EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Archive::Database/World Building (https://www.eqemulator.org/forums/forumdisplay.php?f=625)
-   -   Hex request to StormGod :) (https://www.eqemulator.org/forums/showthread.php?t=2204)

Ariak 06-04-2002 12:35 PM

Hex request to StormGod :)
 
Can you create an item with 3% Abjure? A robe? I will do the rest.

Also, a 2h sword with +7 extraplanar bane damage?

I had no idea on which values to change in the hex-editor. :(

stormgod 06-04-2002 01:17 PM

I'll try , just stay tunned I will first check on the 3% abjure

stormgod 06-04-2002 01:25 PM

UPDATE items SET raw_data= 'Gossamer Robe\0r\0epatch\0Priest Robe\0Gossamer Robe\0r\0epatch\0 Priest Robe\0\0engance\06 Fami\0y 6 ModeIT63\0\0_1\0ing 3, GenuineIntel\0P\n

stormgod 06-04-2002 01:27 PM

yup its working

Ariak 06-04-2002 01:30 PM

Will have a working emperor robe, in a few minutes.

:)

Any chances of the 2h mod? *gasp*

Thanks!

stormgod 06-04-2002 01:30 PM

I can only do bane damage to a specific race number ( as listed in the readme )

if you mean extraplanar like magic DMG , Disease DMG , Fire DMG then I still need to try with some values and see which one is which kind of damage

Zio 06-04-2002 01:32 PM

Stormgod, make a program plzkkthx :D

Ariak 06-04-2002 01:33 PM

/agree These mods add amazing potential.

stormgod 06-04-2002 01:34 PM

I "may" do an item editor soon , but dont wait for it right now cause I have a lot of exam for the university to do hehe it will be up at least for the 30 june if I do it

stormgod 06-04-2002 01:42 PM

ok I'm messing aroung with the 2h rusty sword , I will tell ya if I can make a bane extra something or at least a fire or cold bane

stormgod 06-04-2002 01:47 PM

bogus item deleted lol

stormgod 06-04-2002 01:53 PM

seems that something is missing for the resist damages right now even copying existing values from another item results in a bogus one , I will try some other things ;)

Lurker_005 06-04-2002 02:23 PM

Ok here are 3 items
they have different resists, and different bame dmg settings

For Bane DMG use 0x100 and/or 0x102 to set the target mobs. 0x100 is race, straight from the race list we have. 0x102 is another list, I don't really know what to call it.

stormgod 06-04-2002 02:40 PM

01 is Magic
02 is Fire
03 is Cold
04 is Poison
05 is Disease
more result to a bug displaying two times delay dmg stats


it work if you edit an actual item with resist damage , But I cant get a non resist dmg item to be a resist dmg one...

Lurker_005 06-04-2002 03:03 PM

See above for corrected samples.


All times are GMT -4. The time now is 02:09 AM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.