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-   -   EverQuest in Unity Engine project (https://www.eqemulator.org/forums/showthread.php?t=35658)

vsab 03-18-2015 05:44 AM

Yeah- it's just that I wanted a sneaky look at that code as it was since I have another thing I'm working on which would benefit from it.

Tyen05 03-18-2015 07:48 PM

Here ya go.

http://eqbrowser.com/misc/EQClient.rar

Daerath made it, he hangs out in #eqemucoders if you have any questions about it.

Tyen05 05-01-2015 07:33 PM

WebGL build live @ http://eqbrowser.com/play

Source avail on request.

Tyen05 05-18-2015 02:06 AM

http://i.imgur.com/sIw5Osv.png

Tyen05 05-20-2015 04:17 AM

Secrets did some shit for me around march, posting here so I have everything in same place.

https://github.com/EQBrowserServer/S.../web_interface

TBD
-the world login stuff isnt in
-zone isn't set up to accept connections
-needs the requests parameterized into raw data instead of Json

http://i.imgur.com/dgrtpMF.png

Tyen05 05-31-2015 07:54 AM

Building the char select UI

http://wiki.eqemulator.org/i?M=Pastebin&Paste=BBdXIt6b

WebGL build Live @ http://eqbrowser.com/play

Tyen05 05-31-2015 01:37 PM

http://i.imgur.com/0xnDdQF.png

rhyotte 05-31-2015 04:01 PM

Very cool. I really enjoy updates to this project.

Keep a strain on it!
Gary

Wisteso 06-02-2015 07:14 AM

Will you be putting the client on GitHub? I was able to find https://github.com/eqbrowser and https://github.com/EQBrowserServer but no project for the client.

I'd really like to check this out and maybe contribute some code. I'm pretty proficient with Unity and C#.

Tyen05 06-02-2015 05:02 PM

http://eqbrowser.com/build/v6.unitypackage

That is the most recent build, i update it often.

v1, v2, v3 and v4 are other versions that are pretty different if you want to check those out too.

Tyen05 06-02-2015 05:03 PM

Double post

Tyen05 06-03-2015 03:27 AM

UI stuff

http://i.imgur.com/xqRRRix.png

http://i.imgur.com/GUaYzb5.png

http://i.imgur.com/sEnhgQR.jpg

Tyen05 06-04-2015 08:25 AM

http://i.imgur.com/IzndnwS.jpg

N0ctrnl 06-04-2015 01:18 PM

Man, that's looking awesome. :)

Shendare 06-04-2015 01:37 PM

Very awesome!

Are you reading window and sprite configurations from the EQ/ui/default xml files, or is this all hard-coded? (Just curious!)


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