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-   -   Your #1 Request (https://www.eqemulator.org/forums/showthread.php?t=456)

Nada 02-16-2002 11:01 AM

Your #1 Request
 
What would be your #1 request for the emu? IE (dual wield, more spells, etc)

My #1 request would be: Npc AI, Correct Pathing, and Quests.

Minara 02-16-2002 11:05 AM

I'd have to say.. save the fluff.. Give us some NPC ai.. Spells, patrolling, etc

Stud 02-16-2002 12:08 PM

I'm with minara, I'm much more interested in seeing more of the "AI" completed

Gino 02-16-2002 12:20 PM

My first request ?

Hmm one of the backuptapes of a real VI server maybe ?:D

Nah seriously pathing or questcode/npc interaction, because this would open new possibilities for the worldbuilders.

Regards
Gino

Nada 02-16-2002 12:23 PM

I totally forgot about AI, I might have to change my dual wield request.

TheClaus 02-17-2002 02:39 AM

Not that it matter much cause the devs have their own way of working on things but AI would be a great help. Also pathing.

Minuss 02-17-2002 03:47 AM

First for me is pathing, after set guildmasters to upgrade our skills :) and after dual wield... so we should play like in live :)

Drawde 02-17-2002 06:52 AM

More AI would be great, it'd be a real improvement if monsters attacked the player on sight rather than waiting for the player to attack them, and maybe wandered around as well. Maybe a basic faction system or at least a good/evil/neutral flag would be needed for this. You'd also need a GM command to make yourself invisible to monsters, so you could explore the zone (for testing etc) unmolested.

Yodason 02-17-2002 07:08 AM

A. Faction works
B. Auto attack works and no one is working on it to my knowledge.
C. Quests - hopefully should be FULLY implemented within 2 releases (hopefully)
D. AI - hopefully should be partilally implemented within 2 releases (hopefully)
E Guildmasters - MAYBE after the 22nd patch i willl look at them

Drawde 02-17-2002 10:30 PM

Could anyone give me any advice as to how the faction table in the DB works? I'd like to do some work on this but have no idea how the various values (mod_c100 etc) work. (Do they refer to player races? The range of numbers looks like it might refer to class, race and deity values). I've also no idea how to assign a faction to a NPC type.
Yodason - are you saying that NPCs will attack you in EQEmu (in the current version) if their faction means they are aggressive to you?

Gino 02-17-2002 11:43 PM

Drawde look under win32 support. Well explained there.

However i cant get anything but indiff, but at least im getting faction hit msg s upon kills.

Regards
Gino

Drawde 02-17-2002 11:50 PM

I've more or less figured out faction now.. however like you I can't get anything other than "indifferent" consider messages whatever values I use (everything from -20 to -250).
I did get "apprehensive" the first time I tried adding factions (with a modifier of -20 for all races I think) but haven't been able to repeat it.
Once I manage to work out which values I need, I'll do some basic faction data to go with the spawn data; at first I'll just do a faction for each race, later on things like different monster clans.

Drawde 02-18-2002 05:40 AM

After trying out various values and options I found that you need to set the Primary Faction value in npc_faction to 1 for it to affect consider messages.
However whilst I can now get NPCs to "scowl at me, ready to attack", they still don't actually attack me unless I hit them first.
Anyway, the next version of my world data will include basic faction data for the various player and monster races.

Yodason 02-18-2002 06:11 AM

A. they will not auto attack and i believe /con is borked.

Basically FYI primary faction is a BOOLEAN thing (1 or 0) for is it the primary faction.

Razzle 03-18-2002 10:51 AM

My number one request would be an easy to use, GUI interface, spell editor. BaronSprite has given all of the data anyone needs to make such a thing.

Something that works like WindCatcher's item editor would be beautiful.


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