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1.6 is up with a couple of bug fixes
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The zone long name should no longer be truncated at 32 characters. Code:
The zombie_catapults I mentioned in a previous post that were showing as humans are actually 'Destructable objects' that I think were introduced in Serpent's spine. I can get the catapults to display properly if I hard code the same data as is in a live spawn packet (three strings and 53 bytes of as yet unidentified data). I plan to look at the destructable objects some more at the weekend to see if I can figure out what those 53 bytes control so we can make some meaningful fields for them in the npc_types table. If anyone has any info on destructable objects, particuarly do some behave differently than others, do their graphics change as they get to various %s of hit points, are some immune to melee, or spells, or certain types of spells, etc, that might possibly help identify what some of the data associated with them controls. |
Here is a bit from Eqplayers :
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I do remember breaking up catapults and watching them look more damaged, it was pretty cool :) Unfortunately, I don't recall any specifics like what % the graphics changed, etc. |
Here I am again! :)
Could gender also be added to the update query? I have that Shroudkeeper in PoK and also many Crescent guards in mind with that request. Also, could you add the guard races to the list? Their weapons are a key piece of data I am looking for, and in most cases the guard races differ from the base race. Lastly, could you make it so that version also gets added to the WHERE statement? So if I select version 1, it would tack on "and version = 1" to the end of the query. The list of guard races: 44 Freeport Guards 67 Highpass Guards 71 Qeynos Guards 77 Neriak Guards 78 Erud Guards 81 Rivervale Guards 90 Halas Guards 92 Grobb Guards 93 Oggok Guards 94 Kaladim Guards 106 Felguards 112 Fayguards 139 Cabilis Guards 183 Coldain 239 Vah Shir Guards I believe that's it! I have to say, I just updated Crescent and it looks beautiful now! All the NPCs have their proper robes, faces, heritage, and weapons. Thank you! I think there may be a bug with certain zoneids parsing incorrectly, but I want to gather details before officially reporting it. Once I get that, I'll PM you with a log I see the issue with. |
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I sent the pcaps to CD. you can get it from him for debugging purpose. the ikky zones are basically the same zone but they are different instances with different npcs for progression.
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I posted the rest that I have for the most part, I halted doing any captures to get quite a few things done on my server. I will do more capturing when it's appropriate.
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1.7 up
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Fixed bug introduced in v1.6 that broke merchant SQL generation. |
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Thank you for getting those changes in. I can't think of a thing wrong now! |
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I keep getting an error on some zones when using the extractor to read the pcap files. City of Dranik and The Void are the only zones I have seen this error occur on. I have tried extractor versions 1.4, 1.5 & 1.7 and all encounter the same problem.
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Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. |
What version of The Void did you use it in? It worked fine for me in Void A, B, & G.
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