Fun times.
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Check out my poorly written Animator script.
http://pastebin.com/iaaWFRZp New Build live tho. Did a bunch of optimizations, loads a million times faster. |
Hey guys, is there any place I can download the character model files & textures, so that I can do custom animations?
thanks! |
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Cool! I am using wine under Fedora 22 and Chrome browser, I was unable to walk around. Really liked the new sky!
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hey tyen05, i'm having some real trouble exporting the player models animations
everything else works fine in unity but i am stuck at the SPH files it generates for animations did you write a convert for these or find some other way? |
http://unityeq.com/play
Quick register, login, char select, char create, char delete, quit. View javascript console for server/client packet logs. Stop @ OP_ZoneServerInfo, currently doesn't transition into zone yet, still have to implement OP_ZoneEntry. http://i.imgur.com/qYYVmYw.png This is where the magic happens: https://github.com/UnityEQ/UnityEQCl...essages.cs#L66 I believe the next step is below via this struct: https://github.com/UnityEQ/UnityEQSe...structs.h#L357 Code:
public void DoZoneEntry() Anyway, still fiddling with this and that's where I'm at. Steaming server desktop @ http://twitch.tv/eqbrowser |
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Server: OP_Weather -> Client: OP_ReqNewZone (no data) Server: OP_NewZone -> Client: OP_ReqClientSpawn (no data) Server: OP_SendExpZonein with a length of zero (?!) -> Client: OP_ClientReady (no data) At that point you're in the zone as far as the server is concerned. I can't remember if that covers all the expansions, since there is some variation in how things go... pretty sure I've used that to masquerade as Titanium to Underfoot, at least. |
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OP_ZoneUnavailable woes
World Log: http://i.imgur.com/dZWqjC4.png Zoneserver Logs: http://pastebin.com/WZiKCrx0 Quote:
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Comparing with Titanium logs to get a better feel of the flow, and see if I'm missing anything that could be causing OP_ZoneUnavailable in web_interface server
UnityEQ Packets: http://pastebin.com/WZiKCrx0 Code:
[04-19-2016 :: 10:20:21] [Packet :: Client -> Server] [OP_ZoneEntry - 0x021d] [Size: 70] Code:
[04-20-2016 :: 01:20:55] [Packet :: Client -> Server] [OP_AckPacket - 0x0007] [Size: 6] |
If you're talking to the zone at all, it's clearly available...
Are you just not disconnecting from world? I send world a session disconnect before starting a session with the zone. I think world keeps its zone bootup timeout timer for the client running until they destroy themselves by disconnecting. |
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