Recent patch?
hello i was just wondering is it ok to patch live to the current release (11/05/03) or will it affect the useage of eqmu?
p.s i'm sorry if this was posted somewhere else and i missed it or whatnot i didn't see anything about it |
Hmmm seems there was a patch today. Who knew :)
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He is asking about today's new patch ... I don't think there are lots of threads about this, in fact I don't think I have seen one, but I may have overlooked it.
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New patch broke EQEMU, seems to be an easy fix so far and we are working hard on getting it fixed
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Idea...
Maybe I'm wrong but here goes: Would it not be faster to put a freeze on client patchs (starting with this patch say) and get the server running for this client version? Then work on keeping up with minor patchs. |
It would be, and image and myself have suggested it. But atm its just not that way
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Do the other Devs not agree that this is a good idea? Or just havn't had the time to implement it?
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arkaria, that's a brilliant idea. It gets done all the time. Unfortunately, many people don't follow the news and don't hold off on their patches, and 50 newbies come in here bitching about how it doesn't work with live.
Most of the time, they fix the minor patches, in which minor things are busted. They only freeze for a long time when encryption changes to something that nobody can figure out, or when packetstructures change dramatically. Based on previous work that /dev/noob and image have done, it won't be long in the sense of months, but may be as long as weeks. |
only a few changes have been made, mainly opcode changes (ALL of them were changed heh). Its been fixed tho
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Sorry I forgot to include you, Lethal. I have trouble telling which devs are active and which are mostly afk.
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NP, I'm usually not one that needs attention...usually :P
The fixes will be pushed to cvs whenever TC gets a chance to, last time I checked stuff into the anonymous cvs, I messed up his scripts heh :) |
So you figure it's worth it to worry about small patchs when some major stuff is not working yet?
I would have thought it would be more productive to ignore small patchs and just get averything working. I know alot of people seem to patch when they shouldn't (that's their problem) but I would think that it would be easier for the Devs to just work with one client version until everything is pretty much working then start adding support for new patchs. |
OK lets hit these points one at a time:
1. You have no idea what your talking about. Warez is ILLEGAL. Can you repeat that after me? I-L-L-E-G-A-L. The goal of this project is to make an everquest server that has as many features as possible, if we didnt stay current how are we supposed to get packet logs to fix stuff? How are we supposed to catch up again when we are 12 patches behind? Who is going to do it? You? No, I didnt think so.... 2. You have no right to tell me or any other dev how they should spend their free time. You didnt specifically say that, but you alluded to it by your sarcastic comments. 3. What *MAJOR STUFF* are you talking about?!? There is nothing major that doesnt work. 4. We owe you NOTHING. We dont work for you, you should be thankful we do anything at all. You can come and go as you please, nothing is stopping you. You dont like it? Tough, there is the door. I might take a couple months off and let the emu sit unfinished just to spite you and your rude ass. |
Aside from the issues previously stated, going to a frozen version to live would be ever more difficult with every patch. Rewriting a large portion of your codebase is never fun.
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Can't we all just get along. :cry: :cry: :cry:
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All I can say is Wow Edgar.
You really really need to chill out. First I'm going to agree with you, I didn't tell anyone how they should spend their time. Where you saw that I have no idea. As for the sarcasm... Can't say that I see any. I certainly didn't intend to sound sarcastic. Next who the hell said anything about Warez? That's commin' right out of left field. Not sure where you got that from. I never said you owe me or anyone anything. Maybe you should re-read my posts. I think it's great what you guys are doing. All I did was ask a question. One that other devs seemed to have taken seriously and where responding to. To be honest I really don't see why you have flown off the handle here. I guess all I can say is sorry. What I said seems to have come across wrong. * edit spelling |
You need to learn when to shut the hell up and not mess with Lethal.
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You were talking about putting a "freeze" on a patch. Doing that would require sending ppl old files that they didnt own the copyright for, aka warez. If you didnt mean your comments as sarcasism I apologize, but it sounded to me like you were asking a rhetorical question for sarcasism. But I do stand by what I said, we do this in our free time, if you want to help then do so, but we arent going to purposely be outdated from live, especially when nothing major isnt working.
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I hope i dont step on anyones toes by saying this.. but i think keeping up to "Live" state is what all the devs have been working very hard at doing since the 0.44 servers (wich required eq from a year back).. so if you say they should "freeze" once again, all the work they done getting from the 1 year old eq client up to date again with many many patches inbetween had to be done all over again..
Nah.. Devs.. keep up what you doing.. You have come this far with a lot of hard work.. and you will definately keep it going :) Good job!! |
I never thought it would be a good idea to send EQ files to anyone though I guess it might have sounded like I was saying something along those lines.
As for the freezing of the client and developing for it. I'm not a dev on this project so if you say it's better/easier to keep up with EQLive then hey, it must be easier. I really ment no offence and was not trying to tell anyone what they should or should not do. Cheers to the devs |
ark, don't take it personally. I think Lethal was grouchy at some key words that you triggered, whether you meant it the way he heard it or not. There's a lot of history here around "freezing".
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Dealing with patches can be real catch 22-
On one hand, if you freeze the code for a specific EQLive patch, people who are just discovering EQEmu won't be *easily able* to play. But you would have usable code. On the other hand, if you change the code for every patch, it could take alot of work and time anyway. But people new to EQEmu would stand a better chance to play. Maybe I'm just restating the intuitively obvious..... Prolly the best idea is to stick somewhere in the middle of these two options. -Jerry |
How do you stick to the middle of patching or not patching the code?
Then we're at the same state... We can log in, but nothing works... |
For all the feeling against sending EQ's files and using outdated clients, it makes one rather curious as to why the patcher was brought back online--for just a host file? Just wondering, not criticizing ^.^; And while this isn't really the thread for it, thus I'll be brief, it'd be nice to eventually have a patcher to update the emu binaries once they're released.
It's a given that EQ will continue to patch and break the Emu, and that developers with free time will bring the emu back to functionality eventually. I'd imagine that those who are continuously updating the project would be able to best determine how they'd like to go about it based on their goals for the project. It's obvious that basic compatibility with the live client is a big priority, for good reason. It should come as no surprise, then, that when a patch breaks the live client, attention becomes (seemingly, at least, from my perspective) more focused on bringing it back up to speed before working on the smaller systems of the emu. Not to mention you get a lot less clam on the boards for not having combat complete than you do for not being able to log in entirely all of a sudden~ |
Things are going as well as they can be, people dont understand how hard it is to code a big project and keep it compatible with something that they have no control over. Everything will be done in due time.
No more time freezes IMO because I know how hard it is for newer people to play when they patched and you need a client 1 year older. Props to devs, on a great job so far. |
my 2 copper
my 2 copper
Because if I go AFK I'll have to do real work so typing this is better, maybe not for the viewers but for me. =) Eventually I'll be working on a 'personal' version of the emu, mainly to learn, and if I was crazy enough to let other people test it out, I sure as poop wouldn't put up with any negativity nor would I tolerate any (shots in the dark) advice. The source is available, DL it and do like me, study it, learn it, code it, then come here and type your ideas; I'm sure they'd be all over you for help; like sweat on balls; if you deminstrated real understanding of coding and of the emulator. Otherwise all your doing is what I'm doing right now, killing time so I don't have to get up outta my chair and do some RL stuff for a few more moments. People's advice? Ha! Why do you think companies that let people drop off something that needs repaired have their repair shop WAY in the BACK behind CLOSED employee only doors???? Because customer advice is (insert swear word of choice here) worthless! They are ignorant and naive about the repair / manufacturing process. People are dumb, if people were smart there would be VERY LITTLE difference between RICH and POOR we'd all be 'close' in pay rate or value. Ok, my cigarette is extinguished, time for me to stop typing. Until next time....... (disclaimer - this post is not aimed at one person nor at many but just me killin time) |
Lately, since LDoN, most patches have been reasonably minor.
This last patch only set us back a few hours since it was mostly opcode changes and they were changed in a very consistant manor. Yeah, the main reason to stay current with live even if it sets us back is we can't implement new stuff if we can't collect/test it. That and if we can stay current it eliminates the need for the hotly contested issue of the patcher (don't ask). If we every see another major change, and I mean major, that may change, but at this point it is much easier to stay current with live. Doodman |
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This would eliminate warez, since the player would have to have the files originally and it would only move them from the player's own backup area. |
how would someone who starts playing 5 patches after the freeze get the files needed to play? if they dont patch they cant and if they patch they will be too far patched, and since they werent around to have the files "saved" they would have no way to get them.
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Announcement: Do NOT post support/help threads here.
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Rabaril, spamming threads with nothing pertaining to the thread is also against the rules.
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I used to paly EQEMU a looooong time ago, just started my account back up. It seems a lot easier to use than has in the past, and I commend the devs on that ;)
Out of curiosity, how long does it usually take for them to fix patches? I keep getting the 1017 error while trying to login to servers, and I'm assuming it's due to the recent patches in early Nov. Am I right? |
EQEMU rule # 1, Do NOT ask for an ETA
EQEMU Rule #2 do NOT ask for an ETA EQEMU Rule #3 the Devs = Gods |
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The devs do a wonderful job of staying up with the patches. They figure them out quickly and a the new code is usually pushed to CVS a day or two after the new patches. You should see servers on the new patch shortly.
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Mangoo was nice today, normaly he is like me and refuses to answer questions that are already answered in the forums, already answered and answered this morning at that.
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Sweet, thanks mangoo.
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:D
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ok matt
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First make a copy of the EQ files in you EQEmu directory, we'll call this the EQEMU backup directory. Next, patch to live and copy all the new files to the EQEmu directory, of course dont bother copying files that are the same size and date. Finally copy the files from EQEmu backup directory back to youe EQEmu directory. Again don't bother with identical files. Your mostly patched to EQLive, and have updated just what is needed and still able to log on. -Jerry |
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