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-   -   EQEMu Wishlist. (https://www.eqemulator.org/forums/showthread.php?t=4457)

Niq 01-02-2003 10:33 AM

Old World Data
 
According to Steel Warrior, here is the old world data for min/max damage for some of the mobs:

OLD WORLD MIN MAX

1. Avenging Gazer (PoA) 89.3 361
2. Azaracks (PoA) 61 175
3. Cazic Thule 220 600
4. Fierce Jungle/Tiger Raptor 106 220
5. Frenzied Jungle/Tiger Raptor 118 270
6. Gorgalask (PoA) 61 270
7. Heart Harpie (PoA) 90 375
8. Innoruuk 21 401
9. Nagafen 82.5 225
10.Noble Dojorn (PoA) 50 297
11.Overseer of Air (PoA) 115 742
12.Priest of Discord 259.1 356
13.Shimmering Meteors (PoA) 123.5 323
14.Sirran the Lunatic 346 2056
15.Spirited Harpy (PoA) 69.5 250
16.Tae Ew Bloodcaller 65 160
17.Tae Ew Defender 78 230
18.Tae Ew Protector 74 245
19.Thul Tae Ew Adept 111 320
20.Thul Tae Ew Defender 99 270
21.Thunder Spirits (PoA) 55 150
22.Watchful Guard (PoA) 62.5 300

Formatting sucks, but you can figure it out. Some of the numbers look kinda wierd but I followed the formula found on the said forum. Do what you will with it :lol:

BLooDDRiPPeR 01-02-2003 12:42 PM

hmm.. lets see, a catagorized list of items (like, monk, war, bard, ect.), working horsies and boats, a working Shar Vahl, PoD wearing his other clothes (robe of discord and weilding staff of discord) ability for less privelaged to change their race into Sol Ro and Tunare and such

mByte 01-02-2003 12:53 PM

Things I would like to see
  • Ability to click and object and be ported to a place in zone like in PoM and ability to click an object and zone out

    Basic Archery (press button it does dmg no collision detection or arrow partical)

    Partical Objects (water falls, partical falling in D1 of Sebilis) Also be nice to place particals around the zone on items to show something of importance for a item on the groud or somthing.

    NPC Auto Depop to recycle the spawn and chance for something else to pop.

Masterchanger 01-04-2003 12:39 AM

WIsh i could figure out how to download this lol 8P

Masterchanger 01-04-2003 12:45 AM

HELP!!!!!
 
Would like to know how to download this and how to work it and how to be the :shock: gods n stuff lol PM me if y can plz =)

killspree 01-04-2003 09:51 AM

www.eqemu.net is pretty straight-forward on how to download it if you look.

DeletedUser 01-04-2003 11:53 AM

mByte: If you got my 0.4.1 zonepoints, it fixes original EverQuest objects like that (In qeynos teleporting off and on the cleric guild saucer) stuff in erudin, etc.

ba735 01-04-2003 12:00 PM

wish list
 
id like to see some things that wearnt released that were promised on live....or supposed to have been released on live..example Veksar would be a great thing to go explore ^^

Drewfus 01-05-2003 01:40 PM

I know a lot of people have problem with creating their database. It would be nice if at release there was a readme of exactly what to source and in what order to get the correct database as of release. That is probably my biggest problem with getting my server up. I have searched the forums and I never cand find exactly what I am looking for. If anyone knows this information I am also working on getting my server up again since their have obviously been some leaps and bounds in the development!!!!

mByte 01-05-2003 07:12 PM

Yea, I just got the 4.0.1 installed and new minilogin somebody posted.

Emu Dev's Rock!

Lurker_005 01-07-2003 08:12 AM

Trade skill improvments

Ability to return more than 1 of an item aka 5 stacked arrows
return more than 1 type of item aka item and tool
return different items on failure, again more than 1 would be good
no failure combines flag (negative or 255 skill level)
container type check (I think this is in, or partly in)

Divide 02-03-2003 05:30 PM

Ahh i have another,


#setaapts (#) (Target)

Make it a ServerOP command tho,
Like Race is Self until your a GM then you can do target
then GMs can set AA for ppl even on Legit Servers

killspree 02-03-2003 09:08 PM

The ability to flag mobs immune to specific spells would be nice. Some examples would be a mob immune to slow, or mez, or charm, or all of the above in some uber mobs cases. :P

Drawde 02-04-2003 10:41 PM

NPCs (visibly) equipping items in their inventory if the "equip" flag is set to 1 would be nice. The PoD in my DB addon does have a visible Robe of Discord (texture 11) but not the staff, even though he has it in his inventory. Also it'd be nice to see skeletons, orcs etc. wielding weapons rather than just bashing you with their fists. (not to mention guards should have shields and weapons)

Edgar1898 03-03-2003 02:26 AM

Quote:

Another small thing that would be nice is NPCs equipping weapons and other items if the "equip" flag in the loot table is set to 1 - it's a bit odd seeing guards bashing everything to death with their bare hands (if they're Monks, then why can they wear plate armour!?)
I just fixed this last night. NPCs will equip any item you tell them to, ALTHOUGH, at this time I have only made it display the primary and secondary items and also if the item is equipable on the chest of an npc, it will display the texture associated with the item. (IE if they equip Nobles Robe, you will see the graphic for the robe on them.) Also since STR and AC are the only stats we use for NPCs, they are the only stats that I have increased when a NPC equips an item. Yes, NPCs will now get the AC and str associated with an item. The same you would receive if you owned the item.


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