I got all the DoD and PoR zones. the one I got for devastation is the Bolvark spawns. I labeled it on the PEQ log site. Also got most of the revamps zones. I'm currently working on GoD instance zones.
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the 'Dump Packets' button for the Void zone to figure out why Zebuxorok isn't being included, if you or Steve could email it to me at DerisionEQ at gmail.com |
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I'm at work right now and don't have the current source code with me, but it must be a simple bug that I will fix tonight. I'm thinking that maybe the extractor is always missing the first NPC in the zone, and since Zeb is the only NPC in the Void, then it is noticeable. |
Anyone doing TBS?
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I did the first couple of zones, but have since started working on other zones to get some zone_points and npc appearances working.
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I've got almost PoR (is done I think), TBS and DoN statics completely done. I don't post them all until they are done otherwise if I upload them gradually I have no idea where I am with the way you have to upload to CD's repo. |
1.5 is up with these changes:
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Fixed bug which caused the first spawn to always be skipped. First I was updating the size, then I found multiple NPCs with the same name but different sizes, so I took the size out of the update. Then I found multiple NPCs with the same name, but some were wielding weapons and some not, e.g. Code:
mysql> select id, name, d_meele_texture1, d_meele_texture2 from npc_types where name like 'a_Nokk_elder'; Now my guess is there are multiple mobs with the same name but different facial features, but I didn't check that, so I'm really not sure what to do and await Cavedude's words of wisdom on the matter :) |
The melee textures, could that possibly be an item the NPC has on their loottable? If so, I don't think it would be a big deal to 0 out those columns after they have been sourced into the db. I'm mainly looking for textures on guards and player races as everything else is usually handled by loot. It's no big deal if I have to go back and manually fiddle with the melee columns.
About the size and face data... That's tricky. How about a way to check which columns you want to dump in the UPDATE? Maybe have the default the "safe" options, but also have choices for things like level or size which may not be as safe. Not sure how much work that would be, but I think that would make everybody happy. |
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that are showing as humans with outstretched arms, so there must be something else in the spawn structure that we are not currently handling. (Example of the human zombie catapult is at -631, 4868, 9). |
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EDIT: BTW your new compile is erroring out MYSQL syntax: This is one of two that I have encountered, the same error as followed: Quote:
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main, zone table row update will go through if you don't have that column, and the separate update for fog_density will error if you don't have it, but can be safely ignored. I meant to put a comment preceding the fog_density update to that effect, but forgot. |
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