 10:30 PM

PEQ changed website addresses last fall change your links from projecteq.net to peqtgc.com and they work.

Funkey Monkey 04-05-2011 12:25 AM

nm figured it out, wont let ya log in from the logs page have to log in from the phpbb2 first then go to logs.


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