Here's something that I've always found difficult:
Camping kills the bots. One of the "classic" things to do in a raid when it's all going down hill is yell "Cleric's Camp", and all the clerics try to camp out, with FD classes trying to FD. I've tried to camp in the middle of battles I'm certain to lose as a cleric, using Divine Barrier, but it only lasts 18 seconds. That has lead to 1 or 2 nasty failed encounters (one of them Deep in Vex Thal). I'm not sure if this problem has a solution, and I'm not sure if the cure wouldn't be worse than the disease. But I'm just throwing it out there. |
I have to agree with Congdar there has to be a better way to deal with the FD issue. I mainly play a monk and yes I do have to FD off aggro to my main tank bot often, would suck to see my whole group of bots just poof when I hit FD. That would require that monks unlearn a lot of basic group tactics to play with a bot group.
Hmm what about having your bots guard a pull spot while you go pull. You all of a sudden pick up aggro from 4 other mobs and need to FD, hmm bots poof... This fix in my opinion breaks monks! Now as for spawning bots while FD, that could be an exploit but it also has its benifits. You can't zone with bots so how do you prepare your group to zone into a place like PoG? I guess you could use invis zone in and spawn your bots, but I tend to zone in fd flop then spawn my group, then pop up an start fighting. Now both ways could be considered an exploit I guess, it does not really matter if your invis or FD you still have the ability to spawn bots! I would say spawning bots invis is even more of an exploit than FD, invis up, run to uber_camp01, spawn bots and clear camp. At least with FD there is somewhat of a challange to get to a hard camp. So if you are gonna remove it from an FD class better take off the ability to spawn them invis too. just my 2 cents ... |
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I'm at work now so I can't read all of this. I did read severa; pages and this project looks amazing.
Was anyone able to get a working bot, and if so is there a download link or webpage I can visit? |
I changed the way the way Feign Dead exploit fix works, In a nutshell I added a few 'if(c->GetFeigned' checks.
in command.cpp at around line 8558 , I really can't say where it is on the current source you all have but it starts with Code:
if(!strcasecmp(sep->arg[1], "spawn") ){ Code:
And I changed to look as follows; Code:
if(!strcasecmp(sep->arg[1], "group") && !strcasecmp(sep->arg[2], "add")) Code:
if(!strcasecmp(sep->arg[1], "group") && !strcasecmp(sep->arg[2], "add")) -=-=-=-=-=-=-=- Then over here in the trading Dept. I made some changes so your bot will take equipment while under any illusion (wolf form, etc). traders.cpp, Line 350 or starts with Code:
//EQoffline: will give the items to the bots and change the bot stats Code:
//EQoffline: will give the items to the bots and change the bot stats So, over in mob.cpp at around line 2462, or starts with ; Code:
void Mob::CalcBotStats() { Code:
void Mob::CalcBotStats() { -=-=-=-=-=-=-=-=-=-=-= Here's a riddle i've been trying to figure out all week; I want the Bot names to appear as a clean name and not 'Mybot000' in my group window. in groups.cpp at around line 214 or what starts with Code:
//build the template join packet like this; Code:
//build the template join packet I guess I'm too stupid for this one, maybe some one can at least tell me where to look. All those fixes are posted for download at my site if anyone wants to look at it or try it out - I still haven't made a converted version for PEQ, but am planning to. |
I've made a new release with the official 1129 sources. Check out the release thread. I've also added this update to SVN.
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I can't rant about the fixes never going into the source, can't rant about not having bot code in the source or the database never getting posted ... And it's not even Xmas yet! Thanks a million to all of you for the new SVN you made and all the effort going into it - nice to see so many people come together on an effort. I know this will go a very long way. |
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All the downloads are right here: http://www.eqemulator.net/forums/showthread.php?t=25614 Quote:
Thanks for the awesome work you guys. |
There was a group follow bug if a bot group member died. It's fixed now, but if you got yesterdays zip file then you'll want to replace it with todays zip file.
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Congdar;
What about those short term spells, such as Yaulp ; why not take them out too? seems they just spam a lot. |
Yaulp seems ok, there does appear to be a high level druid one that is keeping them low on mana.
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None of my bots want to cast a spell.
I did add the spells to my database. |
Nevermind, I figured out what i did wrong. Thanks.
I really like it so far, you all are awesome. |
Well, I thought I had it figured out.
As soon as I zoned it bugged them out. Now none of them will cast. Is there a guide to using bots or does everyone figure it out for themselves? Sorry for the dumb questions. |
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