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vRandom |
Can I trade "dedication" points for a simple answer to the question that is just driving me nutz? Why oh why is this source code not allowing me to debug it with breakpoints? Its crazy! If I could place breakpoints and debug it like I've done with any other source code since 1992 I'd probably have more bugs fixed. It's totally slowing me down.
Anyway, I'm recompiling now. I'm going to see exactly what this exception message is and then hopefully I'll be able to offer a patch soonish. |
Good question on the breakpoints, they are quite helpfull. Sorry I can't offer any suggestions, maybe its solar flares (http://www.tbnweekly.com/content_art...105_fpg-02.txt) lol ;)
I just now got my .net installed...But thats as far as i've gotten atm... had to go back to work... grrr vRandom |
When you can next, give it a try. lay a breakpoint, recompile in debug config and watch it never stop... Or just try to "step into instance".. that doesnt work either.
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vRandom |
It's DLL code.. gotta love it =)
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Any luck on getting a Perl enabled zone compile yet? Thanks for what you've done so far !
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I got it to compile.. but it's buggy as hell... I'm going through Inventory at work, so I won't have time to actually debug anything till after Tuesday.
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Ok , thanks for working on it . EQ is kind of useless without quests. Mabey rename it EK for EverKill ? lol well anyway everyones time is appriciated thanks .
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I havent had much time this week to look for into the zoneperl.exe issue, except I have narrowed the cause a little bit. With the source code I have, when I compile my zoneperl.exe, quests work but I can not attack a mob with melee, although I can with spells. The problem is there is an exception being thrown somewhere in the code, but I cant figure out what exception class it is. Unfortunately, catch(exception e) isnt catching it, although (...) is. Its being tossed out of this line in the entity.cpp file under ::MobProcess():
if(!iterator.GetData()->Process()) What looks "weird" to me, is the Process() method is a virtual method of the Entity class, but the object it is suppose to process is Mob class, but Mob class does not have a defined override of the Process method. I wish I could trap this exception, but after spending hours "guessing" at exception classes from std lib, I guess I'm feeling burned out. Maybe someone else here could toss in there 2 cents... |
Has anyone had any success recompiling zoneperl.exe with the client update fix yet? I've been playing more on live lately and have been a bit out of touch with my Emu server for awhile.
J |
Bumpitty =)
Zoneperl gets quests working right? That would be cool |
I have had many problems with zoneperl crashing on me..On the other hand the way Server pack-2 is loading quests works very well without crashing. So if anyone have trouble try Server pack-2..
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Well, here is somthing interesting. I noticed today setting those problem zones that like to crash with zoneperl to static prevents them from crashing.
This is with 6.2 Zoneperl |
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