Very Nice lethal
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Very cool...
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Question
Just a question like that, did you make it so models who shouldn't equip weapons/armor will not equip it ? I really wouldn't see Trakanon with a weapon or BP on him =P
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Its up to the server owner whether to allow a certain npc to equip items. (by the equip_item field in lootdrop_entries) .
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Didn't read all 7 pages so this might allready be there, but proper z detection. Or at the very least the ability for mobs not to see through walls. Going into blackburrow for example gets you aggroed from all the way from the top to the bottom. You can also attack invisible mobs that happen to be under the floor. Mobs not seeing through ceilings/floors would be enough to make me ecstatic.
The ability to customize petz and classes more, in other words if I want to be a Dark elf beastlord I can add it to the char select screen rather than having to change race later, and also be able to assign what kind of pet is summoned. If you use the dark elf example and change your race you summon a human pet. Would be cool if I could assign it to be permanently a werewolf or something. this is a wishlist so that's my wish :P |
I think there should be an item searcher exactly like bazaar window, but for all items, like, you look under woodelf ranger, tunic etc...
Majico, GM on Dils World |
That would be a cool idea, bazaar item searcher. Isn't that client coded though?
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it is :(
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changes
Ive noticed that bows work but the dmg is always the same like i'll do 79 damage every time, i wont miss or anything its always the same.
Then theres Pathing bugs like when you enter sebilis it shows all the mobs at the entrance of the zone when they actually arnt. Theres also aggro issues, mobs will con different but if you are KOS and standing like 1 inch from the mob it wont aggro . That is the case on some servers , on others i noticed that no mobs aggro till you hit a part of the zone where you get half the zone attacking you at the same time. AA problems... Half of them you cant train for.... example you cant train innate regen , you cant train any POP abilitys and you cant train AM3(AM3 isnt a big deal yet since the bows are broke anyhow) NPC dmg tables. Ok on most servers i run and go solo trak cause he hits for 50 every 5 seconds. I dont think the real Trak on EQlive hits for 50, i belive he hits for much more and does a mad AE. I would like to see mobs do the dmg they actually should and swing as fast as they actually should. This is one of my main concerns and things im really hoping for soon. i have like 5 RL friends and i would love to start a server of my own and have us get on there and make our chars from EQlive but with our dream profiles and try to go raid Vex Thal or something but thats not really possible when i can alrdy solo VT cause the mobs hit for 125 everytime. Thanks |
Read the development board and World Building board. They both outline every problem you described as current projects. Bows are very low on the list.
Combat in general isn't done. If you want to help us, you can join our efforts in repairing the problems you described. If you just came to point out the problems, that's nice :) We'll get around to it when time becomes available. |
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Kinda skimmed through, too many asking for content, would like to see a possible interface menu for spawning, hard to quickly setup an fortress of spawns for an event. =/
Multi facttion hits +/- or is there a way to make mobs give + faction? |
Don't know if LethalEncounter is reading this, but there is a bug in the current CVS with NPCs equipping items - they can only equip one (apparently randomly-chosen) item at a time, so if they had a sword and shield, for example (e.g a guard) they would randomly equip either the sword or the shield, not both.
This bug wasn't present in the code LE sent me a while ago. |
Ill take a look at it, someone probably edited my code and nerfed it. I need to go through and optimize it a little more anyways.
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