#aggrozone the best toy yet!
Man that is cool using a huge radius the whole dam zone comes a running and love the message, last chance to go invunerable. Great way to stress test. Westernwastes and Dreadlands very cool to do it there. As well as any other place.
Does anyone know a very powerfull AE fear spell? Would be interesting to see npc mass agro in reverse. |
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is there a way to aggro zone on a target?
thanks |
Yeah, have the target issue the command.
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NPCs can't issue commands. So, no, that won't do anything.
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i dont get how to make the target issue the command you suggested thanks how do i do that?
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My assumption was that you meant a player target, in which case my answer was to give them access to the command. You can probably script what you're after, but commands won't work for NPC on NPC action.
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It'd be simple enough to rewrite the current command to allow you to aggro on your target or write a second command called #aggrotarget or something.
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Or #aggrozone [optional target] is the way I would do it.
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Take note of the changes. This will let you aggro zone on any mob target (NPCs/Clients).
Code:
void command_aggrozone(Client *c, const Seperator *sep) { Code:
void command_aggrozone(Client *c, const Seperator *sep) { |
Nice one. That's handy.
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That is the C++ behind the #aggrozone and is completely separate from your database. You would have to make a modification to your source code in the zone/command.cpp and recompile in order for this change to be on your server. I don't think I'm going to try to get this merged to the main branch, just because some people would accidentally have a target and aggro the entire zone on the wrong mob.
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You could probably script this type of action to some text phrase.
EDIT: (Blaspheme Bertoxxulous openly (in say) in PoH and the whole zone descends upon you!) |
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