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-   -   EQEMu Wishlist. (https://www.eqemulator.org/forums/showthread.php?t=4457)

Baron Sprite 12-26-2002 09:08 AM

EQEMu Wishlist.
 
Please post any features/commands/options you would like added into the Emulator, and anything missing that is on Live.

Robertburns 12-26-2002 09:12 AM

how about my password i wish it worked :P
 
Know whats wrong? it says bad password or username maybe you can help thanks .. Anything you think would be good works i like the way its built could use more work with errors but you cant be perfect good job guys :D you desereve a round of applause thanks!
RObbieBurns

Belir 12-26-2002 09:25 AM

I wish Neriak would be connected to the damn servers :P
Everytime I logon a char that's in neriak I get kicked to desktop, all other zones seems to work.

fnemo 12-26-2002 09:30 AM

list wish :

/bazaar (just for fun *cough*)
cluster thing
boat/horse working

no more idea for now. will say them later if needed :p

Drawde 12-26-2002 09:32 AM

A few things I'd really like to see in the emulator are -

Archery (the one major combat feature that isn't in the emu as far as I know). Don't know how easy this would be to do (do you need to track collision detection etc. for arrows and other projectiles, or is this client-side?)

Ground item spawns (including forges, brew barrels, looms etc for tradeskills). Should be easy to implement in the DB, since you can now drop items and pick them up again - the difficulty would be getting the correct data for all the spawn locs.

Questing commands to give/receive money.

Resistances from items + spells working (or do they already? haven't checked lately)

Configurable stats - STR, AC, resists, etc - for NPCs in the npc_types table

Improved stability (less disconnections/lag) was one thing that I would have put on the wish list except it seems to have been addressed in 0.4.0 - hope 0.4.1 is as stable/lag-free!

Divide 12-26-2002 09:37 AM

I would like to see

#repop = Repop target only
#repopzone = Whole zone

I dont know if this is something that can be done but.. I think it could help alot. I allways go LD when i repop the zone, and when i repop a zone with a #grid it totaly fubars the zone. There seems to be a issue with the code on our server. But still #repop on single target would be awsome.

Taelnia 12-26-2002 10:18 AM

This isn't with the emu per se...

I'd like to see the MiniLogin read the current eq version from the loginserver.ini file.

My opinion is that this would allow the minilogin to not break as often as it does. (I could be wrong on this, but it seems that the mini login will break for something as small as a new spdat file.)

Craklin 12-26-2002 10:19 AM

I wish for 4.1 :)

Barnebarn 12-26-2002 10:21 AM

Wishlist
 
1) Itemized zones/mobs

2) The missing NPC's - wandering, random popping (coming in 4.1?)

With those 2 you can really start getting the emulator to work as more as a "fun" tool - and it will become playable for real from level 1-65.

I think I've heard rumours of some servers having loot drops in some zones - Fact/fiction???

If its true then we could use those add-ons to the DB-ADDON's, so everybody can enjoy it ;)


3) Faction

While faction is very important for mobs agroing/assisting to give the emulator a real "EQ-feel", in my eyes its not as important as having loot and wandering mobs - because without the faction and mobs not assisting the game has kinda "balanced" itself for those soloing etc ;)

But, its still high on my list as you can see - cause stupid static mobs quickly becomes boring ;)

4) Mobs special attacks

Again, its kinda the balancing "touch" without it - but I like dragons in NToV to cast their AE's etc...

5) PoP items and Zones

Not uber important, but it would be nice to see more than the empty PoP zones and be able to get all the spells from 61-65 etc.




Thats a quick wishlist from me... Ooooh... Just another one... More of a question though:

Zone XP-modifyer and damage tables??? Are those hardcoded, cause I cant find them in the database... One should think that the zone xp-modifyer should atleast be attached to the zone table, but I cant find it... And the damage tables for each class.

I havnt checked the source - but it would rock if those 2 were in the database cause thats one of the things I would really love to alter... I wanna increase the XP in outdoor and indoor zones and I wanna increase the power of each class to the limit of where 1 person would equal the powers of 1 group, so that friends can raid zones with just their 3-5 chars without having to make hack-items etc...

Ah well, guess I can always try to find it in the source and alter it there and re-compile etc, but would be alot easier if that stuff was in the database and alter-able from the FQAdmin tool...

fnemo 12-26-2002 10:28 AM

- real respawn clock on the mobs' repop.
i.e. Avatar of War never repoped in 1 minute :p
- random cycle spawn mobs point

Syntaks 12-26-2002 10:44 AM

IMHO

Guild Training

This is something I think REALLY needs to be in. Without it, you''re stuck leveling skills by cheating (setskills) or by alot of use.. Which is ok, but very limited..

pogoism9 12-26-2002 11:37 AM

1-5 people who's primary job is to get an official database going that mimics EQLive. Clearing dupes, getting the loot correct, quests, etc.

a more efficient item search/summon command to do it all in one shot.

Farrenz 12-26-2002 11:37 AM

I wish that PoP Items would be added :)

Trumpcard 12-26-2002 12:12 PM

Items... Thats not programming, thats content collection... If you want PoP items, make them and feel free to post them.. Zones populated? Most are if you download the addon database.. Our aim here is to make a functional game world, not save you the trouble of making content for it..... Think bigger...

So, as far as feature requests go,

I hear money rewards for quests... (good one)
Bows... another good one, being worked on...
horses... no time soon.. too many basic features to implement..
boats, being worked on.. tough one though..
guild trainers are alot better now, though they're not class/race specfic yet, they are defintely functional in DR3..

#repop = Repop target only
#repopzone = Whole zone

repopzone is already in... why would you want to repop a target? Just wondering...

real respawn cycle... good one...

Dont ask us to recreate the eq game world, we cant populate every zone exactly as it is in EQ, we need new functionality requests....

Murl~ 12-26-2002 02:31 PM

Wish List
 
Fix VP, Add Old World Uber Weapons, Old World Bugs, Mulitiple Pets, make ring scripting


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