I look forward to watching this project progress.
I will be keeping my eye out for ideas to steal for the Almanac, that I will try to keep up todate. I hope that we can both feed off each other and end up with two useful but different solutions. |
meh cygwin gayed up on me, isnt installing perl right.
If you run parse-quests.pl to parse each quest 1by1 it works. That as you know is time consuming =/ the sh <-> .bat Progress is lamed up on my end. Kinda wish cygwin had decent perl support. |
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This is good news. The reason I did not put icons on spells and tradeskill is simple : I did not touch those pages at all, I was mostly concerned with NPCs, factions and items for a reason you will discover soon (I have a tool in the making for quest "configuration"). I can certainly put that on the wish-list for when I look at the other pages.
I wish I could have put links to other sites as well, like Allakhazam (eh), but the item numbers do not match for example (same applies to NPCs etc). Implementing that would require a mapping table, which would be nice to have, but a tad complicated to build even with some kind of robot. |
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To put it short, despite me hating writing Perl for its syntax I am very quest-oriented. The fact is that the full power of Perl is rarely needed and I wanted to "specify" quests more visually and more concisely, at least for the 90% of the quests that do not really require complex processing (fetch, go talk to a guy, deliver an item, this sort of thing). As you can certainly understand, it is not meant to replace Perl as the "assembly" language of quests, but provide a simpler of writing basic quests.
I settled on the idea of writing quests as Wiki pages, with paragraphs for quest chapters, and visual clues about what you do (hand-in items, receive XP etc). Once the quest is written using pre-defined Macros (Templates) you fire up a parser that reads all that (Mediawiki export) and generates the Perl code. You are limited to the primitives provided but it is enough to write quite a few things. I have completed the first draft of the parser and I will start a new thread about it soon. I just need to complete re-installing the EQEmu servers on my Linux box (sorting my mess if you prefer) and test it on a proper environment. The parser is written in Java for perfo^H^H^H^H^H ease of writing/debugging/prototyping :wink: |
woul dit be possible to add a character/account management system to it? I added a minilogin reg script. and Cavedudes sexy char mover to it. I'd like to see something where users can login to it, maybe change things about their toons/options as well as a forum login/system or integration with ipb/vb
all in al VERY nice update bulle. |
It is probably a question of point of view, but I would be happy to keep EQBrowser a "read-only" tool, at least regarding to the regular EQEmu DB tables used by the game. And if additional tables created just for the purpose of the browser get corrupted and have/can be reloaded without any harm , so much the better. In fact I run EQBrowser with a special MySQL user that has read-only access to all my EQEmu databases (I do not use the quest thingy at the moment).
I think it is very much possible to keep EQBrowser faithful to its name, a browser. We can complicate it as much as needed to handle more specific "requests", but keep it a browser and a portal to other places (PEQ Editor, Lucy, whatever else). The EQEmu database Google in a way. Thanks to the Web philosophy, you can have a tool dedicated to searching and other tool(s) for doing more involved tasks. This is the reason I linked NPC pages to their Edit counterpart in PEQ Editor : use the power of the web, and delegate to much-better written, to the point tools. It is the opposite of monolithic applications and the reason that I like web apps, and that I dislike Web 2.0 in a way : because you tend to lose the power of the "link" in Web 2.0. You get one URL for your home page and that's it. To answer your post now, having EQBrowser display info about players, their inventory etc why not. Having it display a player list or a list of characters who have so-and-so items, and forward you to a Magelo clone, even better. Having another icon send you to an Edit page on the web app you are going to write and passing it the character/PC info (ID), sure. Just a sound sharing of responsibility : you take care of the editing, EQBrowser takes care of the searching, and we know how to interface both (and the many new unsuspected other apps people can write) cleanly. That way you can be the master of your hill, and share it with the others through well-known, SECURE, interfaces. If I could give an advice to web developers around here, it would be : provide as much functionality as you can through direct links (with parameters). Think of each of your application pages as a whole, that can be accessed individually and provides a clear service. Avoid forcing people to "click-click" through many wizard-like pages to do what they want. It is good for advert-sponsored pages, but not for charitable utilities. This is the spirit of the web after all, how it started at least. |
First bug I found : due to a typo in a variable name several fields are ignored by the Item search (Class, Race...). I have fixed it, will be in next version.
I definitely broke some stuff ;) |
I can't wait to test that new version ! :)
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For those using EQBrowser, if you want to make it publicly usable for your DB you might want to setup a special user for it. The reason is that EQBrowser in its current state is almost certainly susceptible to script injection (nothing coming from the client is escaped properly). Until this can be fixed in the PHP you can make sure EQBrowser can only have read-access to your tables, and that it is prevented access to a couple sensitive fields (password, ls_account and minilogin_ip in the account table).
Here is how I have defined my eqemuview user. You will want to replace the user-name, password and database name (here peqref) by your own : Code:
create user 'eqemuview'@'%' identified by 'ZZZ'; |
umm?
The Downloads Dont work.. Wtf.... Please send me a PM on here. and if you could send me a Instant message over Windows Live Messenger.. Im always on there..
~bdrumm~ |
This link still works : http://dl.free.fr/jRrH6ILnp/eqbrowser-0.6.0.7z
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in quests/quest.pm, change sub ChooseRandom to :
Code:
sub ChooseRandom { |
Not to complain or anything :grin:, but the links to the latest EQbrowser lead to a French website which I do not understand at all. From what I can tell it is an antivirus site? lol. Anyway I've clicked all over and filled out forms hoping the next page would be to the actual download but I'm not seeing it. Is there a direct link somewhere that will automatically start the download when I click the link?
I loved the previous versions of the EQ browser very much and, recently returning to the boards here I'm stoked to find out about all of the recent updates! Thanks, Koshoji |
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