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-   -   Steam RoF2 Development Tracking (https://www.eqemulator.org/forums/showthread.php?t=39092)

epilz 05-20-2015 11:36 AM

yes, there are several other zones that are not in the ROF2 client. There is a list in a thread on the forums here

N0ctrnl 05-20-2015 03:30 PM

Quote:

Originally Posted by mgellan (Post 240231)

The only other wierdness is the extra two inventory slots don't work properly and throw a bunch of errors, but I need to spend some time testing them and document exactly how they are behaving.

Plenty of info here about the bag slots, so don't tear your hair our trying to figure those out. :)

Uleat 05-20-2015 06:43 PM

The two extra inventory slots shouldn't show up unless you have #gm on.

lordnivek1 05-25-2015 05:37 PM

I am wondering if anyone else is having a problem with bow animations looking like throw/punch animations? When I log into my server with my underfoot install my bow animations work fine, but when I log in with my RoF install they look like a throw or punch animation as well as the sound not being the bow sound.

demonstar55 05-25-2015 05:48 PM

That has been fixed for a while, update your server.

lordnivek1 05-25-2015 06:33 PM

This fixed it. Thank you.

demonstar55 06-12-2015 05:36 PM

https://steamdb.info/app/205710/history/

Steam updated.

Time to work on TDS?

Shendare 06-12-2015 05:37 PM

Up by a gigabyte. Looks like it.

demonstar55 06-12-2015 05:42 PM

Quote:

Originally Posted by Shendare (Post 240938)
Up by a gigabyte. Looks like it.

Clearly just a bunch of new ornaments, they didn't add that much content.

Shendare 06-12-2015 05:51 PM

Heh heh. Next time they decide storage space is cheap, but processor power is precious, so nothing will be compressed anymore. BMP and WAV files all around.

Xaeyr 10-07-2015 09:43 AM

GM commands not working at certain levels?
 
Recently got my server working with RoF2 and I noticed something odd. The GM commands #heal and #mana don't work on any level character above 85. In fact, when I #level 100, I don't seem to regen naturally either. I haven't seen anything related in the forums unless I just looked over it.

Xaeyr 10-07-2015 03:43 PM

Another bug that I've noticed and read about happening is that mobs in some zones seem to drop from the sky and then when they are walking they'll jump up in the air and come back down. That happens in Nektulos and Commonlands (the only 2 zones I checked for it). In North Karana the mobs stick on the ground but seem to glitch backward every few steps before continueing on their path. I haven't found a solution to the jumping mobs that I can understand, sadly.

provocating 10-07-2015 03:45 PM

Quote:

Originally Posted by Xaeyr (Post 243896)
Another bug that I've noticed and read about happening is that mobs in some zones seem to drop from the sky and then when they are walking they'll jump up in the air and come back down. That happens in Nektulos and Commonlands (the only 2 zones I checked for it). In North Karana the mobs stick on the ground but seem to glitch backward every few steps before continueing on their path. I haven't found a solution to the jumping mobs that I can understand, sadly.

More than likely that is either missing or bad server map files.

Xaeyr 10-07-2015 03:54 PM

Hmmm, looks like they may be missing. Could have sworn I downloaded them...nope, there they are. Maybe bad files. Will download again and give it a try.

Xaeyr 10-07-2015 04:12 PM

Quote:

Originally Posted by provocating (Post 243898)
More than likely that is either missing or bad server map files.

Redownloaded maps from http://eqemu-maps.googlecode.com/svn/trunk/ in case I had a bad map file. Still having issues with mob/npc pathing. Is there a more recent source for map files? Or is there something else I can take a look at that may be causing it? Sorry, I know this isn't a support forum, but I figured this had to do with development and am still learning my way around the forums :)


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